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1 or more survivors winning from losing...

Hatch and keys literally reward losing. Survivors fail their objective to complete 5 generators and open exit gate but they know they will lose so they use a key and they all escape or 3 die and 1 gets a free escapes. Really? I feel cheated when I do so well and survivors just get a free ticket out of the game because they know they will lose. The hatch isn't needed in the game. "YoU jUsT WaNt aN eZ 4k" nothing is easy about playing killer. And getting a 4k at rank 1 almost never happens because of the hatch. The killer outmatches survivors just to get denied from some magical black hole in the ground. Is there anything in the game that is a base mechanic on the killer side that just rewards you with free kills from losing? No you have to be really good at the game meanwhile 1 or more survivors wins from losing not fair not balanced. Either remove the hatch completely or the aura of it is revealed and you can close it permanently. The survivor should never be in the power role especially like this. This is an assymetrical game. Slugging also doesnt work against good surviors and it is extremely boring and the other survivor can just hide until the other one bleedouts which is also extremly boring.

Comments

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

  • blue4zion
    blue4zion Member Posts: 2,773

    @NoShinyPony said:
    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

    Maybe it should take a little bit to actually open them, possibly include skillchecks or alert the killer when a survivor is unlocking it. This way, a survivor cant just jump into it mid chase and they'd need to wait for the killer to be a decent distance away.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    I believe the survivor's goal is actually to survive any way possible if we're going off of lore. I do agree the hatch isn't a good mechanic for end game, though. If everyone died but one, I don't believe they should be entitled to a hatch and that whole thing is rather boring. It basically becomes a game of who's willing to wait the longest and that shouldn't be a thing in my opinion. They could rework the end game to allow for more interesting plays for that scenario in the very least. As for keys, it's annoying when you get an early escape, but there are counters towards people having keys and it isn't just not allowing more than two gens to be done.

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    @Aven_Fallen said:
    How do you know that the person who gets the hatch does not deserve to win?

    Because they didn't complete 5 generators and open an exit gate. I outskilled all the survivors and I should be killing them all but apparently no i
    I can't the have to be given a free escape.

  • Blueberry
    Blueberry Member Posts: 13,590

    I agree about the hatch. However I don't have an issue with keys.

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    @Science_Guy said:
    And how did you "outskill" the survivor you didn't catch?

    By killing all of them. Except I can't because of the hatch.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    @ThirdSealOPplzNerf said:

    @Science_Guy said:
    And how did you "outskill" the survivor you didn't catch?

    By killing all of them. Except I can't because of the hatch.

    You did not catch the Survivor. Otherwise he would not get the Hatch.

    And yes, sometimes a Survivor deserves the Hatch. Often the one getting the Hatch is not the one that did really well, but there are moments were simply one Survivor did more than the rest of the Team.

  • Raptorrotas
    Raptorrotas Member Posts: 3,248
    Yeah much time for a full chase when a surv is already on the hatch when his buddy kills themselves on the hook for innstant hatch escape.
  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    edited February 2019
    Would be nice if keys were for instant opening chests with higher rarity chance. The hatch itself as powerful as it is should be independent of any items and reflect the performance of the last survivors,  not the team's. I doubt the entity would give a handout to a locker dweller. 
  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @blue4zion said:

    @NoShinyPony said:
    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

    Maybe it should take a little bit to actually open them, possibly include skillchecks or alert the killer when a survivor is unlocking it. This way, a survivor cant just jump into it mid chase and they'd need to wait for the killer to be a decent distance away.

    I don't think that change would be enough. It's not only about survivors escaping mid-chase.

    Imagine that only 2 survivors are still alive, 3 gens have been done. The survivors take a key and escape through the hatch. That's not fair to the killer at all. The killer can't do anything against it.

    The hatch should only be an option for the last survivor. If there are more survivors alive, they should have to repair all the gens.

    @fluffybunny said:
    but there are counters towards people having keys

    Please tell me the counter to survivors getting keys from chests. You know Franklin's isn't one.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @NoShinyPony said:

    @blue4zion said:

    @NoShinyPony said:
    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

    Maybe it should take a little bit to actually open them, possibly include skillchecks or alert the killer when a survivor is unlocking it. This way, a survivor cant just jump into it mid chase and they'd need to wait for the killer to be a decent distance away.

    I don't think that change would be enough. It's not only about survivors escaping mid-chase.

    Imagine that only 2 survivors are still alive, 3 gens have been done. The survivors take a key and escape through the hatch. That's not fair to the killer at all. The killer can't do anything against it.

    The hatch should only be an option for the last survivor. If there are more survivors alive, they should have to repair all the gens.

