http://dbd.game/killswitch
New Features and Bug Fixes
Heya I wanted to know when the Devs are going to put better collision hitboxes for the tiles and trash piles on all maps because they could easily be adjusted with one button press in unreal engine to recalculate the hitboxes of the tiles on older maps like autohaven.
Also on top of that where is the promised leaderboard of players? Instead of using the community made one.
Ranked and Casual queues would be a refreshing approach on people who still want to play competitively and they still have more than enough players it wouldnt do much of a difference queue wise.
I feel like Trickster is more lethal but slower a good representation of what a good changed trickster can do was the match again sweh, ollybot and ayrun on the hens333 youtube channel
Fixing huntress hatchet hitboxes so it more aligned with the character models.
It always looks weird to hit shots that shouldnt land this has been like this since 2016 we need to desperately change this so it genuinely looks like that you are visually hitting the survivor. How I would approach this is by making the hitbox 2 layered in a way you have the normal movement of the playermodel which wont change but now you also have a hitbox for the character that is as tall as the actual character. In comp this would definitely mean people would play shorter characters more but there could also be balancing around this issues too like making the shorter characters louder in sound overall in footsteps and such and the taller the character the quieter they are there is multiple things you could tackle here which would be useful.
The perks Finesse and the 50% faster pallet drop perk seem rather like new meta perks for survivors which will cause a lot of killers to be upset about them if they havent already... maybe making changes of the percentages and reworking finesse would be an option.
Another thing which would be nice would be introducing new legacy for original characters like a blue shiny legacy type of thing for ace, feng min and the other newer originals so it would be a distinct difference from the OG legacy and would still reward players for grinding the characters instead of just a portrait and the bloody clothing.
Hillbilly can easily be "crouch" teched and cant reach survivors hiding under a staircase when he is chainsawing into them and this is rather more useful than you might think.
The auto lock on for killers should always prioritize survivors over vaults, pallets or breakable tiles or if its supposed to be a cool feature to do so then make it more visually clear (I do like the concept of a player having more knowledge of the killer and applying it to surprise the killer quite frankly)
Vigil is still a problem I think since you can stack it on Sprint Burst or other exhaution perks crazy that Sprint Burst and Lithe are still as strong as in 2020.
Add a shadow behind chucky when he is chasing a survivor (the shadow of the possessed puppet when he picks a survivor up) that could simply make playing against chucky less of a boring gameplay (look when he is inside the grass you dont even see his character model) for draculas wolf I would add like vampire bats flying over the wolf so the survivor has atleast a little bit more information on those two smaller killers and they are less of a nuisance to go against even tho they are not even considered strong just annoying to go against this is not just my opinion btw I asked multiple casual people about it and even people playing in tourneys he is rather annoying to see and you have to be concentrated and focused to see him and not get hit surprisingly. I love the idea of chucky being in the game but he is just way too small.
Comments
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Dracula is definitely A+ tier only chucky is not that strong
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