https://dbd.game/4rHHkF5
Request: Please shorten killer animations
In patch 6.1.0 BHVR decided to speed up many animations. These included 10% duration reductions of basic attacks, and basic-breaks for pallets and generators. I think it might be time for you to consider another round of animation duration reductions, including not just the above but also picking up survivors, dropping survivors, and hooking survivors.
I believe this would be a fair buff in response to survivors getting longer unhook protection and the addition of the anticamp meter to the HUD (which survivors can use to roughly gauge the location of the killer).
What do you all think?
Comments
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Why? There are perks that do that and no one uses them
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I'm all in for a reduction on animations for pickup, dropping and hooking survivors. It would be a good incentive against slugging.
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For dropping sure I guess, but the rest just seems unnecessary.
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I'm only okay with decreasing pick up times if flashlight blind times are also shortened to compensate so that flashlight saves don't become more difficult. Flashlights don't need to be nerfed, they're almost the weakest item (only better than fog vials) with champion of light carrying the entire item on its back in terms of viability.
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Why should they add that when you have perks like Fire Up, Save The Best for Last, and Forever Entwined, seems completely unnecessary to me.
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I don't think the recent anti-camp/anti-tunnel changes really warrant any compensation on the killer side tbh. Adding the anti-camp bar to the HUD was really only a solo queue improvement, SWFs already had that information before the update. As for the 5 seconds extra on unhook protections, while it has been very effective for me as a survivor against being tunneled, I don't feel like it's really made a huge difference against killers who aren't playing that way, my own killer games included since I don't tunnel in most cases, overall it feels the same in the vast majority of cases/it hasn't been particularly intrusive on normal killer play.
Even then, I also don't feel like the speed of killer actions needs a buff anyway, I've always felt like they were in a good spot since 6.1.0 and nothing feels too slow imo
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Because people don't have room to use niche perks when they only have 4 perk slots. The goal is to give killers some slight base kit improvements that in general help the killers who need it most in exchange for the base kit features that survivors have been granted as part of the anti-camp and anti-tunnel systems.
You're right. Flashlights would need some consideration if pick up times were increased. Currently, flashlights take 1 second to blind, and the killer's pickup animation is 3 seconds (2.75s with a 0.25s flashlight save window before the end).
They could make the pickup animation 10% shorter to 2.7s, and also expand the flashlight save window to 0.3s; meanwhile, they could also decrease the amount of time it takes to blind from 1s to 0.9s, and increase the range of flashlights from 10m to 11m.
If you want to get experimental, I'd even consider a tiny 3% haste base kit Background Player on all flashlights.
Because you can only have 4 perk slots. Most of those aren't worth running on most killers. Besides, why couldn't you run the perks with faster base animations anyway?
Closing the gap between SWF and solo means, on average, more difficult games for killers. I think that justifies a buff for killers.
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Yeah, I get that you have four perk slots, but that’s the point. The base animations aren’t a ‘perk choice” they’re literally the killer’s foundation. Fire Up, SBFL, and Forever Entwined all require you to give up slots to gain efficiency, whereas just buffing base animation speeds would ruin perk balance and make perks that exist to enhance these actions pointless. Basically, if base speeds got a universal buff, you’d be nerfing the point of perks that are already there to create trade offs and killer diversity. It’s not about ‘could you run them together,’ it’s about keeping the choice meaningful.
We don’t need unnecessary changes or buffs.
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But the choice isn't meaningful now. Perks that change animation speeds only change them by hundredths of seconds, except for STBFL which was gutted for any killer with a special attack (even some with non-damaging special attacks).
I could be wrong, but I don't think they've made any really impactful base kit buffs to killers across the board since 6.1.0. Since then, survivors got a bunch of base kit tools which have reduced camping, tunneling, and increased survivors' overall efficiency by decreasing the information gap between SWF and solo players, which are all great things.
I guess I'd just like more people to realize that most killers that rely heavily on basic-breaks and basic attacks are having a rough time and could use the help. Plus, if animations related to hooking are made shorter, you make hooking a more attractive option (as opposed to slugging).
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I disagree that the choice “isn’t meaningful,” I think it feels less meaningful because the game around it changed, not because basekit needs buffs. Animation perks being small gains is intentional. They’re efficiency perks, not power spikes. If they were large, they’d be mandatory, which is exactly what we’ve tried to move away from.
The 6.1.0 comparison also cuts both ways. Survivors got basekit tools to reduce unhealthy strategies (hard camping, tunneling), not raw chase power. Killers also got basekit improvements there faster pallet breaks, reduced hit cooldowns, and overall pacing changes. Those weren’t small, they fundamentally sped killers up. The idea that killers have received nothing since then isn’t really accurate.
As for STBFL, yeah, it was nerfed for special attack killers because it was warping balance. It was never meant to be universally optimal. Not every perk needs to work equally well on every killer, otherwise killer identity just collapses.
Hooking vs slugging is a fair concern, but shortening base hook animations doesn’t solve that. Slugging happens because of pressure, positioning, and survivor recovery tools, not because hooking takes a second too long. If anything, making basekit faster just raises the floor and lowers the ceiling, which again makes perks that specialize in these actions pointless to run.
I’m not saying M1 killers don’t struggle, some absolutely do, but that’s a killer specific tuning issue, not a universal basekit speed problem. Buffing foundations to compensate just flattens diversity and makes perk trade offs even less meaningful, not more.
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i agree with you 100%.
Increasing the speed of picking up, dropping, and hooking survivors by 10%-15% would actually be a good buff to killers. This will make doing the killer's main objective feel less like a chore. If they increase the walking speed while carrying even a little bit that would be a welcome change too (as long as the killer is not faster than a running survivor).
They could adjust Forever Entwined a bit if they want if this is implemented, like reducing the max tokens or percentage per token. Although, I think Fire Up would still be okay after the change since it would be a natural buff, which I think is welcome. (6% still doesn't feel like a great payoff from losing a gen).
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Pick ups, break and so on can be easily instant actions and still be fairly balanced.
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