http://dbd.game/killswitch
Is the Knight's turn rate in Patrol mode intended as it is now (since 9.3.0)?
Since 9.3.0, the turn rate while summoning a guard has been at a fixed rate (like while using Rites of Judgment) rather than free movement like before. This has made the Knight a lot less comfortable and more difficult for me to play, so much so that I thought it was a bug at first, until I investigated the patch notes and found a note saying "Fixed an issue where The Knight's camera would turn faster when summoning any Guard while using keyboard and mouse."
I was wondering if this fixed turn rate was the intended result out of this bugfix, or if the intent was maybe just to limit the maximum turn speed while retaining control over the speed (so you could turn slower than the fixed speed), which would (in my opinion) be preferable while keeping the gap between KBM and Controller small.
Right now, when drawing a patrol path, i have to basically memorize the floor layout and move around corners with solely WASD since patrols move so quickly compared to the sluggish turn rate, which is also messed with by my regular muscle memory of how much i would need to move my mouse to turn a certain amount.
If this is intentional, I can start getting used to it, but if there's any chance of reverting this change to some degree, I would kindly ask that it is at least considered. Thank you!