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List of infinite loops to fix

A loop is a resource given to survivors to prolong the chase and eventually break the line of sight. An infinite loop is a map design issue, a mistake hurting the game balance, which must be highlighted and fixed as soon as possible.

Let's use this thread to list and comment infinite loops experienced in the game, to help the Developers to fix them. :)

Comments

  • fluffybunny
    fluffybunny Member Posts: 2,161

    I believe infinite loops were actually fixed in previous updates and what you're talking about is merely really good loops.

  • Entità
    Entità Member Posts: 1,583
    edited February 2019

    I believe infinite loops were actually fixed in previous updates and what you're talking about is merely really good loops.

    Which is the maximum loop duration that distinguishes a good loop from an infinite one, according to you? The Clown is excluded, of course.
  • yeet
    yeet Member Posts: 1,832
    edited February 2019

    @fluffybunny said:
    I believe infinite loops were actually fixed in previous updates and what you're talking about is merely really good loops.

    haddonfield has a literal infinite that cannot be broken unless the survivor makes a serious mistake

  • Oooooof
    Oooooof Member Posts: 109

    leave the survivor lol

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    If you post "infinites" here, this thread will become a tutorial for survivors.

  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    @fluffybunny said:
    I believe infinite loops were actually fixed in previous updates and what you're talking about is merely really good loops.

    Infinites are fixed in that way that windows close after vaulting through them 3 times. That doesn't mean that there doesn't exist places where the surv can loop for 5 minutes and the killer can't do anything. And 3 survivors don't even need 5 minutes to fix 5 gens.

    I think it's also okay to speak of "infinites" when you mean a spot where a braindead zombie can just run in a circle for more than a minute without having to worry.

  • Entità
    Entità Member Posts: 1,583

    @fluffybunny said:
    I believe infinite loops were actually fixed in previous updates and what you're talking about is merely really good loops.

    Infinites are fixed in that way that windows close after vaulting through them 3 times. That doesn't mean that there doesn't exist places where the surv can loop for 5 minutes and the killer can't do anything. And 3 survivors don't even need 5 minutes to fix 5 gens.

    I think it's also okay to speak of "infinites" when you mean a spot where a braindead zombie can just run in a circle for more than a minute without having to worry.

    For example, can the action of running in a circle around the Coal Tower, to get two fast vaults and benefit the wall of broken cars, be considered as an infinite loop?
  • Blueberry
    Blueberry Member Posts: 13,590

    Father Campbells Chapel main building is a nightmare. I don't know if I'd call it an infinite but definitely way too strong. I'd have to mess up extremely not to loop a killer for at least a couple gens there.

  • Ihatelife
    Ihatelife Member Posts: 5,069

    Haddonfield, strode's house? I've looped the killer for the whole 10 minutes until he dc.

  • Mr_Myers
    Mr_Myers Member Posts: 422

    @Ihatelife said:
    Haddonfield, strode's house? I've looped the killer for the whole 10 minutes until he dc.

    Balanced landing too = RIP killer

  • Ihatelife
    Ihatelife Member Posts: 5,069

    @Mr_Myers said:

    @Ihatelife said:
    Haddonfield, strode's house? I've looped the killer for the whole 10 minutes until he dc.

    Balanced landing too = RIP killer

    Exactly.