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Leatherface would be the best killer to put 120% movement speed on.
Simply put, killers have identities and reputations built up through their gameplay. Doctor makes you anxious about those last 3 generators. Myers makes you paranoid and always checking your back.
But Leatherface, while not very viable in high ranks, is the one killer you dread being caught out in the open by.
Adding more movement speed on Leatherface will help reinforce that identity of being the one who just mows down things in front of him.
Adding more movement speed on Leatherface will help him carry you to the basement.
And it will give him some saving grace on large maps so he can patrol better in a meta where generators complete very fast.
If 120% is too strong, use some imagination, 118% then, or a weaker lunge attack, or some scaling movespeed with every generator done instead. My main point is, out of all the killers, more base movespeed would add the most to reinforce leatherface's identity as the open field brawler.
P.S. I want a refrigerator to put my survivors in.
Comments
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An increased movement speed and/or acceleration for his Chainsaw Sweep would be enough. There's no reason to give him more than 115% base speed.
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@DocOctober said:
There's no reason to give him more than 115% base speed.Simply put, right now all non-top tier killers are suffering from being gen-rushed. This problem is especially acute on larger maps.
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@Doomsaki said:
@DocOctober said:
There's no reason to give him more than 115% base speed.Simply put, right now all non-top tier killers are suffering from being gen-rushed. This problem is especially acute on larger maps.
That problem is mainly due to chases lasting too long, which should be fixed by increasing a Killer's base speed, but rather by getting rid of what allows Survivors to draw out chases for that long.
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Nah, he just needs changes to his chainsaw. It does one hit down, after all.
I always thought Wraith would be cool to have slightly increased movement speed on... feels like it suits his character and might make up for his otherwise weak chasing.
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@ASpazNamedSteve said:
Nah, he just needs changes to his chainsaw. It does one hit down, after all.I always thought Wraith would be cool to have slightly increased movement speed on... feels like it suits his character and might make up for his otherwise weak chasing.
which it wouldn't be if all the gained distance from being faster while cloaked wasn't nullified with that stupid slowdown on uncloak.
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Use BIlly and actually punish those in the open with their pants down...after they sprint burst away of course.
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I think he should just go overall faster while using his chainsaw.0
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I guess this will be the last thing I'll mention on the topic and I should have opened with it.
@ASpazNamedSteve said:
I always thought Wraith would be cool to have slightly increased movement speed on... feels like it suits his character and might make up for his otherwise weak chasing.Characters like wraith though actually have unexplored design potential to make their stealth into something actually useful.
@DocOctober said:
That problem is mainly due to chases lasting too long, which should be fixed by increasing a Killer's base speed, but rather by getting rid of what allows Survivors to draw out chases for that long.Leatherface is stuck in a "king of the close range trope". Even if his chainsaw power is buffed, which I know is a popular suggestion here, its not going to fix his problems. Leatherface has structural issues.
Characters with no map pressure will always suffer from the generator rush problem. While underpowered, Trapper and hag have lignering presence with traps. Wraith, Myers, and Freddy have stealth. These things can be buffed to a point where they can apply the necessary pressure. Leatherface has neither reach nor subtlety nor mobility. He suffers from avoidance.
I've seen autohaven wreckers games where by the time leatherface manages to waddle across the map in the time span of half a generator being done, everyone is hidden see since he can be seen across the map. Poor leatherface can't kick generators fast enough and only gets to start 3 or 4 chases at best on large maps before those exit gates power up.
A movement speed buff gives this close range guy a way to kick more gens, patrol more gens, on top of buffing his combat potential. He needs them all, or he will be subpar always.
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I think giving him more speed when you see good ones running across a large map in a few seconds is kind silly. Better gen smashing powers would help like he does way more gen regression and harder skill checks would help him more. also he's supposed to be a cowering presence and on farms maps he's a lot harder to see coming.
The really good ones can charge and steer exceptionally well and on a small map giving him a speed boost would make him disgusting.
