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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Interactible escape exit portal.

Opening an exit gate via the switch, and getting beyond the moving gate is fine. This suggestion refers to the actual exit, beyond the gate which opens via the switch.

Enough is enough. Change the exit to be an interactible fog-wall, like in Dark Souls, which a survivor has to hold M1 to exit through. Make the interaction time long enough to be interrupted by a basic attack from a killer. Voila! No more exit-gate camping. You just reduced toxicity in the game by an order of magnitude.

Refer to the portals on the Forgotten Ruins map as a reference for what I'm talking about. Thats how the exit gates on all maps should work. Just with enough delay for a killer to punish poor play.

As a bonus, you improve the visual design of the game, and perhaps theres an opportunity for better optimisation - since the map beyond the fog wall doesn't have to be rendered as much. It also fits the game perfectly thematically. Should have been the original design.

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