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new perk ideas

TUNNEL VISION -

when you bite down on your prey, you don't give up

disables the endurance effect when survivors are unhooked

grants aura on unhooked survivors for 8/9/10 seconds

RELENTLESS DEVOTION-

you will ensure the entity recieves your sacrifice, no matter what it takes

disables the ability of survivors in your terror radius to unhook themselves

survivors within 6/8/10 meters of a hooked survivor have the exposed status effect

SADIST-

when your prey is hurt, you make it suffer

disables the ability of survivors in the dying state to recover themselves

slows the interaction speed of healing dying survivors by 80/90/100%

Comments

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,535

    Both the first and second suggestion would literal bring back the biggest complaint the game has. It would ruin the player experience. No survivor likes being hooked and then being unhooked just to be hooked again without any gameplay. For that reason those perks will never make it into the game

  • cozmofxx
    cozmofxx Member Posts: 5

    TUNNEL VISION -

    when you bite down on your prey, you don't give up

    disables the endurance effect when survivors are unhooked

    grants aura on unhooked survivors for 8/9/10 seconds

    this is the most braindead idea ive ever heard, even as a killer main i wouldn't use it because of how boring this is

  • JPLongstreet
    JPLongstreet Member Posts: 7,132
    edited March 20

    I feel it is unlikely any of these suggested perks would be considered for implementation.

    Over the past three-ish years various changes to perks and game mechanics have been made specifically to change how survs on an hook and being unhooked interact with the killer nearby. These suggestions would undo all of that, and bring back methods the devs chose to minimize if not outright remove.

    The part about slugs is too much imo, but maybe a time limit on it or something could possibly be made to work. Not convinced though.