The Nemesis buffs & feedback

Contamination

For every contaminated survivor, zombies receive the following:

  • +0.25 m/s movement speed.
  • +1.25 detection range.
  • +3 Field of View.

Zombies

The Nemesis now has 3 zombies instead of 2 zombies.

Zombies give a small amount of mutation points when they succesfully hit a survivor.

Zombies have a 12m AoE detection when a contaminated survivor is close by.

Zombies that are stuck somewhere for too long automatically respawn near the closest hook immediately.

Add-Ons

Visitor Wristband: AoE detection of Zombies are increased by 8m.

S.T.A.R.S. Field Combat Manual: Holding tentacle strike reveals the tentacle's silhouette of where and how it attacks and the landing distance.

Zombie Heart: Zombies receive a burst of movement speed whenever it detects a survivor. The movement speed logarithmicly returns to its original speed.

Mikhail's Eye: The aura of the survivor is revealed for 3 seconds whenever it is detected by a zombie.

Licker Tongue: Replace all the zombies with 2 lickers. Lickers have a default movement speed of 3.5 m/s. Have a ranged tongue attack that can contaminate or injure survivors.

Ne-α Parasite: Contaminated Survivors have a 20% slower recovery of any negative Status effect.

Iridescent Umbrella Badge: All survivors are contaminated. Add +2 Supply Cases.

Shattered S.T.A.R.S. Badge: The Nemesis starts with 0 zombies. Corpses are sitting at empty chest and totem locations and which is also revealed by a white aura. When you hit a corpse with your Tentacle Strike, a zombie spawns. Zombies that are stunned are permanently killed. Every 15 seconds, a new corpse spawns at the empty locations. There is no limit to the amount of zombies that can spawn.

Comments

  • burntchickenwing
    burntchickenwing Member Posts: 1

    Nice changes. Although I don't know if stars badge is such a great idea. I don't think the game can handle a unlimited amount of zombies.