Pig is still underwhelming (suggestions).

ChesterTheMolester
ChesterTheMolester Member Posts: 2,771
While she isn't bad, i think she needs quite a few changes to her basekit to be viable in the high ranks. Plus the last mid chapter hit her surprisingly hard. 

1. Her terror radius and ambush.
With 2.5.0 came an adjustment that was meant to make her a TR more in line to other Killers so her TR isn't so odd. That was a nerf as now its nearly impossible to stealth without using Monitor and Abuse or sneaking all the time to avoid detection as survivors know that if her TR appears only briefly that she is likely trying to an ambush. She was already reliant on Whispers to make sure she doesn't waste to much time which cancels out her time gain with the RBTs and makes her more reliant on stalling perks. 
She is now forced to take Whispers along with M&A and a stalling perk on almost every build, giving us only one free perk slot.

- TR should be 24m by default to fix these issues

- View point is now raised to make it easier to see while crouched.

- Her crouching speed should be changed to 1 sec by default and 0.8 with combat straps.

- Increase the dash duration or movement speed, just a little bit.

2. The reverse bear traps. 

There is a number of problems that make them unreliable, the first problem is the (non-)RNG, each trap has a dedicated box, SWF groups and solos using aura perks like Aftercare, Bond or Empathy can easily deduce which box the next trap can or can't free them, this is on top of two other issues that prevents her from gaining a meaningful amount of time. The traps are to harmless for survivors to care about them and once activated the other survivors are still free to keep out blasting gens with no penalty. 

The changes i propose are:
- RBTs now activate once the survivor is back on his feet, being unhooked or picked up OR Rule set NR.2 is basekit

- RBTS are now semi-RNG, chances to take of a trap are 0%, 33%, 50% and 100%.

- Everytime the pig hits a survivor with an RBT, they gain a bit of time on their timer.


Post edited by ChesterTheMolester on

Comments

  • Blueberry
    Blueberry Member Posts: 13,590

    I agree with your premise. However I think you're going about fixing it with the wrong changes.

    Her traps are generally fine. She needs her crouch and ambush improved primarily. Crouch view point raised and the roar removed from the ambush to make it viable. Currently the best move is to simply uncrouch and not even use the ambush. She's quite close to being rank 1 viable, only needs some small tweaks. There are some other changes I'd like for her but those 2 are the primary ones she needs imo.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Blueberry said:

    I agree with your premise. However I think you're going about fixing it with the wrong changes.

    Her traps are generally fine. She needs her crouch and ambush improved primarily. Crouch view point raised and the roar removed from the ambush to make it viable. Currently the best move is to simply uncrouch and not even use the ambush. She's quite close to being rank 1 viable, only needs some small tweaks. There are some other changes I'd like for her but those 2 are the primary ones she needs imo.

    Her ambush isn't nearly as bad as it used to be since most survivors replaced sprint burst with a different exhaustion (her dash counters dead hard and she can start crouch mid air to zone out BL users). I do agree that her dash might need some minor buff but i think her TR and the fact that traps are countered to a point by SWF and aura are bigger issues. If both these changes don't make her viable then we can still talk about a dash buff that counters looping further.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    ShyN3ko said:
    Sorry but i have to disagree for a lot except for some of the addons i like. 

    1. She does not need a rework, she is not bad, she just needs sone tweaking to be terrifying R1 material, a few buffs and changes are enough.

    2. Vaulting pallets is not a good idea.

    3. Having to rely to much on other survivors is not a good idea either, especially because what can be abused WILL be abused (a lot). 
    Survivors should help each other, but more in the sense of "Help you to help myself" sense.
  • TheMadDoctor
    TheMadDoctor Member Posts: 250
    edited February 2019

    I remember Truetalent (no numbers, can't remember which letters were numbers,) suggesting a possible buff to her dash would be to save the roar from it till the dash is about to go off instead of it being at the beginning as it's supposed to be a sneak attack. A roar happening a couple seconds before it kinda gives it away a little too easily. Although changing her crouch speed to 100 percent would be very useful as her crouch speed is way too slow, being at at least a match to survivor's running speed would make a little more sense.

  • KingB
    KingB Member Posts: 747
    I personally never understood why RBT's dont start ticking immediately. 
  • Blueberry
    Blueberry Member Posts: 13,590
    edited February 2019

    @ChesterTheMolester said:
    Blueberry said:

    I agree with your premise. However I think you're going about fixing it with the wrong changes.

    Her traps are generally fine. She needs her crouch and ambush improved primarily. Crouch view point raised and the roar removed from the ambush to make it viable. Currently the best move is to simply uncrouch and not even use the ambush. She's quite close to being rank 1 viable, only needs some small tweaks. There are some other changes I'd like for her but those 2 are the primary ones she needs imo.

    Her ambush isn't nearly as bad as it used to be since most survivors replaced sprint burst with a different exhaustion (her dash counters dead hard and she can start crouch mid air to zone out BL users). I do agree that her dash might need some minor buff but i think her TR and the fact that traps are countered to a point by SWF and aura are bigger issues. If both these changes don't make her viable then we can still talk about a dash buff that counters looping further.

    Even without Sprintburst only an idiot is getting hit by that ambush. They'd have to be REALLY oblivious and not paying attention. How are her traps countered by SWF?
    "SWF groups and solos using aura perks like Aftercare, Bond or Empathy can easily deduce which box the next trap can or can't free them" Elaborate on this as I complete disagree. Seeing your allies has no effect on finding out which box is the one you need.

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Blueberry said:

    @ChesterTheMolester said:
    Blueberry said:

    I agree with your premise. However I think you're going about fixing it with the wrong changes.

    Her traps are generally fine. She needs her crouch and ambush improved primarily. Crouch view point raised and the roar removed from the ambush to make it viable. Currently the best move is to simply uncrouch and not even use the ambush. She's quite close to being rank 1 viable, only needs some small tweaks. There are some other changes I'd like for her but those 2 are the primary ones she needs imo.

    Her ambush isn't nearly as bad as it used to be since most survivors replaced sprint burst with a different exhaustion (her dash counters dead hard and she can start crouch mid air to zone out BL users). I do agree that her dash might need some minor buff but i think her TR and the fact that traps are countered to a point by SWF and aura are bigger issues. If both these changes don't make her viable then we can still talk about a dash buff that counters looping further.

    Even without Sprintburst only an idiot is getting hit by that ambush. They'd have to be REALLY oblivious and not paying attention. How are her traps countered by SWF?
    "SWF groups and solos using aura perks like Aftercare, Bond or Empathy can easily deduce which box the next trap can or can't free them" Elaborate on this as I complete disagree. Seeing your allies has no effect on finding out which box is the one you need.

    Then the better solution to the dash might be to delay the sounds till the dash actually starts. 

    And to the other point, each box has its own key, once you know which boxes already provided the key then you can simply ignore them.
  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771

    Since the Pig is the hot topic of the day i will bump it cause im to lazy to make a new thread.

  • PolarBear
    PolarBear Member Posts: 1,899

    For Pig's crouch I would only change the camera angle higher to help her see a bit better and also to give the player a better feel for how tall they really are so they can use objects for cover more efficiently.

    RBTs should be reusable. The Pig could pick them up from the jigsaw boxes where survivors took them off. This would help Pig slow down the game a bit better since getting the traps off doesn't usually take long either way.