Killers ping shouldn’t be my problem.
having to accommodate for someone else’s ping as survivor is tiresome, why should I have to play differently to try and counter it. Out of all the games I play iv never known ping to favour one side than the other.
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I agree with you and there have been many complaints on the forum about this. Unfortunately, these complaints are simply going to continue to be ignored. BHVR have made it very clear that they are not willing to enforce any sort of ping limits. They would lose a lot of players if they did that and we all know they are not going to do that willingly, even if it means that many players have to suffer with unfair matches because of it.
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We're all tired of it. I'm over getting hit at a window; I was 10 seconds ago, so I hardly play anymore.
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Wormhole technology is still in it's infancy but once it hit mainstream, welcome back to the LAN party era with 0 latency!
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To be fair, DBD's coding interacting with their dedicated servers and us has much more pronounced issues than most multiplayer games out there.
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except latency is very much a part of every online game where you interact with other players. You simply cannot see the same game state as every other player. In a 1v1 there's three different game states going on. Player 1's perspective, player 2' perspective, and what the server is told, and none of them match.
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I am aware, but it seems to be worse for DBD than the others
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There is no silver bullet, but DbD's entire philosophy and approach to networking and fairness is awful. First, 'Favor The Killer' needs to go. Favoring one player is a foundational problem. In your example, DbD favors what P1 (The Killer) sees/does unless the server validates the hit, which only occurs when their ping exceeds a certain threshold (hint: it's extremely generous; previously 350 ms, now seems to be 750+).
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That pallet speed drop perk?
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it doesn't annihilate #########, i'm not gonna camp pallets just cz the killers ping is bad, gives them an easier chance at downing me. bad ping will still plague dbd the same way it always has. PERKS ARE NOT BAND AIDS, or at least they shouldn't be. they need to fix core issues instead of ignoring it and pissing everyone off.
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only because it's melee instead of projectiles. The more up close and personal the players the more the latency desync becomes apparent.
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have you never played against a bad ping projectile killer? It’s awful.
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Have you ever played an online PvP game outside DBD?
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Except that in DBD the Killer is basically the peeker all the time. The Survivor is the angle holder and gets screwed over by high-ping peekers.
The rule of thumb is: low-ping Survivors have the advantage, high-ping Killers have the advantage.
Holding angles (checkspots in this game and reacting to the Killer’s movement) is way easier on low ping, while peeking (coming around a corner, double-backing, momentum teching, baiting pallet drops and going around) is much easier on high ping.From my own testing, the “golden ping” on Killer is as close to 100 ms as possible without actually being at 100. At 100 ms you start getting noticeable delay on charging certain abilities, etc.
Everything below 100 ms has basically no downside whatsoever, except for the special case of Blight’s bump registration being very ping-dependent, but that’s about it, I think.0