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I guess this will be the last thing I'll mention on the topic and I should have opened with it.
@ASpazNamedSteve said:
I always thought Wraith would be cool to have slightly increased movement speed on... feels like it suits his character and might make up for his otherwise weak chasing.Characters like wraith actually have unexplored design potential to make their stealth into something actually useful.
@DocOctober said:
That problem is mainly due to chases lasting too long, which should be fixed by increasing a Killer's base speed, but rather by getting rid of what allows Survivors to draw out chases for that long.Leatherface is stuck in a "king of the close range trope". Even if his chainsaw power is buffed, which I know is a popular suggestion here, its not going to fix his problems. Leatherface has structural issues.
Characters with no map pressure will always suffer from the generator rush problem. While underpowered, Trapper and hag have lignering presence with traps. Wraith, Myers, and Freddy have stealth. These things can be buffed to a point where they can apply the necessary pressure. Leatherface has neither reach nor subtlety nor mobility. He suffers from avoidance.
I've seen autohaven wreckers games where by the time leatherface manages to walk across the map in the time span of half a generator being done, everyone is hidden see since he can be seen across the map. Poor leatherface can't kick generators fast enough and only gets to start 3 or 4 chases at best on large maps before those exit gates power up.
A movement speed buff gives this close range guy a way to kick more gens, patrol more gens, on top of buffing his combat potential. He needs them all, or he will be subpar always.
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120% is actually super strong.
LF just need better revving mecanics, add-ons and eventually a few tweaks here and there rather than a plain boring buff of base stats for no reasons.0 -
LF defenitely needs some major buffs. I personally don't think his overall movement speed should be increased BUT I think he needs to be able to do WAY more at close range than billy. LF is meant to be that close range dominator like "Ok I had to chase you for a bit but now that im near you, you are screwed". But right now Billy ( aside from hook camping ) does even that better than LF because he is just far more smooth and controllable. Personally the changes I would fight for are
- He keeps his base movement speed whilst revving the chainsaw
- His acceleration makes him go MUCH faster than it does right now ( after all he would only achieve his highest speed for a couple of seconds without add-ons )
Beyond that obviously more and better add-ons, like some ultra-rares would help and maybe some adjustments to his tantrum effect.
I am honestly in the ball park that if Freddy and Wraith get some buffs that actually help them out, LF will be the worst killer in the game so I REALLY want him to get looked into. Basically Billy should have far more mobility and pressure than LF, but LF should be a MUCH better closer range punisher than Billy.
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LF is in need of some big buffs. Personally I dont think that an increased movement speed overall is the way to go BUT I do feel that he need big changes to the chainsaw. Personally this is what I would like
1.Normal movement speed whilst revving the chainsaw
2.Acceleration buffed to make him go MUCH faster when in the saw sprintBeyond that obviously more and better add-ons would be good like an ultra-rare and maybe some changes to his tantrum effect
LF should dominate at close range but right now ( hook camping aside ) Billy is actually better than him at even that. With LF it should be a case of " Ok I had to chase you down but now that im near you, you are screwed". But it just simply isn't like that right now
I am in the ball park that if Freddy and Wraith get buffs that actually help them out, LF will be the worst killer in the game so I REALLY want them to look into him. Basically Billy should be better than LF in mobility and generator pressure, but LF should be superior in close range punishing.
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Biggest buff they can give Leatherface for me? Make it so that if he breaks a pallet with his chainsaw and he still has swings left, he keeps going. That would give him a unique edge over Hillbilly in the chase itself. Couple that with the buffs @IronWolf115 suggested, and I think Leatherface could be really strong.
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@EclipseDarkstar said:
Biggest buff they can give Leatherface for me? Make it so that if he breaks a pallet with his chainsaw and he still has swings left, he keeps going. That would give him a unique edge over Hillbilly in the chase itself. Couple that with the buffs @IronWolf115 suggested, and I think Leatherface could be really strong.I agree. Awesome, I think with how many posts I have seen, we might actually make some progress in getting LF buffs!
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