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Has tunneling gotten worse?

THE_Crazy_Hyena
THE_Crazy_Hyena Member Posts: 1,270
edited November 28 in General Discussions

Tunneling, or getting tunnel-vision. That is the definition used when the killer targets one specific survivor until they are dead/sacrificed.
Sometimes it happens right away, even at 5 gens left, and other times it is used as a last ditch measure to slow the game down.
Personally, I see this happen in around 75% of my survivor games since patch 9.3.0 dropped, because the survivor role got nerfed, once again.

IKKE BRUK! Tunnelsikkerhet tunnel 1 M.jpg

A literal tunnel, just for illustration purposes.

So, why does the killer players tunnel so much?
Is it to secure an easy win?
Is it to assert dominance?
Is it to be a jerk?
Is it out of necessity?
Or is it all of the above?

Both patch 9.2.0, and the current 9.3.0 were initially meant to combat extreme tunneling, yet it got deemed that this would effectively "kill" the killer role in the process.
To this I would say NO, it won't. It is perfectly possible to win games without resorting to tunneling. As long as you can locate and engage with the survivors early on, this is not a problem.
I play a lot of killer myself. Michael Myers to be exact. An M1 based killer, who is easy to counter and is slow moving. So why do I often get 3-4K games without tunneling?
It's all about playing your cards right. Sure, you can't win every game, that would be statistically improbable. But you really don't have to resort to tunneling in order to get a high killrate. You just need to learn every strength and weakness with your killer.
Are some matches going to be close calls? Yes, of course they will. And that makes it so much more satisfying to win, knowing that you played your part well. It is much more satisfying than getting an easy win, where you effectively made the game into a 1v3 scenario at 5 gens left.
So, seriously guys (and girls), this tunnel-epidemic needs to stop. Especially the hard-tunneling part. It kills all of the fun, and makes the game incredibly monotone to play, on both sides.

Tagged:

Comments

  • CrypticGirl
    CrypticGirl Member Posts: 1,373

    I would say the answer is "all of the above" except the necessity one. I haven't seen many tunnelers, but I've seen a lot of Pain Res and Ruin. The worst I had was a hacking Skull Merchant who made us all literally drop dead after letting us do all the gens. Yes, I reported them with an in-game report and video evidence, and got an e-mail back saying the ticket has been solved. I haven't seen the in-game notice yet though...

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270

    This is something I have noticed as well, in both NA and EU regions.

  • Unknown
    edited November 28
    This content has been removed.
  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270
    edited November 29

    I've definitely noticed a trend towards the "easy route" more often than not.
    Especially now that it is easier than ever to do.

  • Crowman
    Crowman Member Posts: 10,089

    Well bhvr has nerfed strategies that don't involve tunneling and hasn't given killers benefits for not tunneling.

    No surprise, killers tunnel.

  • Skeleton23
    Skeleton23 Member Posts: 506

    I wanted to let you know why this is happening so much. One Gens have been very fast this patch. Even faster than usual.

    I played survivor today and when me and my teammates where on a Gen and it was literally 30secs with until it popped. In my Killer matches today on my first Chase 30secs and a Gen popped

    Not saying this to be mean but its what i experienced and it could be the reason.

    Running Gen Defence doesn't do anything anymore. Not because of the Survivors but by design of the game.

    I might do a post later on how truly fast the Gens fly to prove it

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 81
    edited November 29

    I didn't realise how bad it was until I went against a team with stacked medkits and botany as pig. They healed so fast that it meant the only option was to focus down whoever I managed to injure. I spread the first hooks because RBTs provide a little slowdown but after that, hooks 5 and 6 were on the same survivor in a row and only then did I have a moment to breathe.

    Edit to clarify: this was before the latest patch, so the amount of pallets certainly didn't help.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270

    Toxicity has definitely spiked pretty high.
    Pretty sure you have a point about the power trip rants.
    Wonder what is actually causing the players to express such toxicity. I have stalked a couple steam profiles, looking for comments, and the bad ones are doing toxic stuff on both sides it seems. Like excessive teabagging, flashlight clicking and such as survivor, or hitting on hook / humping as killer.

    These players are also likely to hard-tunnel someone at 5 gens, and spam "ez" in the end-game chat.

  • Abbzy
    Abbzy Member Posts: 2,011

    Same with slugging when you go against very coordinated swf that can denny you hooks and do gens then you cant do anything else than slug and tunnel someone out when you got a chance to reduce their effectiveness because you cant play normaly they would cook you on gens and you would have few hooks from twice as many downs which is kinda bad. I had now one feng that had to go because she was sabbo problem and two of her teammates went into corners from which there was just one hook I could make it and hook there other were too far away so I had to focus on her, I hooked like two other before tunneling her out (two times, first she just stayed near someone I chased so I switched to her and second time she was healing under the hook and I had enough of this boring sabbo to deal with).

    Hit and run is long dead and this strategy was possible when they nerfed healing but now there is new meat which is fast heals after unhook which sucks plus many good healing perks like botany, orelas with hook stagest for each it gives 50% to healing speed etc..

  • TheTom20
    TheTom20 Member Posts: 675

    I see killers try but only really works if people don't do gens an the person being tunnelled is terrible or messed up hard. .

  • Anti051
    Anti051 Member Posts: 871

    The game can potentially be over less than 4 minutes from the start, it's not smart to spread hooks.

  • Skeleton23
    Skeleton23 Member Posts: 506

    Well the Speed of the Gens are the main reason i Tunnel all the time. You just dont get alot of time to spread hooks

    The tunneling gone up because the Gen speeds got worse every patch.

    If you dont believe me then play Killer and only killer for a week or month straight.

  • random1543
    random1543 Member Posts: 212

    I don't think anything effecting gen speed has been buffed this year. I don't think we have even gotten a new gen perk unless you count one-two-three-four which gives skill checks more often.

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,270

    Correct. We have not gotten any gen-related perks on either side for a while.
    The last perk that directly affected repairs was Bardic Inspiration. Toolboxes are still the same though, and there are builds you can run to get massive value out of them, much more than slapping a Brand New Part on a gen.

    One-Two-Three-Four is more a generalist perk, that affects all skillcheck interactions. Repairing, healing, pig boxes etc, but it won't grant any speedup to progression, aside from hitting greats.

    And no, there has not been any direct buffs to repair related perks or items, for a long time.