If current pallet density remains the same, fillers NEED to be in their current state
The way I see it, if they want to keep the current pallet density, they have to make filler loops very weak like this, otherwise they'd have to lower the pallet count.
It's a tradeoff; either you have lots of pallets but weak fillers, or less pallets and decent fillers.
Right now, we are seeing the effects of "high pallet count and weak fillers."
Comments
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While I do think that the current state is interesting in terms of the future of the game, it needs some fine-tuning. Certain maps have too many fillers now, while others have too few. Furthermore, I think some fillers are too weak. But it is still better than safe pallets, in my opinion. From my experience, they also did a good job reworking structures so that busted setups don’t spawn. I’ve only seen some chainable loops with moderate strength.
Another aspect of the changes is that, with all the adjusted fillers, chases end sooner and therefore more people can enjoy getting chased. Plus, my anxiety about people predropping all the safe pallets in solo queue and leaving me with nothing has gone down.
All in all, for the first time in a long while, I can see a bright future for the game. There still needs to be some tweaking to make the weakest pallets stronger and nerf some of the main buildings and certain gym structures, implement good and fair anti-tunneling, rebalance the strongest and weakest killers, and so on. But this is a solid start.
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