    @fluffybunny said:
    but there are counters towards people having keys

    Please tell me the counter to survivors getting keys from chests. You know Franklin's isn't one.

    You should know how hard it is to find a key once it's hit out of your hands. It's a rare, expensive item meant to speed the game up, essentially like a mori.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @fluffybunny said:

    @NoShinyPony said:

    @blue4zion said:

    @NoShinyPony said:
    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

    Maybe it should take a little bit to actually open them, possibly include skillchecks or alert the killer when a survivor is unlocking it. This way, a survivor cant just jump into it mid chase and they'd need to wait for the killer to be a decent distance away.

    I don't think that change would be enough. It's not only about survivors escaping mid-chase.

    Imagine that only 2 survivors are still alive, 3 gens have been done. The survivors take a key and escape through the hatch. That's not fair to the killer at all. The killer can't do anything against it.

    The hatch should only be an option for the last survivor. If there are more survivors alive, they should have to repair all the gens.

    @fluffybunny said:
    but there are counters towards people having keys

    Please tell me the counter to survivors getting keys from chests. You know Franklin's isn't one.

    You should know how hard it is to find a key once it's hit out of your hands. It's a rare, expensive item meant to speed the game up, essentially like a mori.

    You are really trying to tell me that Franklin's is a counter against keys found in chests...

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @NoShinyPony said:

    @fluffybunny said:

    @NoShinyPony said:

    @blue4zion said:

    @NoShinyPony said:
    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

    Maybe it should take a little bit to actually open them, possibly include skillchecks or alert the killer when a survivor is unlocking it. This way, a survivor cant just jump into it mid chase and they'd need to wait for the killer to be a decent distance away.

    I don't think that change would be enough. It's not only about survivors escaping mid-chase.

    Imagine that only 2 survivors are still alive, 3 gens have been done. The survivors take a key and escape through the hatch. That's not fair to the killer at all. The killer can't do anything against it.

    The hatch should only be an option for the last survivor. If there are more survivors alive, they should have to repair all the gens.

    @fluffybunny said:
    but there are counters towards people having keys

    Please tell me the counter to survivors getting keys from chests. You know Franklin's isn't one.

    You should know how hard it is to find a key once it's hit out of your hands. It's a rare, expensive item meant to speed the game up, essentially like a mori.

    You are really trying to tell me that Franklin's is a counter against keys found in chests...

    Have you ever had a key smacked out of your hand before as survivor? If you're paranoid over something that also requires finding a hatch that's making no noise and may or may not be hidden, just bring franky's. It's more of a counter than some of the stuff that killers have and if you smack the key person enough, the item will be depleted.

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    @Vietfox said:
    @ThirdSealOPplzNerf said:

    @Aven_Fallen said:

    How do you know that the person who gets the hatch does not deserve to win?

    Because they didn't complete 5 generators and open an exit gate. I outskilled all the survivors and I should be killing them all but apparently no i

    I can't the have to be given a free escape.

    Keys let survivors escape before all 5 gens are done.
    Moris kill survivors who got hooked only once.

    If you want keys to be gone then moris should be gone too.

    @Vietfox said:
    @ThirdSealOPplzNerf said:

    @Aven_Fallen said:

    How do you know that the person who gets the hatch does not deserve to win?

    Because they didn't complete 5 generators and open an exit gate. I outskilled all the survivors and I should be killing them all but apparently no i

    I can't the have to be given a free escape.

    Keys let survivors escape before all 5 gens are done.
    Moris kill survivors who got hooked only once.

    If you want keys to be gone then moris should be gone too.

    Moris actually need you to chase the survivor down them hook them then find them again chase them and down them then you can use the mori unlike the key where you press 1 button and that's it. Moris are fine.

  • Vietfox
    Vietfox Member Posts: 3,823
    edited February 2019

    @Vietfox said:
    @ThirdSealOPplzNerf said:

    @Aven_Fallen said:

    How do you know that the person who gets the hatch does not deserve to win?

    Because they didn't complete 5 generators and open an exit gate. I outskilled all the survivors and I should be killing them all but apparently no i

    I can't the have to be given a free escape.

    Keys let survivors escape before all 5 gens are done.
    Moris kill survivors who got hooked only once.

    If you want keys to be gone then moris should be gone too.

    @Vietfox said:
    @ThirdSealOPplzNerf said:

    @Aven_Fallen said:

    How do you know that the person who gets the hatch does not deserve to win?

    Because they didn't complete 5 generators and open an exit gate. I outskilled all the survivors and I should be killing them all but apparently no i

    I can't the have to be given a free escape.

    Keys let survivors escape before all 5 gens are done.
    Moris kill survivors who got hooked only once.

