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Simple Killer Balance Fix: Tiered Perk Value Tweaks for Fair Play

pyllyerkk
pyllyerkk Unconfirmed, Member Posts: 1

As a dedicated Dead by Daylight player with thousands of hours (primarily on killers like Wraith), I've seen the balance divide widen: S-tier killers like Nurse and Blight hit 55-60% kill rates (NightLight data), while mid/low tiers like Wraith, Myers, and Legion struggle at 40-48%.

Perk nerfs to curb top-killer abuse (e.g., Ruin, Surge) hurt everyone else, leaving weaker powers unviable.

My Proposal: 3-Tier Perk Value Tweaks

Assign killers to 3 tiers (S/A/B) based on annual NightLight/community data:

S-Tier (e.g., Nurse, Blight): Standard values.

A-Tier (e.g., Spirit, Vecna): Slightly buffed values.

B-Tier (e.g., Wraith, Myers, Legion): Strongly buffed values.

How It Works (Minimal Work):

Existing perks only—no new ones or basekit changes.

Tier-specific values: e.g., B-Tier Ruin = 100% regression (no skill checks); A-Tier = 80%; S-Tier = standard 60%.

Examples:

Perk

S-Tier Value

A-Tier Value

B-Tier Value

Ruin

60% reg

80% reg

100% reg (no checks)

Surge

8m auto-reg

6m

4m

Bamboozle

16s block

18s

20s values.

Benefits:

Weak killers compete (Wraith hits 50%+ KR).

No global nerfs (S-tier can't use B-values).

Easy: Tweak 10-15 perk values once, assign tiers yearly.

Fair queues/higher killer retention.