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9.3.0 is stupidly survivor side

Don't get me wrong, camp, tunnel, and slug are annoying things, but does this elusive state make DBD stop being DBD and look like Fortnite?

We already have several anti-tunnel and anti-slug perks, and the developers want to strengthen this even more?

DH, sprint bursts, decisive strike...

The nerf to the Cenobite is completely ridiculous. Why buy a killer whose power you can't use because the survivor just got off the hook? It doesn't make sense when many other killers can...

The supposed "buffs" to killers for not tunneling are irrelevant; the impact is practically zero in matches.

Furthermore, the anti-gen perks continue to be nerfed (even though we've had nerfs in previous patches already). Are the generators firing so slowly that survivors need a buff?

Note to developers: be VERY careful with the release of 9.3.0, there have been killer strikes in the past that caused survivor queues to reach up to 30 minutes of wait time, a survivor player doesn't wait that long to play, be careful because you could lose players from both the killer and survivor sides.

Comments

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  • Falcao
    Falcao Member Posts: 210

    I agree with everything, but the Cenobite addon should still be nerfed. It's bad game design when one addon deprives most perks of a second chance.

  • Anti051
    Anti051 Member Posts: 873

    Do people really need all sorts of second chances when there's no cap on gen speed?

  • random1543
    random1543 Member Posts: 221
    edited November 19

    The only way balancing can be done more in a fair way is if either the top tiers are nerfed, or the game treats them differently to the lower tier killers

    EG. top tiers do not get incentives meanwhile the lower tiers can get stronger and powerful incentives because we don't got to worry about the top tiers abusing the incentives.

  • ABAEX
    ABAEX Member Posts: 333

    lol

    The hook is a massage chair, and the floor is a memory foam mattress.

    Meanwhile, the killer was just a toy without feel scary besides their appearance used to start a trial.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,787

    usually the case with PTBs is people always get the most useless first imperessions which follow to a terrible public release, looking at Ghoul/Krasue as recent examples.

    So I'm not expecting a good patch out the gate, it'll get tweaks as time goes on with meaningful live data and context.

  • Elan
    Elan Member Posts: 1,402

    The issue is that while there are not that many killers who tunnel, slug and camp most of the games unless they need to create pressure, there are also people who tunnel, slug and camp just because they can, want to make game as miserable as possible and those are even streamers. It's same like with the go next prevention. it's impossible to tell whether killer tunneled because he wanted or whether he did it in urge of some advantage. I defienetly think that people overreact at the antitunnel. Don't forget that it removes when you are healed and how many times it happenes that survivors don't heal under hook? Not many. Unless you proxycamp to go for the tunnel it won't change much and if you want to go for the savior you still can as u used to. The antislug is fine, it will just kill Twins as if they are not already underused and inresponsible enough. The antifacamp is the only thing I have problem with. While it removes Trapper and Hag basement mainly, Bubba can still two tap you from the hook for some reason.

  • Falcao
    Falcao Member Posts: 210

    Do people really need perks for generator regression when slugging, tunneling, and camping exist in the game? Ask something else stupid.

  • Falcao
    Falcao Member Posts: 210

    Isn't gens repair literally the only goal of survs? So that's a strategy too.

  • Elan
    Elan Member Posts: 1,402

    They might leave this:

    Antitunnel

    → Decrease haste and endurance from 30s to 10s

    → Increase elusive from 30s to 40s

    → Increase aura reveal from 10s to 20s

    → Remove linger after being healed

    Antislug

    → Remove multiplier for additional slugged survivors

    Anticamp

    → Revert the distance to 16m

    → Remove the 50 % slower head up

    → Keep the multiplier when in close proximity 6-10m

    Perks

    → Wicked - remove the instant healing progress bar, offers kindred-like effect when anyone is hooked in basement

    → Breakdown - remove the healing bonus, revert the destroy hook timer, leave surpressed unhook

    → Babysitter - when you unhook survivor, your aura is revealed to killer for 30s (was killer's aura)