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A suggestion on how to rework Key and Map Items

Hi! Hope everyone is doing fine!

I have a suggestion on how to rework those items, focusing on turning this items on tool for those who play SoloQ

Map: Double the charges; whenever you start a chase with the killer, consume 1 charge and you see the aura of pallet and windows 32 (to 48m) of you for 30s. If the chase lasts longer than 30s, consumes another charge and the effect goes on for another 30s, and so on; using a map normally (pressing M2) consume 2 charges and reveals the auras as it does now.

NEW EFFECT: Dropping a pallet under the map effect highlight the pallet in yellow for your teammates for 15s.

Keys: Double the charges. Pressing M2 shows the aura of every survivor other in 128m (for every key rarity) for 10s. Pressing M2 again increase the aura duration by 8 seconds and every survivor in the trial can see the aura you are seeing. Opening chests or the hatch consume 2 charges.

NEW EFFECT: While you are on the hook holding a key with charges, the aura of the killer is revealed to your teammates every while the killer is near 8m of the hook. If you are holding a key with charges and you are on the hook, every teammates can see the aura of each other untill you are unhooked.

Comments

  • Wezqu
    Wezqu Member Posts: 1,419

    Map change I am not against some charge amount increase but it should still just activate by pressing the m2. You suggestion just makes it automatic with no real effort from the survivor to use. Items are not meant to work automatically and killer could abuse wasting tokens from the map by starting the chase and then going after someone else. So it would just make the map worse to use as you have no control of its usage most of the time. The pallet thing could be an add-on.

    Again don't see the point of doubling the charges but again increasing them is not a bad idea. The other changes don't see the point 128m is ridiculous distance that is in most cases the whole map. They already have decently good distance. Your second click idea would just make the key too strong information ability. The hook thing also just borrows a perks power.

  • Rickprado
    Rickprado Member Posts: 1,046

    The idea of making automatic is because its too annoying having to "charge the map" during the chase, specially when you are going against killer that need extra awareness during chase. With the double charges even if the killer wanted to "abuse" the system it wouldn't be a problem: the killer would only be wasting time since the map would have enough charges to be chased for a long time.

    For the key, the idea is to cover a big area so you could what your teammates are doing, unless they are really far away from you. The second click would be strong for SoloQ, but SWF already get this info for free with comms, so i don't see an issue with this. The idea would be to give something to bring them closer (SWF and SoloQ).