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Victor Solo Mori

Switch91
Switch91 Unconfirmed, Member Posts: 1

I would like to see Victor able to solo Mori ONLY the last downed survivor to save everyone time in case Charlotte is across the map.

Comments

  • Elan
    Elan Member Posts: 1,402

    I am p45 Twins ex-main, because they been suffering a lot of unfun bugs, many perks made them even more punishing to not slug - conviction, exponential, we gonna live forever, made for this… and on top of that pallet density and so on. And once they been discussing antislug basekit feature I knew Twins are just cooked. And I have huge Twins wishlist:

    → Victor now has unique interaction, when he can send them into something like "PH cages" in order to Charlotte doesn't have to switch and waste 50s going to pick up. Might easily put Victor on cooldown if he does that interaction.

    → Silence clothing basekit. Charlotte doesn't have anything and whole game result depend on you doing great with Victor, giving her this add on baseki,t while everyone use it anyway, would make her feel like she also has some tool to do anything about the outcome of the game. She has big … shaking pots that give away her position, so it's not like you can't pinpoint her at all.

    → When Victor laches onto someone, Charlotte gets 10 % haste out of chase, if she enters chase, the movement speed is lost untill chase ends. This effect is lost when Victor is successfuly crushed. Why? Making someone holding Victor for 30s might make it more of a strategy to leave that survivor hold Victor for as long they wish for the price of slightly better map traversal and eventual intervention onto latched survivor.

    → Now obviously theu unfun 4-man slug playstyle and that's something I've been talking for a while that can't be changed though untill things above are implemented. How I would change Victor?

    • Victor now has 100 charges and lose 1ch/s when controled
    • Downing survivor immidiately loses 25 charges, if there is less than 25 charges than Victor will automatically perform the "unique hook" interaction
    • Missing an attack loses 5 charges
    • When Victor is crushed, sends survivor into "unique hooks", gets recalled or his charges elapses, he goes on 20s cooldown.