    If you want keys to be gone then moris should be gone too.

    Moris actually need you to chase the survivor down them hook them then find them again chase them and down them then you can use the mori unlike the key where you press 1 button and that's it. Moris are fine.

    And keys need you to do more gens than the number of survivors alive.
    Keys are fine.
  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @fluffybunny said:

    @NoShinyPony said:

    @fluffybunny said:

    @NoShinyPony said:

    @blue4zion said:

    @NoShinyPony said:
    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

    Maybe it should take a little bit to actually open them, possibly include skillchecks or alert the killer when a survivor is unlocking it. This way, a survivor cant just jump into it mid chase and they'd need to wait for the killer to be a decent distance away.

    I don't think that change would be enough. It's not only about survivors escaping mid-chase.

    Imagine that only 2 survivors are still alive, 3 gens have been done. The survivors take a key and escape through the hatch. That's not fair to the killer at all. The killer can't do anything against it.

    The hatch should only be an option for the last survivor. If there are more survivors alive, they should have to repair all the gens.

    @fluffybunny said:
    but there are counters towards people having keys

    Please tell me the counter to survivors getting keys from chests. You know Franklin's isn't one.

    You should know how hard it is to find a key once it's hit out of your hands. It's a rare, expensive item meant to speed the game up, essentially like a mori.

    You are really trying to tell me that Franklin's is a counter against keys found in chests...

    Have you ever had a key smacked out of your hand before as survivor? If you're paranoid over something that also requires finding a hatch that's making no noise and may or may not be hidden, just bring franky's. It's more of a counter than some of the stuff that killers have and if you smack the key person enough, the item will be depleted.

    You tell me that you find it hard to find a closed hatch.
    You also tell me that it's hard for you to find an item again after you've dropped it due to Franklin's.

    Honestly, these things are some of the easiest elements in the game. Really. You need to a reach a point where you don't consider these things hard anymore first. Then, you can have reasonable discussions about balance issues.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @NoShinyPony said:

    @fluffybunny said:

    @NoShinyPony said:

    @fluffybunny said:

    @NoShinyPony said:

    @blue4zion said:

    @NoShinyPony said:
    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

    Maybe it should take a little bit to actually open them, possibly include skillchecks or alert the killer when a survivor is unlocking it. This way, a survivor cant just jump into it mid chase and they'd need to wait for the killer to be a decent distance away.

    I don't think that change would be enough. It's not only about survivors escaping mid-chase.

    Imagine that only 2 survivors are still alive, 3 gens have been done. The survivors take a key and escape through the hatch. That's not fair to the killer at all. The killer can't do anything against it.

    The hatch should only be an option for the last survivor. If there are more survivors alive, they should have to repair all the gens.

    @fluffybunny said:
    but there are counters towards people having keys

    Please tell me the counter to survivors getting keys from chests. You know Franklin's isn't one.

    You should know how hard it is to find a key once it's hit out of your hands. It's a rare, expensive item meant to speed the game up, essentially like a mori.

    You are really trying to tell me that Franklin's is a counter against keys found in chests...

    Have you ever had a key smacked out of your hand before as survivor? If you're paranoid over something that also requires finding a hatch that's making no noise and may or may not be hidden, just bring franky's. It's more of a counter than some of the stuff that killers have and if you smack the key person enough, the item will be depleted.

    You tell me that you find it hard to find a closed hatch.
    You also tell me that it's hard for you to find an item again after you've dropped it due to Franklin's.

    Honestly, these things are some of the easiest elements in the game. Really. You need to a reach a point where you don't consider these things hard anymore first. Then, you can have reasonable discussions about balance issues.

    I take it you're hatch god and keys have a beacon of light when you play survivor. I hate to break it to you, but for everyone else keys are small little objects that often blends with environments. If it gets hit out of your hand, the item's use is depleted and you have to waste time finding it again, possibly leaving you out in the open and not doing gens. If you don't have the perk, the DLC is nice to get as it has BBQ, too. Well worth the money.

    As for hatch, it doesn't always spawn in front of you. I've had so many matches where I don't see the hatch at all while playing and if I were to bring in a key, I'd be wasting time searching for something that can be a pain to find, even while it makes noise. The hatch spawns and weird places sometimes and both sides should be aware of this.

