http://dbd.game/killswitch
Killer Concept: The Possessive
Hello all,
Here is my concept for a killer:
A maniac that studied the dark arts of black magic and voodoo learned how to transfer souls from the living to the inanimate (not the dead). The killer can use this power to take control of Crows, broken pallets and doors, and possibly other environmental objects (I understand this could be a lot of work, but I'll let behaviour figure this part out).
Killer power: TRANSFER SOUL (Extraction); Use ability button 1 to extract a soul from a living creature, turning it into an inanimate object, and storing its soul inside yourself.
Killer power: TRANSFER SOUL (Deposit); Use ability button 1 when you have an extracted soul to deposit it into an inanimate object, allowing you to control it.
Killer power: CONTROL OBJECT; Use ability button 2 a living creature or animated object to control it. Use m1 to bend them to your will (e.g. a crow could be used to latch onto a survivor damaging them, or broken pallets and doors could damage and apply mend status / need removing from survivors leg by the survivor). The killer will suffer from a hindered status effect whilst using this ability.
Passive effect: Crows are not scared by survivors running.
Survivor interaction: DISPEL CROWS; Use m1 to dispel a crow for a period of time.
PERKS:
HEX: Mortal Wounds; Injured survivors suffer from hindered status effect and grunts of pain are increased by 100% (distance not increased as I believe this might be more of a hinderance to the killer than a plus).
HEX: Constant wounds; Injured survivors suffer from the broken status effect.
Persistent Pursuit; After chasing a survivor for more than 15 seconds, stuns are reduced by 20% and vaults, and interactions (pallet/door breaks, abilities etc) are increased by 20%, lasting for 10 seconds after the chase ends.
This is a totally unique and refreshing way where killers can interact with previously neglected parts of the game (mainly crows, but also broken doors and pallets), creating a strategic game between survivor and killer. Do you throw pallets down early in the game helping to buy time for your team to complete generators but enabling the killer to use his power more freely, or do you allow yourself to get hooked to reduce the number of places where he can interact with his ability?
Strengths: Semi ranged killer, can transfer numerous souls to a single zone for great zone control, applying bleed/mend to survivors buys lots of time.
Weaknesses: Punished by hindered when missing abilities, no map traversing abilities means general map control is poor.
A quick note on the perks, I understand that perks may be more overpowered than I am imagining, which is why two of them are hexes, as a way to ensure that they can be stopped. Of course, I am not a game designer, so the numbers and strength of perks may need to be tweaked by BHVR, but on the perks, I do want to just say that they are designed in a way which I believe helps to address some of the killers weaknesses (Map control), by slowing survivors down and ensuring that resetting is not easy.
Let me know what you think and what you would change :)