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Discussion about survivor experience (majority of players)

vandja
vandja Unconfirmed, Member Posts: 2

Dear Behaviour and Dead by Daylight developers,

So I've been playing DBD for a while now with 700 hours in the game.

Few things have been bothering me about some killers and especially one perk that is really obnoxious to play against, lightborn.

Lets talk about the perk first.
As you already know you can't blind a killer if he has this perk and also survivors aura is revealed to you. I played against survivors with a full team of flashlights and I know how annoying can flashlights be. But flashlights also have a counter: STARE IN THE WALL WHILE PICKING UP or LOOK UP OR DOWN WHILE CARRYING a survivor. A lot of streamers and content creators also say the same thing. You don't have to remove the perk, just rework it, make it a hex or something. Yes, it "wastes" a slot for a valuable perk for a killer but take into consideration that new players who want to learn "flashlight save" mechanic can't do that if the killer has this perk + your game is kind of dying and we (community which enjoys the game and the company) don't want that.

To end the rant on lightborn, I want to say something about some killers that I personally think are overtuned or have some unskilled/unfair game mechanic. Before we begin, I just want to point out that these are my middle-skilled opinions + I've taken into consideration opinions of players that are less and more skilled in the game just to wrap up the most objective opinion as possible.

THE XENOMORPH: Killer with a standard "walking" speed of 115%. But to create an ability that can hit through vaults and over objects in the game is kind of not fair. For example, I want to vault a window/pallet in a chase, the killer is right behind me, I can't because the killer will hit me, I can't fake because killer will m1 me. So decision is to hope that you killer will miss a basic attack or a miracle to happen so I don't get hit. The mechanic to have a fast wind up for an abilty to hit fast "over the counter" is just insane.

THE NEMESIS: Has the same issue as The Xenomorph but at least he gives you the vaccine opportunity to get hit three times instead of two so you can buy more time for your teammates to fix a generator. So there is a some sort of "meet me in the middle" technique for playing against the killer.

THE LICH: The fact that you gave the killer 4 abilities for literally everything is actually absurd. The inital idea that he has mobilty (fly through the map, search for the surviors and fly over vaults), prevent loops around "filler" pallets that ought to give the survivors any upper hand when he is close by (hand ability), recon ability (sphere) and skeletons that can damage you through the wall is actually insane. To think that you made that idea realised is out of this world. It's basically give the killer everything so survivor doesn't even stand a chance. I've had multiple games where I was alone with 3 bots playing because people just don't want to play against that. The Nurse also goes through objectives and has mobility but no one complains about her beacuse he has only one "unfair" ability and that ability actually takes skill to play.

THE DOCTOR: The killer is okay with his ability and has counterplay. The only problematic thing is that killer constantly knows where you are if you reach Tier 3 and you downgrade to Tier 2 because of his procjetions and screams (but that screams prevent you from doing some game objectives and also reveals your location). I think that rework on some of his ability add-ons would be more fair.

THE GHOUL: He is a high mobility killer and players get that. The problem lies in the thing that when the killer uses an ability he is faster than you anytime. Take The Legion as an example. He has the ability to injure you easily but he has to come out of "Frenzy" to down you and that gives the survivor the chance to evade the m1 attack. This killer can just swing to you and close distance way to easily and doesn't have any real "penalty" for closing that distance.

THE CANNIBAL: This one is not that problematic but the point where you can instantly down not one but more survivors should be a little more skilled and not to just use ability, gain haste and down everyone. For example The Hillbilly is fast but its hard to hit and the players know that; they accepted the fact that it requires skill to kill and they don't feel scammed by the game when they get downed because they know how hard his ability is to control.

Comments

  • UnicornMedal
    UnicornMedal Member Posts: 1,925

    I was saying yesterday that Bubba is one of the most problematic elements of the game. He's always been a camper and he's able to chew through all anti-tunneling measures with ease. Doctor is an issue as well, but only because of how insanity and his charges synergize with other perks. He can effectively shut down all interactions if done right.

    The question isn't one of individual Killer balance, however. It's whether this is what they intend the game to be or not—flaccid attempts at giving Survivors a chance while making sure Killer always has the ability to force at least one kill. Nerfing/buffing/reworking any one Killer won't change how busted the next one will be.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,904
    edited February 27

    Minor thing to clarify, you can still blind killers who face a wall. If you blind from their side, it can sometimes still blind them despite you not being in their cone of vision. Additionally, flashbangs cannot be countered by looking at a wall. Additionally additionally, experienced survivors avoid walls when going down so their flashlight savers can get easy blinds.

  • vandja
    vandja Unconfirmed, Member Posts: 2

    Yeah, but as I was saying not a lot of players are actually experienced. And what does even experience mean if you have a killer that can easily shut down your intentions with its kit.

    Plus flashbang saves from a killers side require specific addons and proximity to the killer for a flashlight save.