    As I said in the initial posts, the key is a rare/ultra rare items. Those are supposed to make the game shorter as they're expensive and rare. It's the same with killer's stuff. A huntress with a one-hit down hatchet will likely have shorter games unless she is facing against really good survivors who can dodge all her throws. That's likely not to be the case. Moris also speed the game up really quick and gives killers a quick end. Survivors still have to get gens done to use the key and they have to find the hatch to be able to use it. I don't think it's nearly as big of a deal as people are making it out to be.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @fluffybunny said:

    @NoShinyPony said:

    @fluffybunny said:

    @NoShinyPony said:

    @fluffybunny said:

    @NoShinyPony said:

    @blue4zion said:

    @NoShinyPony said:
    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

    Maybe it should take a little bit to actually open them, possibly include skillchecks or alert the killer when a survivor is unlocking it. This way, a survivor cant just jump into it mid chase and they'd need to wait for the killer to be a decent distance away.

    I don't think that change would be enough. It's not only about survivors escaping mid-chase.

    Imagine that only 2 survivors are still alive, 3 gens have been done. The survivors take a key and escape through the hatch. That's not fair to the killer at all. The killer can't do anything against it.

    The hatch should only be an option for the last survivor. If there are more survivors alive, they should have to repair all the gens.

    @fluffybunny said:
    but there are counters towards people having keys

    Please tell me the counter to survivors getting keys from chests. You know Franklin's isn't one.

    You should know how hard it is to find a key once it's hit out of your hands. It's a rare, expensive item meant to speed the game up, essentially like a mori.

    You are really trying to tell me that Franklin's is a counter against keys found in chests...

    Have you ever had a key smacked out of your hand before as survivor? If you're paranoid over something that also requires finding a hatch that's making no noise and may or may not be hidden, just bring franky's. It's more of a counter than some of the stuff that killers have and if you smack the key person enough, the item will be depleted.

    You tell me that you find it hard to find a closed hatch.
    You also tell me that it's hard for you to find an item again after you've dropped it due to Franklin's.

    Honestly, these things are some of the easiest elements in the game. Really. You need to a reach a point where you don't consider these things hard anymore first. Then, you can have reasonable discussions about balance issues.

    I take it you're hatch god and keys have a beacon of light when you play survivor. I hate to break it to you, but for everyone else keys are small little objects that often blends with environments.

    If you get hit and lose the item due to Franklin's, you know where on the map that happened. It did not happen to someone else. You were right there. You were a participant some seconds or minutes ago. You just go back to the place and pick your item up. You have to remember where you lost your item only for a couple of minutes at max!

    If you insist that you are telling the truth and that this is indeed a challenge for you, then that's how it is. But for the big majority of players it isn't.

  • fluffybunny
    fluffybunny Member Posts: 2,161

    @NoShinyPony said:

    @fluffybunny said:

    @NoShinyPony said:

    @fluffybunny said:

    @NoShinyPony said:

    @fluffybunny said:

    @NoShinyPony said:

    @blue4zion said:

    @NoShinyPony said:
    Keys need a rework. Hatch as well, but keys more urgently. Using a key to open the hatch is a free escape and totally unbalanced.

    Do you have any ideas to rework keys perhaps?

    Maybe it should take a little bit to actually open them, possibly include skillchecks or alert the killer when a survivor is unlocking it. This way, a survivor cant just jump into it mid chase and they'd need to wait for the killer to be a decent distance away.

    I don't think that change would be enough. It's not only about survivors escaping mid-chase.

    Imagine that only 2 survivors are still alive, 3 gens have been done. The survivors take a key and escape through the hatch. That's not fair to the killer at all. The killer can't do anything against it.

    The hatch should only be an option for the last survivor. If there are more survivors alive, they should have to repair all the gens.

    @fluffybunny said:
    but there are counters towards people having keys

    Please tell me the counter to survivors getting keys from chests. You know Franklin's isn't one.

    You should know how hard it is to find a key once it's hit out of your hands. It's a rare, expensive item meant to speed the game up, essentially like a mori.

    You are really trying to tell me that Franklin's is a counter against keys found in chests...

    Have you ever had a key smacked out of your hand before as survivor? If you're paranoid over something that also requires finding a hatch that's making no noise and may or may not be hidden, just bring franky's. It's more of a counter than some of the stuff that killers have and if you smack the key person enough, the item will be depleted.

    You tell me that you find it hard to find a closed hatch.
    You also tell me that it's hard for you to find an item again after you've dropped it due to Franklin's.

    Honestly, these things are some of the easiest elements in the game. Really. You need to a reach a point where you don't consider these things hard anymore first. Then, you can have reasonable discussions about balance issues.

    I take it you're hatch god and keys have a beacon of light when you play survivor. I hate to break it to you, but for everyone else keys are small little objects that often blends with environments.

    If you get hit and lose the item due to Franklin's, you know where on the map that happened. It did not happen to someone else. You were right there. You were a participant some seconds or minutes ago. You just go back to the place and pick your item up. You have to remember where you lost your item only for a couple of minutes at max!

