http://dbd.game/killswitch
Blight Nerfs Confirmed
Comments
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We get it—you have no idea how to play against Blight, and you can’t handle having to actually improve when you can’t just hold W. Otherwise, can we see your gameplay as a survivor, so we can see how you perform?
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Sorry bro, but the game shouldn't be balanced around top 3-5 killers. Survivors objectives, perks and overall balance adjustments to the maps can't be made if we leave the strongest killers still in the game. If we balance them out now, then nothing will change. Strongest killers will still be strongest or even more stronger
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I didn’t say the game should be balanced around one killer or another, but rather that weaker ones should be made stronger.
And, on top of that, survivors should step up a bit. If they spent as much time trying to understand their mistakes as they do complaining, they’d be much better.
And for that, as always, they can send us videos of their matches—I’m sure plenty of people could seriously point out exactly where they made mistakes.
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I'm not even sure what he is so upset about. Even momo himself thinks that Blight is OP in his current state and has said that he fully supports the changes. There is a clip of him saying it from just a day ago. Interesting how the high level blights have no issue with the changes but random guy on the forums thinks they are too far.
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They don't have a problem because they mastered their power to the point that making him slower is not even an issue. I mean good blights like momo don't even have to break a pallet in chase. They will just down survivor with their bump logic
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I mean, while I do agree that certain perks like gen regression should be treated as exhaustion perks, that still doesnt take away that Blight isnt having winstreak because of gen slowdowns.
Without the gen slowdown perks, Blight still has winstreaks reaching 20-30 wins in a row, but instead of 3 gens remaining, now it's 0-1 gens remaining and he would only lose against a really good swf while he is making mistakes.
Blight is a problem, same is true for Kaneki and Nurse. Both are mobility killers that can already create pressure with downing survivors quickly, then they also create pressure by slowing down gens with perks that dont require them to go to those gens. The past 2 years, the only reason a Blight came to my gen was to chase me, not to pressure the generator, often not even kicking it, because Pain Res would do that. But destroying Pain Res only makes them change it to Surge or Ruin instead.
Blight is one of 5 killers who does not need to tunnel or slug in chaos shuffle to get a 90% winrate. That fact alone makes him problematic, because you have people who still tunnel and slug in that gamemode as blight, making winrates as close to 100%4 -
Chaos Shuffle just shows that Blight’s basekit is stronger than that of some other killers. However, against even slightly coordinated survivors, Blight can’t afford to play carelessly.
If that were the case, Blight would be going on winstreaks with no perks and no add-ons—which isn’t happening.
We always come back to the same point: a lot of survivors are incredibly bad. And I play both survivor and killer, I see it every day… the number of decisions they make that give the killer an advantage… I once even had fun counting the time survivors wasted giving me free hits, trying to blind me, or just doing random nonsense (when I was playing survivor), instead of repairing…
Converted into gen time, it’s honestly insane…
Before saying a killer is too strong (unless they release one that moves at 10 m/s and shoots 50 m/s homing projectiles, of course…), people should REALLY start looking at the survivor side…
Yes, the stronger the killer, the less room for error survivors have. Thankfully, considering the mistakes survivors make in-game, there’s a lot of room for improvement.
Well… if they actually want to improve.
Quick anecdote: one time I was playing Nurse. I ran into a TTV. I thought, “Oh, this guy must be experienced, this should be interesting.” And then he just started running in straight lines. Long, straight paths. Needless to say, that was free value for me…
After the match, I saw he was live. I watched the game from HIS perspective—same mistakes, if not worse. Then I checked his profile: 5k hours on DbD. I watched other VODs of him against basic M1 killers, and he was actually doing really well—clean, precise movement.
He was just bad against Nurse. That’s it.
A lot of survivors simply can’t handle being bad against killers that require something different than: go to a loop → run it for 20 seconds → drop the pallet → go to another loop → vault a window → drop a pallet → repeat… and they just don’t want to put in the effort.
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If Devs even think about buffing Blight in someone way there will be strongly worded feedback he does not need any sort of compensation buffs
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Because it's not gonna affect Top tier blights it's just gonna effect bad blights and the ones complaining about these changes are outing themselves
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These are very good changes. Now swap with Hag to make her 4.6 instead you know she needs it 🙂
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I’d be more than happy to support a Blight nerf the day survivors get their act together and learn how to play against him instead of constantly whining. Give and take.
