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A Case Against Chaser/Evader
Malicious already counts hits on survivors, the only addition Chaser brings is the punishment for long chases (which is largely out of the killer's control anyways). However, this is still redundant, because inefficient chases means you get fewer hits and fewer hooks, resulting in a poor Malicious score regardless.
Chaser's woes are far more dire than merely being derivative, as it also punishes Trapper's power, instant down powers and instant down perks.
What's even worse is that killers are turning to slug-farming hits, which is not only an incredibly boring playstyle, it's also unthematic.
Evader, the Chaser counterpart, is also the root of a swathe of problems, including virtually all of the problems of the Emblem system. The criteria for both of these emblems is completely and utterly arbitrary, and in absolutely no way is a measurement of performance in the game.