Tunnel/Slug/Camp: Do what must be done
Look, the tunneling, the slugging, the camping.
If you want to stop this you're going to just have to bite the bullet and literally make them impossible.
That means:
- Basekit recover from slug
- No more Unhook notifications
- Entity moves survivor to another hook if they camp, just like the cages.
This is the ONLY way to resolve these issues.
Killers will not like this. I am a Killer main. But if this is what you want to achieve, and I understand why you would, I would suggest just do it, and then observe the impact and buff killers down the line as needed to compensate.
Please just rip off the bandaid at this point. You can't tweak your way out of this with overly complicated subsystems.
Just do it. We'll adapt. We always do.
Comments
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then wed have to adress sabos/pallet saves/flashlight saves/body blocking/second chance perks/items etc too while were at it… aka dbd 2.0
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Which is why I'd suggest a slugging recovery effect that only occurs while directly underneath a hook, you'd need to crawl out of safety. Though dropping a survivor because of Body/blocking would still be an edge-case.
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Keep unhook notifications. That doesn't mean they need to be accurate to where the unhooked survivor is.
Moving hooks can also be abused to proxy then contest and relocate the survivor, eating away at more sacrifice time and possibly hitting the next stage, since usually they're relocated cross-map (I've done this with PHead cages a few times). Sometimes there's another survivor over there ready for the save, sometimes not.
Making it another automatic system limits player interaction and becomes something to blame as an integral part of the game instead of any human error.
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just keep it in the UI. the ONLY reason to notify me is so i can go back. that's it.
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Slippery slope fallacy. most of that isn't involved in this conversation at all.
there's be an issue with sabo squads, yes. who, at this point, are only countered by slugging.
if the devs are dead set on making this NOT happen, i don't see any other way than to force the players to not do it.
otherwise, all they can do is try to educate the survivor player base on how to deal with these things.
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That just feeds into the statistic that higher MMR killers will tunnel more frequently, instead now needing bandwidth keeping tabs on the lefthand UI. To counter that you'd need to have delayed information, but that turns into more information warfare against the games UI that's beholden to the system instead of any other player interaction and still feels artificial.
It also gives newer killers more reason to camp or proxy hook (even though they statistically camp more than tunnel), given to have that information about hooks, they'd needs eye's-on (with the delay info to address HUD checking).
That being said, with no audible notification, the player isn't alerted to new information through as many channels (nor an easily distinguished one such as sound in this game with periods of quiet) and may lower importance when not seriously considering it given only a small UI change. I wouldn't be against removing the audio notification. But if it turns into UI shenanigans I'm against it.
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in a way i agree, but i think both sides need to bite the bullet. killers need to bite bullet with tunneling being impossible to do and survivors need to bite the bullet with having gen speeds nerfed.
Fact is, when i play killer, gens fly so fast i dont have time to spread hook in a lot of cases. im happy to not tunnel, give me time to spread hooks and i wont tunnel.
for the health of the game, its best to not just look at the problem area (tunneling) but also look at the cause of the problem area (gens). dealing with tunneling without addressing why killers tunnel will only lead to the killer role being killed off entirely.
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In a way it would be a equal nerf to both sides speedrunning their objectives faster than the other side can keep up. A balanced change for once
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Even in the 3-gen meta killers tunneled, people don’t tunnel because they’re losing they do it because it’s literally the best strategy. No amount of gen regression will change that.
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indeed. and it always will be, unless it's literally taken away from the players as an option.
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im not saying killers wont tunnel, there are some that will tunnel no matter what. im saying if people want tunneling to stop, harsh nerfs are needed to make tunneling impossible. these level of nerfs cant be introduced without gen speeds being nerfed because there are a lot of players to simply wouldnt get kills without tunneling.
take it from a tunneler myself, i tunnel at 5 gens pretty often because if i dont i struggle to hit the 60% kill rate. any meaningful nerfs to tunneling that would stop me doing it would impact my kill rate. how do the devs keep that 40/60 kill rate after nerfing tunneling? by allowing killers more time.
previously, people have said anti tunnel is too punishing. That wouldnt matter if gens got nerfed too.
introducing anti tunnel without allowing killers time to spread hooks just wont happen as we are currently seeing with each failed ptb.
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