    If you insist that you are telling the truth and that this is indeed a challenge for you, then that's how it is. But for the big majority of players it isn't.

    If you don't foresee Franky's, you may not be paying attention to the exact stop you were hit. Given if they hit you at a window spot, that lessens where you have to look, but if it's out in the open, you may not know exactly where it is. Not everyone has photographic memory and I'm not the only one who has dropped a key and have been unable to find it 'cause it's small and hard to see. A lot of the areas on the maps look the same. You may not remember which one it was dropped at or where exactly it is. And if the killer sees you, that's basically a free hit 'cause you're out positioned.

    And that's why I see so many struggle with it?

  • Egonic
    Egonic Member Posts: 29

    I'm very glad the devs so far don't agree with you.
    Personally my enjoyment comes from good games, which most of the time doesn't end up with me surviving or me killing everyone in the game.

    Your suggestion is terrible and would definitely decrease my enjoyment of the game, as a survivor it would be impossible to escape, so I would just run around the killer until I die, and as a killer be forced to afk until a single immersed survivor spends a long time doing the remaining objectives.

    That would be the worst part, you place 1 survivor in a position where they know they are dead, and since there is really no incentive to do gens at that point, you will likely end up with more trolling and forcing me to quit the game as killer, just so you can feel good about a 4 kill.
    That you are also resorting to slugging to achieve this, you are the type of player I am glad I don't play with often.

  • TAG
    TAG Member Posts: 12,871
    edited February 2019
    Here's a dumb idea that I put little to no thought into:

    Keys only open the Hatch until someone jumps in.  After that, the Hatch closes (unless there's only one person left).  Purple Key lets anyone jump in (risking getting the Hatch stolen by another Survivor); Red Key only lets whoever opened the Hatch to jump in.

    Extra Jerk mode: Purple key permanently seals the Hatch after someone jumps in.  No key will open it, and not even the last Survivor has a chance at it.  Whoever uses it risks being a complete jerk. :P

    Other dumb idea: Make the green key open Hatch, but the person who opened it can't jump in, plus the Hatch perma-closes once someone jumps in. :P
  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    Well, this post could have been about how the hatch should be an interaction to open, perhaps with a loud squealing noise like that of a rusty safe. Or maybe this post could have been about how exit gate opening and key-hatch interacting should be similar in length. Or maybe the post could have detailed a realistic way of adding secondary objectives to get the hatch to spawn rather than share the same objective the exit gates require. None of this was discussed. I feel like this was a missed opportunity to talk about more than just frustration.

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360
    edited February 2019

    @Kind_Lemon said:
    Well, this post could have been about how the hatch should be an interaction to open, perhaps with a loud squealing noise like that of a rusty safe. Or maybe this post could have been about how exit gate opening and key-hatch interacting should be similar in length. Or maybe the post could have detailed a realistic way of adding secondary objectives to get the hatch to spawn rather than share the same objective the exit gates require. None of this was discussed. I feel like this was a missed opportunity to talk about more than just frustration.

    Making the hatch the new exit gate would be lame and boring. And another opening timer wouldn't do anything except make it more boring. Remove the hatch best suggestion.

  • SailedSavage
    SailedSavage Member Posts: 280
    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on
  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    @SailedSavage said:
    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on

    People like you who defend a broken mechanic like the hatch is what's wrong with the game. the hatch gets removed and the aura of the last survivor is revealed.

  • Vietfox
    Vietfox Member Posts: 3,823

    @SailedSavage said:
    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on

    People like you who defend a broken mechanic like the hatch is what's wrong with the game. the hatch gets removed and the aura of the last survivor is revealed.

    I got a better idea, instead of revealing the aura the last survivor teleports to you so you don't even need to walk, just hit. Or even better, last survivor instantly dies, since you are asking for extremely easy games...
  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    @powerbats said:

    @ThirdSealOPplzNerf said:

    @SailedSavage said:
    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on

    People like you who defend a broken mechanic like the hatch is what's wrong with the game. the hatch gets removed and the aura of the last survivor is revealed.

    YOU'RE NOT ENTITLED TO A FREEK 4TH KILL, EARN IT !!!!!

    No people like you are what's wrong you want a free 4th kill handed to you, you didn't earn that kill because you didn't find them. If the hatch spawns and they got out it's because they did enough of their objectives to have it spawn.

    Your entire post is basically I want my free kill so give it to me because I don't want to have to earn it, if you want hatch removed then remove all aura reading perks.

