http://dbd.game/killswitch
Anti-Hemoragic Syringe changes on PTB
So in the Ptb behavior Tested a change for the antiHemorrhagic Syringe to remove exhaust effect instead of giving a health state over time, so ¿are this change making it to live or they will change it again?
i know they made it so people actually uses Septic touch from dredge but using an addon to counter a perk feels not worth
my question is why they didn't just make it heal over time so the killer can use bleeding effects to counter it?
and making it heal over time but be countered by bleeding effects feels more balanced since the syringe can still be used as always but giving killers a way to respond in case it would be to much instances of this addon in every match
let me know your thoughts about it
Answers
-
From the resources perspective they nerfed syringes, because auto-heal is actually strong feauture.
New syringes are strong from chase perspective. I think “remove exhaustion” kinda fits to “adrenaline” effect that are popular in games for syringes, however considering how strong is the same SB, this is gonna cause many complaints.
Me personally wanted to see something like “pop syringe, so you have 100% increase to heal progression”. Doesn’t matter when and who, just next heal. So people can stack it with self care, or use like we’ll make it in critical situations to help teammate who are getting tunneled without making it broken. Or maybe when you need to pick up slugged person asap. So, actually something viable.
For septic I just hoped they gonna give insta 50% heal progression. So yes, med kits addons just directly influence on heal, but without any auto or endurance effects…
0
