http://dbd.game/killswitch
Balance
I believe that to achieve balance in the game, the following things could be done.
Assassins: Moderate slugging, moderate or remove vulnerability, moderate or remove undetectability, or remove one of the two, either the vulnerability or the undetectability.
Remove a few platforms when there are too many on a map.
I don't think tunneling needs to be moderated, since it's done strategically depending on how the game is going for the killer, or at least I do it when I'm doing badly in the game, although I unfortunately know that there are killers who only do it to annoy the survivors, I still don't think it's necessary to moderate it.
Survivors: moderate the speed of generator repairs; it's not possible that only five minutes have passed since the start, or even less than five minutes, and three generators have already been repaired.
Moderate the looping; it's illogical to spend your time chasing a survivor who just circles a structure while everyone else repairs generators. You can win the game without looping; it's really annoying. I suggest moderating it by having the survivor receive the sluggish status effect after ten seconds of looping.
Looping ruins the game, it makes no sense, the game can be won without it.
In short, there are things that benefit both the killers and the survivors with what I propose.
Thank you so much for having this forum and I hope to be considered, goodbye.