    So no Whispers, Spies, no All Seeing Eye, no Crows of any kind not even afk crows, no Mirror Myers, no Amanda stalking aura finding.

    There now you go earnt hat 4th kill because that 4th survivor is going to hide for hours, but hey when and if you finally find them you'll have actually EARNED that 4th kill.

    Failing to complete all objectives to activate another escape isn't ok. And I do earn a win because winning as killer in rank 1 is extremely difficult and someone just escaping when the survivors lose is a robbery. You aren't entitled to a free escape. If survivors gets free escape from losing then killers should get something too.

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360
    edited February 2019

    @Vietfox said:
    @ThirdSealOPplzNerf said:

    @SailedSavage said:

    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on

    People like you who defend a broken mechanic like the hatch is what's wrong with the game. the hatch gets removed and the aura of the last survivor is revealed.

    I got a better idea, instead of revealing the aura the last survivor teleports to you so you don't even need to walk, just hit. Or even better, last survivor instantly dies, since you are asking for extremely easy games...

    I never asked for that. I just asked to not be robbed of a 4k from a broken mechanic.

    Post edited by Mandy on
  • This content has been removed.
  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    @ThirdSealOPplzNerf said:

    @SailedSavage said:

    Let's have them take out hatch for a week. Watch how many people beg for it back when survivors hide around the map for 30 minutes and you DC out if boredom or anger. Hatch ends the game one way or another. You 4k hungry killers are part of what is wrong with this game and well as camping survivors who don't work on gens just waiting for hatch to spawn. If I destroy a team I give the last guy hatch out of good sport and remind them ITS JUST.A.GAME. Play and move on

    People like you who defend a broken mechanic like the hatch is what's wrong with the game. the hatch gets removed and the aura of the last survivor is revealed.

    I got a better idea, instead of revealing the aura the last survivor teleports to you so you don't even need to walk, just hit. Or even better, last survivor instantly dies, since you are asking for extremely easy games...

    I never asked for that. I just asked to not be robbed of a 4k from a broken mechanic but your low IQ brain can't understand that.

    Too bad your IQ doesn't let you to understand that you got perks and tactics to "fix" that.
  • powerbats
    powerbats Member Posts: 7,068

    @ThirdSealOPplzNerf said:

    Failing to complete all objectives to activate another escape isn't ok. And I do earn a win because winning as killer in rank 1 is extremely difficult and someone just escaping when the survivors lose is a robbery. You aren't entitled to a free escape. If survivors gets free escape from losing then killers should get something too.

    Really they did at least 2 if not more of their objectives in order to have the hatch even spawn so they did in fact do enough objectives to have the hatch spawn. Also you didn't earn a win unless you kill all 4 survivors which you failed to do because you let one escape.

    The bottom line the only one to blame here is you because you as the killer FAILED in keeping them from doing gens.

    If you're at rank 1 and 1 survivor escapes you've won already, but what you want is a guaranteed 4k every game it isn't happening get over it. It's also not a free escape since in order for it to be a free escape the survivors wouldn't have to do any gens.

    In order for it to be a free escape they'd spawn on an open hatch all of them, they'd have to be allowed to jump in without the killer being able to touch them.

    So in other words you don't deserve anything from the survivors making it out from the hatch because bottom line you have perks/items/addons.

    **Here's the very definition of the term FREE: **

    1.not under the control or in the power of another; able to act or be done as one wishes.

    2.without cost or payment.

    Hmmn sure looks like that your definition of free doesn't correspond with actual facts and logic since the survivors have to either do 2 gens and 3 die.

    The survivors have to do more than 2 gens and have 1 more gen done than survivors left alive.

    All of the survivors must be gone for the last survivor to take the hatch once all the gens are powered.

    The killer has to actually let the survivor get into the hatch and not try and stop them.

    Wow would you imagine that all those pesky facts and logic just prove you're acting entitled to a free 4k and the survivors aren't getting a FREE escape.

    So in other words the only one acting or trying to be entitled here is you and the only one wanting something for free is you.

  • ThirdSealOPplzNerf
    ThirdSealOPplzNerf Member Posts: 360

    @powerbats said:

    @ThirdSealOPplzNerf said:

    Failing to complete all objectives to activate another escape isn't ok. And I do earn a win because winning as killer in rank 1 is extremely difficult and someone just escaping when the survivors lose is a robbery. You aren't entitled to a free escape. If survivors gets free escape from losing then killers should get something too.

    Really they did at least 2 if not more of their objectives in order to have the hatch even spawn so they did in fact do enough objectives to have the hatch spawn. Also you didn't earn a win unless you kill all 4 survivors which you failed to do because you let one escape.

