http://dbd.game/killswitch
VC Party Survivor matches are fundamentally breaking the game.
There are too many survivors connecting to VC parties behind the scenes (via Discord, etc.) and sharing in-game information in real-time during matches, causing the game to collapse from the ground up even when playing as the Killer, making it impossible to play properly.
This is especially true for matches where players share not only real-time information on Discord but also video footage via live streams like Twitch.
Their actions are far more problematic than tunnel or crawl-through abandonment—I consider them the worst kind of legal cheating.
We urge the BHVR team to seriously consider this situation once again. Who in their right mind would want to compete in matches where their opponent's entire strategy is exposed in real time from the very start?!
As one suggestion, I think we should separate the game into different groups: those who want to use VC Party and those who don't.
We kindly ask BHVR to consider making this a positive and wholesome game. Thank you for your cooperation.
Comments
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Seperate them into different groups and do what with that information exactly?
Players don't want needlessly difficult matches so they're going to join the soloq only queue to bulldoze. That's an issue that needs to be solved by upping SoloQ's access to information, bringing Solo and SWF in line and then balancing the game around both groups now they are equal.
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There was a game called Texas chainsaw massacre that proved that sort of system wont work.
You could see if people where lobby up together in that game and the lobby dodging was absurd.
If you let killers see whos lobbied together will lead to mass lobby dodging and some people not being able to get matches
If you make another que nobody is going to join as killer in the SWF que. so killers would have to deal with really long wait times in the solo q lobby as every killer will want to play against solo but now all the lobbies are split(probs would be worse then when we have 2v8 in regards to killer wait times)
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Yes, you cannot punish people for using outside sources - Xbox game chat, PSN, or Discord when other people are playing with one another.
That's why I've always argued that giving solo-queue players more information, so that they can be up to par with SWF (even then, there will still be a communication disparity involved).
We have no radial wheel (even if I don't believe Behavior would ever create one) - hence why the HUD was introduced. We can see what other survivors are doing (chests, totems, gens, and healing). We cannot pause the game and look at what other survivors are using, which should have been something Behavior looked into regardless instead of saying it's not on their radar. I appreciate them introducing the AFC bar being shown to others.
SWF should not be punished (I've seen people say to make gens take longer). Just because you are playing in a SWF doesn't mean that they're all some designated SWAT team - some people play just to have fun with their friends, some people play on a more competitive mindset. This is where Behavior should be prioritizing more information based stuff to SoloQ. We get the option to pause our screen, looking over our own perks but cannot do the same for the other players in the game? It doesn't make any sense and it's a shame that mobile players had this information, but Behavior is dragging their feet on this issue.
Edit: I know some people will say different development team or whatever, I do not care. The game should allow us to see what other players are using, it would allow people to learn new perks (especially newer players) and see what their team is actually using. There is no reason for Behavior to not implement the changes, especially when SoloQ is lacking in this capacity.
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