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Thanatophobia buff

Thanatophobia is a perk too weak against good teams: they act as a swarm, heal each other, bodyblock, blind and gen rush without anything able to stop their reckless progression. Moreover, it's against the logic that Thanatophobia triggers with injured, dying or hooked survivors, but doesn't consider killed or sacrificed people, the very essence of the fear of death. Until we'll have a better totem placement, that means a Ruin able to stand more than 30-60 seconds, Thanatophobia is one of the perks the killer can use to slow down gen rushes of well organized teams. It should be buffed and could become a good alternative to more "toxic" killer perks.

THANATOPHOBIA
Their courage fades in the face of their undeniable mortality.

All Survivors receive penalties to Repair, Healing and Sabotage speeds for each Injured, Dying, hooked, killed or sacrificed Survivor.

    1 Injured, Dying, hooked, killed or sacrificed Survivor: 4/5/6 % reduced action speed.
    2 Injured, Dying, hooked, killed or sacrificed Survivors: 7/8/9 % reduced action speed.
    3 Injured, Dying, hooked, killed or sacrificed Survivors: 10/11/12 % reduced action speed.
    4 Injured, Dying, hooked, killed or sacrificed Survivors: 13/14/15 % reduced action speed.

The Entity grants the last Survivor a merciful immunity from these penalties, to preserve their hope to face a good destiny.

Comments

  • JanTheMan
    JanTheMan Member Posts: 495
    A nice little after effect for 15 seconds like leader would be nice too, for when peeps heal.
  • Entità
    Entità Member Posts: 1,583
    @JanTheMan Do you think my proposal isn't enough?
  • TheMadDoctor
    TheMadDoctor Member Posts: 250
    edited February 2019
    Entità said:
    @JanTheMan Do you think my proposal isn't enough?
    I would say it’s a neat idea. But, maybe have the thing where the last survivor not being affected by it instead have the debuff toned down to maybe 6/8/10%. I think the idea of a slight timer before the debuff changes isn’t a bad idea. Aside from that, good proposal.
  • Entità
    Entità Member Posts: 1,583
    @TheMadDoctor Thanks for your contribution. :)
  • TheMadDoctor
    TheMadDoctor Member Posts: 250

    @Entità said:
    @TheMadDoctor Thanks for your contribution. :)

    No problem, I'm kinda surprised there hasn't been a buff to thantophobia, your proposal is mostly what the perk should of been when the Nurse launched. It would really make ruin less core to higher rank play if there's another option.

  • Entità
    Entità Member Posts: 1,583

    @Entità said:
    @TheMadDoctor Thanks for your contribution. :)

    No problem, I'm kinda surprised there hasn't been a buff to thantophobia, your proposal is mostly what the perk should of been when the Nurse launched. It would really make ruin less core to higher rank play if there's another option.

    Yeah, Ruin cannot be a must perk: we need alternative means to slow down the trials...
  • Kagrenac
    Kagrenac Member Posts: 773

    No. It cannot count for sacrificed/killed survivors. It would be ridiculous and make end-game impossible. Especially on killer like the Nurse, Huntress and Hillbilly.

  • TheMadDoctor
    TheMadDoctor Member Posts: 250
    edited February 2019
    Kagrenac said:

    No. It cannot count for sacrificed/killed survivors. It would be ridiculous and make end-game impossible. Especially on killer like the Nurse, Huntress and Hillbilly.

    No, dude the numbers or so small that it literally didn’t do much to me and my friends when everyone was injured. I’d rather deal with something like a buffed thantophobia than hex ruin. The buff can’t be rejected due to three killers getting the game slown down just a little bit like with hex ruin.