    The bottom line the only one to blame here is you because you as the killer FAILED in keeping them from doing gens.

    If you're at rank 1 and 1 survivor escapes you've won already, but what you want is a guaranteed 4k every game it isn't happening get over it. It's also not a free escape since in order for it to be a free escape the survivors wouldn't have to do any gens.

    In order for it to be a free escape they'd spawn on an open hatch all of them, they'd have to be allowed to jump in without the killer being able to touch them.

    So in other words you don't deserve anything from the survivors making it out from the hatch because bottom line you have perks/items/addons.

    **Here's the very definition of the term FREE: **

    1.not under the control or in the power of another; able to act or be done as one wishes.

    2.without cost or payment.

    Hmmn sure looks like that your definition of free doesn't correspond with actual facts and logic since the survivors have to either do 2 gens and 3 die.

    The survivors have to do more than 2 gens and have 1 more gen done than survivors left alive.

    All of the survivors must be gone for the last survivor to take the hatch once all the gens are powered.

    The killer has to actually let the survivor get into the hatch and not try and stop them.

    Wow would you imagine that all those pesky facts and logic just prove you're acting entitled to a free 4k and the survivors aren't getting a FREE escape.

    So in other words the only one acting or trying to be entitled here is you and the only one wanting something for free is you.

    Lol even if I used every perk to stop generator regression it will be impossible. Survivors have to do less than half of their objective so if they lose 1 can get a free escape. And it isnt a "free" 4k if I killed 3 survivors I should obviously be rewarded by killing the 4th but apparently not because people like to keep their bullshit in the game like ds and hatch. You telling me I'm asking for a free 4k then that means you're telling me I want all the survivor dead easy and free idiot. Name the amount of free second chances and ridiculous things survivors has some don't even have counters. Adrenaline God pallets ds exhaustion perks just rushing gens is a free escape if the player isn't using the nurse. And name something free that's broken on the killer side there isn't any in game thing that instantly hooks and kills random survivors for losing is there? Noed can be countered only bad survivors fall for it and what else? And generators are the objective survivors are obviously going to try to do them and a hatch spawning just in case if survivors fail to escape completely unfair.

  • e8Lattice
    e8Lattice Member Posts: 189
    edited February 2019

    Dull Key is useless without someone with a Map to find the hatch because it makes no sound to tell you where it is once the first Survivor has been killed and it becomes visible.

    Too many variables required for it to be consistently useful. Defiantly not OP, more of a hindrance than anything, I'd take any other item over Dull Key all day every day.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,270

    God, you are such an sweaty idiot.

    You know, normally I really do not care about escaping, I want to pip. But there are games where I think I deserve the Hatch. If I did 4 Unhooks, 3 long chases, got hooked only once during them, did 3 Gens on my own and still not all Gens were done - then I think I deserve the Hatch.
    But other than that, I do not care.

    Yesterday I had a game where the Killer and myself were on the Hatch (Spirit, she did not want to hit me on the way to hit). I waved at her, teabagged, she did not want to hit me. Fine, I went to a hook and pointed on it. Nope, no hit. So I really needed to go to another hook on the other side of the map to show her that she should simply hook me. Idiotic.

    BUT, I make you an offer. If I am in your game, simply nod at me 5 times when you hook me. If I am the last person alive and the Hatch is the only option, I will simply ignore it. I will hover around the map, maybe touch a Gen now and then, but I will not go for the Hatch. Lets see how much fun you will have, when you think you are entitled to get a 4K.

  • powerbats
    powerbats Member Posts: 7,068

    @ThirdSealOPplzNerf said:

    Lol even if I used every perk to stop generator regression it will be impossible. Survivors have to do less than half of their objective so if they lose 1 can get a free escape. And it isnt a "free" 4k if I killed 3 survivors I should obviously be rewarded by killing the 4th but apparently not because people like to keep their bullshit in the game like ds and hatch. You telling me I'm asking for a free 4k then that means you're telling me I want all the survivor dead easy and free idiot. Name the amount of free second chances and ridiculous things survivors has some don't even have counters. Adrenaline God pallets ds exhaustion perks just rushing gens is a free escape if the player isn't using the nurse. And name something free that's broken on the killer side there isn't any in game thing that instantly hooks and kills random survivors for losing is there? Noed can be countered only bad survivors fall for it and what else? And generators are the objective survivors are obviously going to try to do them and a hatch spawning just in case if survivors fail to escape completely unfair.

    Rofl, yet killers manage to keep survivors from doing any gens let alone more than 1 at red ranks because they simply outplay them.

    Also see my earlier definitions of why it isn't and never will be a free escape no matter how much you whine about it, IT'S NOT FREE.

