Breakable windows?
So an idea I've had for awhile, and definitely wasn't stolen form a game that had a similar concept I swear, is windows that you can break the base of to make a doorway. There are several ideas I've had for implimentation of this, that could be mixed and matched. One: some windows have a chance to be a breakable window that the killer can just rock up to and break (perhaps a little slower than a pallet or wall?) Two: higher chance of windows being breakable but they have to be vaulted once or twice to "prime" it so it can be broken (after vaulting it so many times it visually deteriorates signifying that it can be broken) Three: Most/all windows are 'breakable', they spawn with a random hp from a range (like 5-7 idk, just throwing a number out there) as it loses durability it will visually deteriorate, on the vault that makes ot drop to 0 it will semi collapse/the entity will hold it for a few seconds and then fully collapse on its own becoming a doorway. (the semi collapsed state will last a little longer than killer vaulting speed or the killer can vault it at which point it will fully collapse) I like this last idea because pallets are able to be broken, thus ending their usability but aside from the 3 vault blocking windows cant really be played around (this moreso an issue when rng spawns 2-5 windows closely packed together making catching the survivor a matter of waiting for them to block all thewindows in a very long chase. Obviously not a fully finished idea, thoughts?
Comments
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This seems like a good way to balance extremely good loops, Looking at you Garden of Joy main building.
There could also be decayable windows that break when vaulted fast three times or more or less ofc.
Think about the really really good loops, is it fair those can be looped again and again by multiple survivor team members?I think most can agree there should be limits.
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Windows that have shutters that slam shut after the killer vaults them. You can reset them, but it takes 3 seconds. Usable 1 time in chase to get to the next loop, but you can reset them out of chase.
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