Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Why don't we have a different keybind for the interaction grab?

as killer you can grab survivors off gens and through some vaults, the keybind for which is tied to your m1 keybind and the only factor decided whether or not you get a grab or an m1 hit is the condition your in when you click m1. this works well enough, mostly, although the fact that you cannot separate the interaction grab from your actual m1 attack keybind does hurt some killers and makes them more annoying to play as.
For spring trap its not entirely uncommon to miss a grab because you see the prompt come up, click m1 to grab the survivor but they've already gone out of range for it. This really sucks as you're obviously trying to grab the survivor as soon as possible and if it WAS possible to bind interaction grab to something else then you could just bind it to something other than m1 so that when you're going for a grab it doesnt risk giving you a short swing and fumbling just because the grab prompt flashed on your screen for half a second. If it were implemented and you clicked interaction grab at the wrong time it should still do nothing, indicating you missed the window to grab the survivor when the conditions were met, but at least it wouldn't punish you by forcing youinto an m1 swing just for trying to grab.
I believe this applies to myers kill prompt as well

heres an example
https://medal.tv/games/dead-by-daylight/clips/mlT3Ct5BWiVNl6VcO?invite=cr-MSxkbE0sMTM1OTY3Nzg5

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