http://dbd.game/killswitch
Perks changes p. 1 Steve and Yun_Jin Lee
Babysitter and Smash Hit are somewhat fine. But others are hindred or overcrept
Self-preservation:
→ Now works when killer perform M2 (was tied to basic attacks only)
→ Increase range from 16m to 24m
→ Increase duration to 15s
Fast Track
→ Any token consumed on generator now result in decreased max charges rather than added progress
Second Wind
→ Decrease time it takes to get fully healed to 12s (from 20s)
→ Now is activated when healing minimum 20 % of healing progress on another survivor
Camaraderia
→ Now works on each hook state
→ Change trigger from survivor come in range to killer coming in range
After 10s Camaraderia activates if killer maintain in 12m around hook, your hook state will be paused for 25s
Comments
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For Second Wind, the change I'd suggest instead is having it activate for finishing a heal on someone, rather than being based on time spent healing. That's how Clean Break and Conviction work, and Clean Break is perfectly balanced + the thing stopping Conviction from being balanced isn't that part.
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