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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Looks like you guys wasted a lot of time.

LazyClown
LazyClown Member Posts: 188
edited December 2025 in Feedback and Suggestions

These systems you have added in don't do anything I still see camping, tunneling and slugging occurring. Youy cannot stop this in DBD, so I think it's fair, you guys wasted a lot of time.

Bring back Dead hard for distance, ds 5 seconds, no more conspicuous actions system. Please also make any necessary changes for the low tiers to be able to camp and hook grab again, also allowing anti exhaustion as well. Reassurance, shoulder, dead mans and scourge pain res good riddance as well.

This high mobility killer disaster game has gotta change back. We need variety back in DBD, this isn't it guys.

Comments

  • jedimaster505
    jedimaster505 Member Posts: 406

    ya but the killer mains cried the loudest so they got what they wanted. blight, Spirit and singularity all need big nerfs, plus a global nerf to killer role since it's easy mode in 2025

  • LazyClown
    LazyClown Member Posts: 188

    I'm not talking about nerfs right now, this game needs ACTUAL restructure. They have to go back to the game's freedom aspects.

  • LazyClown
    LazyClown Member Posts: 188

    The game is M for Mature, this is not a child's game, killers and survivors need to both grow up imo here, I don't care if the survivors chase gets extended because its asymmetrical. I don't care if the killer gets a kill because he stood at hook and the teammates were incompetent because its asymmetrical.

    I really hope you developers understand what made the game work in the first place and allows the game to grow correctly.

    We really did try this idea, and it was a lot of wasted time and money tbh. How many players you missed out on because you listened to the negative minds in this community, no common sense to say "we offer many protections to both roles, here's a strategy against this if you need clarity on the matter".

    This is also what YouTube is for, you could literally archive all kinds of help to players who don't understand how both roles work, I swear I see so many trusting there opposition and then getting upset when someone "breaks" trust, it's absolutely ridiculous.

  • Green_Sliche
    Green_Sliche Member Posts: 822

    Learn to play as both sides and you will see how things are truly in the current situation. Only then you will realize why killers still try to tunnel and camp and why survivors try to chain loop, always stay near pallets and do gen rush asap.

  • LazyClown
    LazyClown Member Posts: 188

    The major reason these systems (the ones now) were put in place was for negative minds of the DBD community, ones who choose not to learn the game.

    This represented restructure (bringing back MUCH NEED ELEMENTS) of the game would bring good players back to the game, veterans of this game are getting tossed to the side while the new player still isn't having a great time at all.

    This was a failure plain and simple, I hope they stop listening to this community and content creators and actually make GOOD changes for the GOOD of the game, not because ONE person had a bad time, because that ONE person will always have a BAD time. It's dbd logic, cannot change that.

  • Green_Sliche
    Green_Sliche Member Posts: 822

    They still reject the basic concept of equalizer where when side is struggling in the game, the overall pace of things should be adjusted accordingly.

    People tunnel and camp as killers not because it's ''fun'' or ''easy'' but because often times it becomes a mandatory action if killer wants to win. Same is with survivors who rush gens and hug obstacles or pallets. No amount of nerfing or handholding will solve this problem unless this problem is properly addressed.

  • UnicornMedal
    UnicornMedal Member Posts: 1,566

    As this year has shown us, big promises are generally too good to be true when it comes to the game. And unfortunately, this year has also shown that the game is likely developed with two very hard slants in mind—competition-level gameplay and high Killer performance. We've gotten a lot of excuses as to why things have to be a certain way for a long time now, but those two factors drive the most engagement and are therefore paramount,. They will always be the most important factors and anything that deviates from that is either a farce or temporary, in my opinion.

  • runningguy
    runningguy Member Posts: 1,001

    to be honest i would say SWF on comms is easy mode. but it wouldnt be fair to say all survivors need a global nerf. Likewise, blight and ghoul and general speedy killers is easy mode, but a global nerf to all killers? no.

  • LazyClown
    LazyClown Member Posts: 188

    You're looking at this from simplistic terms, the game needs a restructure, I would say even at least go back to before the Wesker chapter. There are certain things that should've never ever been changed, examples are the increased gen timers, ds 5 seconds going to 3 seconds. Perks that allow longer hook timers, as well as no more hook grabs.

