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new update genuinely beggars belief

this season we get:

a new survivor

a new survivor perk thats a straight upgrade to the highest pickrate perk in the game (why?)

one of the most survivor favoured maps ever released (very stiff competition in this category but i think trickster's delusion might be top 3)

a new keyword system for perks that appears to serve the sole purpose of nerfing pretty much any niche or off-meta killer perk interaction that had any risk of being good

main killer feature of the patch is apparently dramatic nerfs to a b/c tier killer for reasons that are unclear to me

im not sure what my incentive is to pump money into the game as a killer player

Comments

  • terumisan
    terumisan Member Posts: 2,364
    edited March 18

    shift w the map they should cut it in half tbh also you didn't mention fast track

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,227
    edited March 19

    It really doesn't need the RPD treatment, it doesnt have 2 floors and as you learn the map it's not so bad for traversing.

    If you make this map smaller it's going to be awful, haddonfield 2.0

    RDT_20260225_1521057538196031812519965.jpg

    If you learn how to navigate it won't take long at all to get from point A to point B. That's why it's so easy to 3 gen, it's not as big as you think it is.

  • CautionaryMary
    CautionaryMary Member Posts: 912

    Okay, okay, okay.

    How is the new map survivor sided? I hate playing on the map, I'm not saying it's impossible but the map is straight up full of unsafe pallets and 50/50s. I would rather play on Midwich, yes - Midwich because at least there are tiles I can play around on the map even if it's one of my least favorite indoor maps (that and Hawkins to an extent).

    I'm not going to dive into this whole Trickster b/c category, I'm not going to repeat what I said in the Trickster thread.

    Even though I understand the sentiment killers have when coming across WOO, even though I played around with survivors with WOO - as I've said on the forums months ago or whenever I shared my Doctor game on Greenville Square (not the actual game, honestly I should have recorded it because this is getting a little hyperbolic when it comes to WOO). If you notice a survivor is hopping from pallet to pallet, you can tell they are either using WOO or someone who knows tile geometry. You can opt to completely ignore them (just like I did with Leon) and focus on other survivors in the trial. I do not know why killer mains or flex players feel as if they need to stay committed to someone who is deliberately showing you that they will loop you (again WOO doesn't teach proper looping fundamentals, but I digress).

    If I have to sit here and plan my route as survivor when I play this game, you can sit there and plan your route to determine which survivor is best to chase. On the occasion that you get WOO on all survivors then sure, but at that point that's when you recognize a pallet = resource. Kick the pallet, run Dissolution/Bamboozle/Blood Favor (if them using windows and pallets bother you) /Mindbreaker/Languid Touch (if exhaustion bothers you) - work around it, adapt - just like I do when I load into a game and deduce what the killer has.

    The perk you are talking about is a micro level perk that sure, survivors will use because a lot of survivor gameplay is micro (movement, flashlight plays, camera movement, determining medium v. fast vault, stopping a gen from regressing, etc) - I'm not saying I don't use micro movement - obviously I do, but I am much more interested in the macro gameplay (healing times, resetting, gen breaks, taking chase, taking hits, tile memorization, etc). I don't think the perk, along with WOO is that good. People can like them because of the information it gives, I'd rather have Alert or Any Means Necessary as it fits my macro brain. - I will not use the perk because to be honest, I find it boring - sure, you can drop a pallet and move faster but I already know how to move and loop around a pallet, I don't need a perk to make me move a little faster. I'll take my Flow State and go do gens, heal people faster, and be content with the tempo and game that plays out - I don't need it.

  • vol4r
    vol4r Member Posts: 1,020

    almost every map is a lose-lose for survivior.

    There is maybe 2 god pallets