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Clown's Power

I love Clown. Quite powerful, but still falls behind with map pressure. Instead of giving him mobility, we could give him something fairly simple to slow down generator progress.

Give him the ability to "Trap" generators. This interaction can be either its own or automatically apply to regressing generators when being kicked. After a trapped generator is repaired by a certain percentage, the trap goes off. The trap goes off only once unless trapped again. The generator releases a cloud of gas within a radius of it. Survivors affected by it will alert the Killer of their location and be unable to work on that generator for a short period of time.

Likewise, add-ons that affect gas cloud area, duration and status effects will also affect the "Trap" interaction. For instance, everyone's favourite, exhaustion add-ons! They could even add more, or rework existing ones to reduce the percentage required for tthe trap to go off. Example, by default requires a 15%. Add-ons can make it less, like 10% or 5% (this last one can be a rework for the ultra rare tattooed finger).

This feature will also create amazing synergy with his own perk, Pop Goes The Weasel.

Comments

  • HatCreature
    HatCreature Member Posts: 3,298

    This sounds interesting, it's kind of like a built in Overcharge. I think he should manually apply the trap though, to give his power more structure.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    He can trap gens, and chests with pies on springs!

    *ratchet ratchet ratchet-splat!*
  • Bravo0413
    Bravo0413 Member Posts: 3,647
    Honestly I've been wanting something like this for awhile now...I dont think itll come to clown though because hes such a force at loops.. 
  • SpacingLlamas
    SpacingLlamas Member Posts: 602

    I really like this idea. Maybe it should be an add-on instead of built into his base kit.
    But then it wouldn't really fix the clown problem unless you use the addon so I don't know.