    The game must make sense, right now it doesn't make sense in a high level sense or even a low level sense. Easy mode is not the problem; it's the perfection that was achieved years ago in the asymmetrical scene that is now being pushed to the side, affecting newer players, the veterans, and most importantly aspiring players that want to learn how to play the game.

  • LazyClown
    LazyClown Member Posts: 188

    If you ever get the chance go look at Almos post, the guy was 110 percent correct, this game is going through ludo narrative dissonance. This game is trying to behave like VHS did, that game was a complete failure and had absolutely no way of success even though it defended the negative player's mind.

    When you buy a product, it has to make sense, killer needs to be able to kill individual survivors, can't do this anymore against the same skill level. Whether you believe this is skill or not is irrelevant due to gen progression (aka gen camp) happening across the board against the killer who can't do anything about that grievance.

    This game needs to retain this major factor, the majority is always winning at the start and the minority role MUST not know or have a clue where survivors are, they must find them. When also being faced with this, they'll need a kill quickly, but also must develop patience to understand that you as the minority role are not entitled to the first chase or a hook for that matter.

    This eliminates a lot of entitlement off the bat and will provide agency to the player not the content creator, which this is the major problem with the game, with these systems we prioritized the actual minority like they did in VHS.

    Look, I don't want DBD to die off, I want it to improve and not become like every other asymmetrical game (which are failures). I want the developers to look back at the alumni especially with the halloween chapter and the huntress/david chapters and learn why DBD succeeded where others did not. I want them to look at Patricks SBMM system that promoted good matchmaking to occur with solos as well as division amongst the low levels, the mid level and the high level. I want these developers to ignore the content creators because they are the reason the game is terrible and have been manipulating a lot of this community for years instead of providing ways to develop correct strategy and become better at the game.

  • Philscooper
    Philscooper Member Posts: 335

    Because the changes that they promised in the ptb were completely scrapped.

    Would've loved to see anti-slug messures at least, but all they did was add a ramp up to anti-camp...

    oh and before you complain about sabo, they could've reworked or nerfed them to the ground.

  • OrangeBear
    OrangeBear Member Posts: 3,515
    edited December 2025

    I don't think it was a waste of time because we finally saw in practise what both radical solutions and minor encouragements did to affect tunnelling and ultimately both of them were not good for the game.

    I also think and hope that they didn't actually spend that much time on these things but only promised them very far in advance because i'd be disappointed if the things that were put on ptb took any more than a few weeks of design/planning.

    The time they have been spending is hopefully on ensuring quality and stability of the upcoming stranger things chapter.

    If it doesn't show then it will be devastating

  • LazyClown
    LazyClown Member Posts: 188

    Complain? You didn't read what I was saying, I am implying that there's a very immature side of the community being listened to and that's the reason we have these ridiculous systems in the game as a whole.

    I want the developers to actually develop their game, not rely on people who don't know how to play the game. If it were up to me, the best games I have ever had were when I lost, not only because it drives you to play the game more, but it provides a learning experience. Especially leading to every single trial being full of variety.

    The game is a literal disaster now for the new player, the player wanting to learn, and the veteran player. All three areas, not very good for longevity of DBD.

  • LazyClown
    LazyClown Member Posts: 188

    It's not a matter of if at this point, bugs in this game would've been fixed a long time ago if this were the case, face it they haven't still been fixed. They focused all efforts on a VHS design which has hurt the overall experience.

  • spaz
    spaz Member Posts: 57

    Your part of the noobs that cause the bigger problems for the game, since the devs tend to listen to you more often through its 10 year history.

    Things like tunneling/camping are natural mechanics of most online multiplayer games that tend to just happen. You cant "just" remove something that is just happening naturally. Look at other games CSGO, Dota, street fighter all these games have some sort of tunneling/camping or doing naturally occurring mechanic that is just part of normal play and can not be removed. The problem with you people is you just want the easy way out because you dont want to earn any of the wins or figure out a solution for yourselves and you dont understand how these mechanics are just a normal happenstance of online gaming in general.

    I bet you wont even give any compromise and see things from the perspective of the other side for the nerfs you so loudly cry about. Will you allow gen speeds to be rebalanced, how about the healing speeds? Or maybe the imbalance map design favoring survivors? How about that you want global nerfs to the killer role when only 2 killers are viable and the rest get curb stomped at the same mmr?

    Noobs like you, along with the devs are the biggest detriment to this game. And i dont see either of them getting better at critical thinking.

