Killers ping shouldn’t be my problem.

having to accommodate for someone else’s ping as survivor is tiresome, why should I have to play differently to try and counter it. Out of all the games I play iv never known ping to favour one side than the other.

Comments

  • Mr_K
    Mr_K Member Posts: 10,433

    Wormhole technology is still in it's infancy but once it hit mainstream, welcome back to the LAN party era with 0 latency!

  • Mr_K
    Mr_K Member Posts: 10,433

    except latency is very much a part of every online game where you interact with other players. You simply cannot see the same game state as every other player. In a 1v1 there's three different game states going on. Player 1's perspective, player 2' perspective, and what the server is told, and none of them match.

  • AcesSpeedo
    AcesSpeedo Member Posts: 347

    it doesn't annihilate #########, i'm not gonna camp pallets just cz the killers ping is bad, gives them an easier chance at downing me. bad ping will still plague dbd the same way it always has. PERKS ARE NOT BAND AIDS, or at least they shouldn't be. they need to fix core issues instead of ignoring it and pissing everyone off.

  • Mr_K
    Mr_K Member Posts: 10,433

    only because it's melee instead of projectiles. The more up close and personal the players the more the latency desync becomes apparent.

  • kaneyboy
    kaneyboy Member Posts: 372
    edited February 25
  • kaneyboy
    kaneyboy Member Posts: 372

    have you never played against a bad ping projectile killer? It’s awful.

  • Dec4y
    Dec4y Member Posts: 42

    Except that in DBD the Killer is basically the peeker all the time. The Survivor is the angle holder and gets screwed over by high-ping peekers.
    The rule of thumb is: low-ping Survivors have the advantage, high-ping Killers have the advantage.
    Holding angles (checkspots in this game and reacting to the Killer’s movement) is way easier on low ping, while peeking (coming around a corner, double-backing, momentum teching, baiting pallet drops and going around) is much easier on high ping.

    From my own testing, the “golden ping” on Killer is as close to 100 ms as possible without actually being at 100. At 100 ms you start getting noticeable delay on charging certain abilities, etc.
    Everything below 100 ms has basically no downside whatsoever, except for the special case of Blight’s bump registration being very ping-dependent, but that’s about it, I think.

  • kaneyboy
    kaneyboy Member Posts: 372

    I play pvp games all the time, mostly overwatch. dbd seems the most inaccurate of them all. Anything 80+ I notice a difference on a killer. Like getting hit from over a pallet when iv stood up on the other side.

  • Mr_K
    Mr_K Member Posts: 10,433

    I don't believe that to be the case 100% of the time. Sure the chaser will have the advantage over the chased but that is because the one being chased is reacting to movements of the chaser. In non-async PvP both sides are reactingto each other more often.

    Where this isn't 100% of cases is with killers like Huntress where the blood splatter hit is negated by a laggy survivor.

    Also, believe it or not, pallet hit rollback do still occur. It happened to me during this 2v8. Survivor screams as though they were hit but perfectly fine on the other side of the pallet.

  • crashout5150
    crashout5150 Member Posts: 3

    We need more server locations that's why. I only get 80+ ping bc im central and its hard to play on both sides.

  • Dec4y
    Dec4y Member Posts: 42

    The denied Huntress hits are a bug in general. Had this happen even in a 1v1 custom with me on huntress(12ms) and the survivor on like 30ms. Pallet hit rollback is just their validation which on high ping killer just looks wrong because the killer gets the information about the validation too late. I get the 'rollback scream' almost never from pallets but from survivors using dead hard or when trying to grab survivors through pallets as wesker it makes the sound of the infection but it still gets denied. Not a big fan of the validation in general as I get way more hits through pallets on higher ping for some reason (probably because survivors can't react to my swing on 80+ms). Imo it would be best/most fair if the server would always side with the player with best ping (most accurate gamestate) as at least on killer that player has already so many disadvantages. Survivors message me on a regular basis laughing at my ping as killer because there are barely any killers with low ping on the server I play on.

  • UnicornMedal
    UnicornMedal Member Posts: 1,805

    When they implemented it, it made sense. But now the game is so skewed in Killer's favor while the servers continue to get more and more unstable, meaning it's easy to get hits off without much effort. I believe that supports the goal BHVR has for DBD, but it's way out of touch as usual.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,189

    People acting like killer is not affected by survivors with high ping…

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 3,037

    Most online games use a "favor the shooter" approach, which generally feels better to the players. Essentially: if it looks like you hit on your end it will register as a hit.

    Unfortunately, DbD really only has one team that attacks. The only thing survivors have that's even similar is pallet stunning, and they specifically changed things so that "pallet vacuuming" stopped… so that it didn't feel like crap for the killer.

    You also have the fact that if one survivor is playing on Wi-Fi from Mars that you still have 3 other targets that aren't teleporting around. If the killer lags, you have to deal with getting hit around corners, over pallets, through walls, etc until the next match.

  • kaneyboy
    kaneyboy Member Posts: 372

    this. And unfortunately on EU the next match will most likely be the same. It makes me not want to play.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,615

    It’s very frustrating. Sadly this goes both ways. When a survivors ping is really bad I will go for a swing, then “Poof!” They’re gone! Magic trick! It’s lovely…sometimes it’s just bad internet from the user which isn’t bhvrs fault and sometimes it’s the ever putting someone on a server they don’t belong which is their fault. Sometimes their ping is bad because they are playing with a friend from a different country.

  • aninjanamedAda
    aninjanamedAda Member Posts: 8

    All of you should be like me and just drop the game until they decide to completely address this issue. The only way BHVR will address this, is when they lose players. The fact that I play R6 siege and don't get any Russians on EU servers on that game says a lot compared to here on DBD, WHERE IT IS ALMOST EVERY SINGLE MATCH. Just uninstall the game and force BHVR's hand. I wish we can tag community managers on these threads because it is lunacy that they are just not responding to this. That new pallet perk is just a bandaid fix that does not target the main issues of the game.

    BHVR just does not care about the competitiveness of this game. They have not improved the tutorials, they have not added any training mode that allows you to test things on your own, except for a custom match as your own as killer. They have not added more servers to minimise high ping players. The fact that as I survivor, the danger level against a killer in chase increases with the bigger ping difference is just a lack of competence from BHVR in addressing these issues.