    Yes you are asking for a free kill and you know it and insulting me just shows you can't admit you know you're asking for a free 4th kill. If you kill 3 you shouldn't be rewarded with a FREE 4th kill, you have to EARN IT, not have it handed to you because you want a freebie.

    Oho now it's DS and hatch is bs, the only bs here is your whining over your sense of entitlement because you want something for free without having to actually do anything for it.

    Lets see you can dribble the ds user, it's a 1 time use only perk, you can drop them on steps or into a corner, slug them, mori them later etc. Oh there's Enduring you know that perks that's works wonders on stuns of all kinds not just DS.

    All you're doing is proving you're just another entitled killer who doesn't want to have to work for that 4th kill and wants it instead handed to them.

    Yes come up with more excuses and deflections for why you should be entitled to that free 4k since you know you've got no real argument anymore.

    You act like you have to respect every pallet, that you have to blindly follow behind them and let them reuse the same pallets over and over. All you can do now is make excuses for your sense of entitlement for your free underserved 4th kill.

    Why is it that killer like Monto, Hybrid Panda, and other don't come on here whining about the hatch and then asking for a free 4th kill. Why is it that most killers don't come on here and whine about a entitled 4k and don't whine about all the other things you do and still 4k?.

    You can keep whining about it and making excuses about it, keep blaming anything and everything because you can't have a free 4k every game.

    The bottom line is YOU'RE NOT ENTITLED TO A FREE 4TH KILL, EARN IT.

    Again since you completely ignored it, here's all the reasons it's not a free escape again.

    **Here's the very definition of the term FREE: **

    1.not under the control or in the power of another; able to act or be done as one wishes.

    2.without cost or payment.

    Hmmn sure looks like that your definition of free doesn't correspond with actual facts and logic since the survivors have to either do 2 gens and 3 die.

    The survivors have to do more than 2 gens and have 1 more gen done than survivors left alive.

    All of the survivors must be gone for the last survivor to take the hatch once all the gens are powered.

    The killer has to actually let the survivor get into the hatch and not try and stop them.

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    @ThirdSealOPplzNerf said:
    Hatch and keys literally reward losing. Survivors fail their objective to complete 5 generators and open exit gate but they know they will lose so they use a key and they all escape or 3 die and 1 gets a free escapes. Really? I feel cheated when I do so well and survivors just get a free ticket out of the game because they know they will lose. The hatch isn't needed in the game. "YoU jUsT WaNt aN eZ 4k" nothing is easy about playing killer. And getting a 4k at rank 1 almost never happens because of the hatch. The killer outmatches survivors just to get denied from some magical black hole in the ground. Is there anything in the game that is a base mechanic on the killer side that just rewards you with free kills from losing? No you have to be really good at the game meanwhile 1 or more survivors wins from losing not fair not balanced. Either remove the hatch completely or the aura of it is revealed and you can close it permanently. The survivor should never be in the power role especially like this. This is an assymetrical game. Slugging also doesnt work against good surviors and it is extremely boring and the other survivor can just hide until the other one bleedouts which is also extremly boring.

    Ok 2 things, 1) Killer is the easiest its ever been, the skill roof for it is so low that it's not even funny and no I'm not some survivor main who plays at rank 15 and just destroys new people. I play in higher ranks and I have an average of 60% win rate (a win being a 3k or higher). Have there been rounds where I lost by a lot? Yes, but it was always because of me, not because the game was "too unfair" to me.
    2) Getting hatch as a survivor is not a "loss" for the killer (unless if literally all 4 escape through the hatch), the killer can still win if three escape if they played well enough. The hatch is a last resort for survivors so if one or two escape, a killer has still won that match. The hatch also acts as a way to give the survivor more leeway to do gens if the killer is camping the hatch and removing it from the game would result in an easy 4k. Plus the final survivor escaping isn't a "win" for them, they simply escape the round with some extra points and the killer (most likely) will get the extra points from the remaining gens that are unfinished and the previous people that they hooked. A win for survivors is if 3 or 4 get out because they were effective as a team and actively helped each other out so that they could succeed.

  • NoodleLegs
    NoodleLegs Member Posts: 317
    You are not entitled for a fourth kill. You are not entitled to knowing where that last person is. I am not entitled to the hatch. I am not entitled for an easy escape, which normally I earned. If the hatch is a problem, slug the last two people. Wow. What a concept. If you're in red ranks, get good. Maybe you don't deserve to be in that spot either, because if you really are in red ranks, then you would 
  • Slayer
    Slayer Member Posts: 1,148
    Key is a free escape yes but hatch is not because lets be honest survivors escape via hatch only if killer allows it.