Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

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exhaustion perks nerf / sidegrade idea

sprintburst is an unbalance boring perk. so maybe make it 50 seconds, only give 25% for 5 secons, so now you run slower an make less distance but still pretty strong boring perk

or maybe make it 30/40 seconds and give the 50% for one or less seconds, like old deadhard but with less control over it

lithe, just make it 2 secons

Comments

  • Rigbeta
    Rigbeta Member Posts: 316

    I think Exhaustion perks should have different variables/Exhaustion timers in general.
    Like, there's no reason most of them should have the same length of time. I also think Exhaustion should steadily increase in time the more times you activate Exhaustion perks.
    Like, You Sprint Burst, so it's a 50 second timer. The next time you activate it, 55, the next, 60, and so on.
    To me, these perks are immense crutches for Survivors. Diminishing returns should be a thing for a lot of perks, that way you don;t get to bank on a perk for doing the heavy lifting in general. Heck, I'd even like the same for Aura reading. Every time you gain Aura reading (Killer and Survivor), you gain some kind of variable that will cause "Aura Migraine" or something, which disables all Aura reading perks for a set time.

  • LazyClown
    LazyClown Member Posts: 189

    What a horrendous idea, survivors need agency options for the first chase, if anything I think even dead hard for distance should come back. Bring back camping and hook grabs to compensate, get this game back on track.

  • Elan
    Elan Member Posts: 1,716

    Exhaustion perks are fine, but questionable when paired with Vigil. Sprint Burst on it's own require some timing to be used effeciely, unlike lithe where it automatically triggers once you vault.

  • Yoshirama
    Yoshirama Member Posts: 528

    The community always with the horrible takes lmao