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Quality of Life feature suggestion: Skip Mori cutscenes

I'd like to suggest this one quality of life feature that has been brought up by players multiple times over the past year, but doesn't seem to have received attention. With the recent addition of the Abandon feature, a similar button could be implemented for survivors. Selecting "Skip Mori" would immediately take the player to the post-game screen. Since a survivor being mori'd is already non-interactable, this option would still count as a kill for the Killer while the survivor remains in the match.

Please give us, the players, more control over our experience. It would help reduce frustration without taking anything away from Killers or the overall design of the game.

Comments

  • Wezqu
    Wezqu Member Posts: 845
    edited December 25

    Abandoning feature already does this in most of situations. Even in those situations I would rather remove the ability to abandon as its pointless as you are going to be in the end screen in few seconds.

  • Anniehere
    Anniehere Member Posts: 1,387

    We lose progress when abandoning a match. A Skip Mori option could replace the Abandon button when a survivor is locked in place until the animation ends.
    This may sound minor, but waiting 7 to 12 seconds for the animation to finish just to move on isn't fun, especially during long play sessions with multiple Moris in a row.
    I think this feature would be appreciated, since we wouldn't lose anything by using it.

  • Wezqu
    Wezqu Member Posts: 845
    edited December 25

    You clearly don't know that no you won't lose really anything. You don't lose bloodpoints, expirience, challenge progression etc.

  • karatekit
    karatekit Member Posts: 284

    agreed

  • Anniehere
    Anniehere Member Posts: 1,387

    Not sure what Match Progress this feature refers to, but I think a skip option specifically for the mori state is valid.

  • Wezqu
    Wezqu Member Posts: 845
    edited December 25

    I think the main issue some people have with watching mori is that they see it as salt to the wounds as they have already lost and now they get specially killed. There is no real good reason to have just feature to skip it.

  • Anniehere
    Anniehere Member Posts: 1,387

    I don't think these two situations are really comparable. One still involves interactive endgame gameplay, while the other is just a forced cut-scene.

  • Anniehere
    Anniehere Member Posts: 1,387

    Even if we disagree on this, I don't think this suggestion has any negative impact…

  • runningguy
    runningguy Member Posts: 939

    i dont think thats a valid argument, your saying its ok to skip mori because its a cut scene but because killers have to actually do something they shouldnt be able to skip it? so what if, hypothetically, a slug had to craw to a specific location or do a set of skill checks before they bleed out? i can bet no one would want that but the slug can crawl, they would be able to do skill checks, there is gameplay…its not a cut scene. would this be acceptable?

  • drag27
    drag27 Member Posts: 193

    they take the loss so personal whether they were camp/tunnel/slug or not. I'll come out and admit that i've had killer matches i lost to survivors and it made me mald. I just dont see the sense to come on the forums and complain about it. Also helps that i watched a lot of "reacting to salt" videos from guys like spooksnjukes and aaron dukes

  • Anniehere
    Anniehere Member Posts: 1,387

    The hypothetical doesn't really match the situation I'm talking about. If a survivor had to perform skill checks, there should be a purpose or reward, otherwise continuing would be pointless because the outcome would be predetermined.
    A Mori is different because of the cutscene, the match is already over for that survivor.

  • Anniehere
    Anniehere Member Posts: 1,387

    Bringing up the stereotypes to a suggestion that seems unnecessary for you... The people who want something similar for Killer are salty too?

  • MechWarrior3
    MechWarrior3 Member Posts: 5,396

    Mori cut scenes are unique. They need to stay. I already don’t like that you can just abandon out of the middle of a mori.

    I disagree.

  • Anniehere
    Anniehere Member Posts: 1,387

    The skip I suggested would still play the animation for the killer, but the survivor could choose to skip it if they don't want to watch the mori. This could work for both sides when it's the last survivor alive. Nothing would be lost, unlike when abandoning.

  • Wezqu
    Wezqu Member Posts: 845

    There is nothing loss by abandoning either but you don't seem to be getting that. Do you want to know the only thing you lose when you abandon? You lose items and add-on's even if you use offering that should keep them. Trial is not also counted as completed. You will also lose MMR the same as you already lost when you got the abandoning option. So in short you lose basically nothing and if you are so afraid of losing those then just wait the few seconds the mori takes. Tab out of the game if you don't want to watch or something.

  • runningguy
    runningguy Member Posts: 939

    there is a reward skill checks….its called BP. that has been the argument for why killers should hit people out, they gain BP for the hit. You did hit the nail on the head when you said it would be pointless though, this is exactly the same as what the killer has. hitting a healthy survivor at the gate is not going to instantly down them or block the gates without perks so the outcome is the same, they escape.

  • karatekit
    karatekit Member Posts: 284

    not sure why you are getting so many disagreements since this changes nothing on the killer side with the bots implemented

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 823

    i think it would make sense to have anything that's cinematic and doesn't contribute to gameplay or the timing of things, as either killer or survivor, should be able to be skipped or turned off im ngl. i can't see it being so critical that it has to be witnessed by everybody

  • Anniehere
    Anniehere Member Posts: 1,387

    I think the argument they're making is that the Abandon option is the same mechanic I suggested, which it isn't, and they don't acknowledge that. They also keep bringing up killer side situation where survivors waste time instead of escaping, trying to make a point or defend a completely different topic. My feedback is specifically about the survivor experience, not about endgame behavior.

  • jedimaster505
    jedimaster505 Member Posts: 361

    I know exactly why. A lot of killer mains (but not all of them) love the power trip. That's their whole reason for choosing the power role and slugging, camping and tunneling aggressively using the most powerful and imbalanced killers/builds available. They want the survivors to feel miserable while they feel like they are superior, and then they want to force the survivor to sit through the Mori. Killer players like this absolutely hate the abandon feature for this very reason. They don't get to force survivors to sit through the torture from which they derive pleasure. As soon as they're torturing a bot, they don't get a thrill because it's not a real human being they're making feel bad.

    For the same reason, they want survivors who lose to be forced to watch the Mori and as an extra bonus, get mad in the end-game chat and then use that to make salty survivor content to post on social media as a form of mockery. Some of these killer mains even develop a whole personality over this power tripping playstyle, letting salt comments accumulate on their Steam profiles while they boast about their high win streaks, having salt/DC counters in their YouTube videos, and so on. But to anyone who understands their psychology, it is clearly just a facade they've created to escape their feelings of inferiority in the real world.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,274
    edited December 29

    The OP's suggestion isn't bad, and I understand where they're coming from. In particular, if a match was bad for you as a survivor, being able to move on more quickly improves the experience and lessens the frustrations. The abandon feature on the last man-mori already feels much better than having to stay there. You dip, move on, and aren't really incentivized to be salty in the end chat, because you've already left. And since the killer doesn't have to witness salt in endgame chat, it's a better experience for the killer, too.

    I've deleted this part, because in hindsight, I felt like it wasn't adding anything constructive to the topic.

    Even Final Fantasy XIV has built-in skip-cutscene option. You are in a party, you defeat the final boss, and without the cutscene, you can move on if you want.

    Post edited by Alen_Starkly on
  • brewingtea
    brewingtea Member Posts: 707

    Survivors should get a button called "Reversal of Fortune!" during the Mori. When you press it, the survivor pushes the killer off of them, kicks them in the crotch, gives them the finger, and then walks out the exit. It would still count as a loss for them in every respect, but they can pretend that never happened. ;)

    Yes.

  • nikodemo
    nikodemo Member Posts: 926

    Moris should not be skippable at all.