http://dbd.game/killswitch
In need of new mechanic/ status effects part 2
To continue new mechanic ideas:
Craftmanship:
It is a survivor mechanic that allows survivors to gather resources from the map and create certain objects that would help them in the trial. Going to broken pallets, destroyed totems, or finished generators would allow survivors to gain certain resources such as wood, bones, and mechanical parts.
Each construct would require a different number of resources. Survivors wouldn’t share resources, but each of them can collect them individually, meaning you won’t lose yours when another survivor interacts with a certain place you wanted to interact with. However, you cannot get resources a second time from the same source. Each interaction would grant 1 resource of a certain type.
Example: Craftmanship: Soulbound Construct
After collecting 4 wood, 2 bones, and 2 mechanical parts, you are able to create a human golem-like construct, to which you would transfer after your death, allowing you to continue the game.
This golem can be destroyed by the killer if the killer finds it and damages it. Things like Nemesis’ tentacle whip destroy it in one hit, and the Plague will also destroy it after vomiting on it once the Plague bar is full.
This golem would be slower than a survivor (3.9) and would be able to repair generators at 20% normal speed and heal at 50% speed and also unhook other survivors. You can’t drop pallets, use items,open gates or cleanse totems while playing as the golem. You can still vault and fast vault as the golem.
You cannot escape the trial as it, and when the Endgame Collapse timer runs out, you are automatically destroyed. This perk would exist solely to help your teammates after your death.