  • jedimaster505
    jedimaster505 Member Posts: 406

    look tough guy I've played since 2016 and would run circles around you for hours. you wouldn't last a single day as a 2016 killer player before uninstalling. now you've got easy mode so don't complain.

    your first argument is just the naturalistic fallacy. just cause something occurs naturally, doesn't make it good.

    gen speeds were already slowed down substantially way back in the 6.1 update. that's the huge meta update where they made the game extremely killer-sided on purpose. you used to be able to finish a gen with a brand new part instantaneously. put that in perspective. in addition to slow down perks if gens go too fast it means you aren't downing quickly enough or applying pressure correctly.

    heal speeds…healing used to be extremely fast compared to nowadays, self care moves at a snails pace. there's a reason self-caring in a corner as Claudette is now a meme. they even nerfed syringes as of late just for you, a cherry on your free cake.

    map design…lets see, all the maps have been made smaller and smaller over the years. they added more pallets then gutted them, and then backtracked slightly. so overall they made loops weaker.

    all killers are viable. you should have no problem winning the majority of your matches with even Trapper, with just a few hours practice. mid tier and up can go on extended win streaks if you're half decent, streaks that survivors could only dream of getting. most killers have been progressively buffed over the years to make them compete with the S tiers like Blight.

    the devs have given you everything you want, yet you still want more. this is a case of you being spoiled as the favorite child, instead of taking the time to learn to play a killer.

  • LazyClown
    LazyClown Member Posts: 188

    This has nothing to do with tribalism, it has to do with the developers listening to negative mind-set players that are easily manipulated by content creators. It's an actual fact, you can see how this has affected the game as a whole. I don't care if a killer or survivor team has a great match now, the game lacks so much intensity than the game used to, this is a problem.

  • spaz
    spaz Member Posts: 57

    brosky please dont act like your the only person who is from that era of dbd, it only makes you look like your trying to hard to feel self important.

    Your second point has you putting words into my mouth, I like you to copy paste the part of my post where i said that something occurring naturally is good. Yea now you look stupid, because this is not even something that happened. Do you just say random things to try to win an argument?

    You bring up BNP when I never did, You act like the word "rebalance" only means nerfing and you complain about slow down perks so it seems to me that you have killer derange symdrome or KDS. You are only blaming the killer side for your problems. On top of that my post was about not being able to remove naturally occurring mechanics and blaming noobs like you for crying so loudly that the devs make bad choices. Then you went off this tirade because you couldnt handle being called a noob. For someone who supposedly been here since 2016 you didnt bring up the "depip squad" who would finish the gens in under 5 mins and escape with no items or perks beings used maybe because it would destroyed your argument from the start.

    Im not even gonna bother addressing the last two "points" you tried to make, since it obvious that I triggered you and cant have a real conversation in good faith. I was talking about one thing and you start bringing up all this other crap. (Remember I only posed a question to you about perspective and you failed at that)

  • jedimaster505
    jedimaster505 Member Posts: 406
    edited December 2025

    "Things like tunneling/camping are natural mechanics of most online multiplayer games that tend to just happen. You cant "just" remove something that is just happening naturally."

    Right here sweetie pie. Now I'm aware that you didn't literally say the word "good" but it's heavily implied when you say it must stay in the game just because it happens naturally, that it is "normal", etc. If I take your statement completely literally, that you actually mean it is impossible to nerf camping/tunneling then that looks even worse for you. Because obviously these mechanics can be nerfed as we saw in the anti-tunnel/anti-camp PTB. Killer mains just didn't like it so they screeched loud enough to get the changes reverted instead of learning to adapt like survivors do with every new killer. So yeah…I interpreted your statement in the best way possible for you but if you prefer the dumber literal interpretation then that's fine with me.

    After that you just have a bunch more whining since I refuted all your points with ease. You say survivors won't adapt yet the kill rates are objectively through the roof, favoring killer at all levels of play, so nerfing killer just makes the game fair and you don't want to adapt to that so you want to normalize the imbalance of low skill cheese tactics like tunneling and camping. It's really quite ironic when the power role pretends they're the victim and that survivors just need to adapt to inherently imbalanced gameplay.

    Don't spaz out on me.

  • spaz
    spaz Member Posts: 57
    edited January 1

    You got 0 reading comprehension, ignored the "depip squard" point I made, and keeping making up things "i said" further proof that you dont intend on having good faith conversation.

    So i will not engage with you any longer as it serves no purpose.