In the meantime, no survivor has ever shown what they’re actually capable of against a Blight. It’s funny—when people have proof that would support their point, you’d think they’d be eager to show it… but no. The community is and always will be the same: no desire to improve, just constant complaining without ever showing what they’re really worth. Classic.But hey, we wouldn’t want to frustrate little Tommy, who plays solo queue and wants to loop the strongest killers in the roster as easily as he loops Amanda. Alright, I’ll leave little Tommy to his mediocrity.
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Sadly, the "Get Good" argument falls flat. In Dead By Daylight's matchmaking, the highest MMR essentially pairs you up with anywhere between Gold players all the way up to Challenger players within the same lobby.
You can be the top 0.1% player, but if your teammates aren't, who can be anything between the top 18% to the best (which is actually still quite bad), and you're playing at an even half decent Blight player, you're simply going to lose. Since the rarity distribution of all players being good in your lobby increases exponentially, and all the half decent Blight needs is to tunnel 1 weakest link player out to win the match to pretty much guarantee the win.
With blight being quite accessible unlike nurse, you can see why that's a big problem. Being the best in pubs simply doesn't help. Being good in pubs and always playing with your small equally really good friends is really the only "get good" advice you can give.
Just getting good against the current Blight achieves nothing in solo pubs, the second Blight chooses to switch targets.6 -
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Finally… Nerf S tier and Buff E tier. then nerf A tier and buff D tier = more balanced game..
Im regaining some faith in bhvr with this.
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What a terrible take. You're complaining about solo queue, the worst form of the game, where players are placed into a match they have no hope of winning against Blight. You complain about their performance while one of the most overpowered killers in the game can camp, tunnel, and slug while running quad slowdown and double speed add-ons. The easiest way to win a game, yet have the gall to tell them to improve?
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I’m not complaining about players, I’m just making an observation.
I observe that players make terrible decisions, offering opportunity after opportunity to the killer. And of course, the more dangerous the killer is, the more they benefit from those opportunities:
- survivor running around the killer while they’re carrying someone to a hook instead of doing a gen / hiding
- survivor messing around with their flashlight instead of doing a gen
- survivor bringing the killer to another survivor repairing a gen, when they could have led them elsewhere and clearly knew it would be disruptive
- survivor working on a gen right next to the one they just finished
- survivor opening a chest, doing a totem, looking at the sky, admiring the grass instead of repairing
- survivor using the strongest pallets on the map within the first minute
- survivor insisting on repairing the same gen instead of going to another one, giving the killer an easy hook
- survivor giving free hits to the killer
- survivor staying 1 meter from a gen and acting surprised the killer comes back after kicking it
- survivor staying on a gen and getting hit by Pain Resonance
- survivor leaving a gen at 95% to go unhook, dooming it because of DMS
- etc.
But sure, survivors can’t improve at all. And don’t think these mistakes come from beginners—you’d be surprised by the playtime of the survivors I’m talking about.
So the question isn’t “Can they improve?” but rather “Do they want to improve?”
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So the question isn’t “Can they improve?” but rather “Do they want to improve?”
THANK YOU OH MY GOD SOMEONE FINALLY SAID IT. please pop yourself a bottle of champagne. you just became one of my favorite forum posters of all time
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So the question isn’t “Can they improve?” but rather “Do they want to improve?”
If that is a question you genuinely have, I'm sure it wouldn't be difficult for you to apply it to Blight and how they've been overpowered for years.
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It was a rhetorical question.
Most survivors are just too lazy to want to improve, preferring to stay in their complacency and complain every other day about the slightest inconvenience on social media or in the endgame chat.
In fact, those who complain the most are usually the ones who do the least and show the least. It’s no coincidence that everyone is quick to complain about this or that, but when it comes to proving what they’re worth against the issue in question… suddenly no one responds.
But it’s hardly surprising—there have always been plenty of extremely lazy people who need to be led by the hand.
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On one side they buffing weaker killers like ghostface pn other they want to implement that survivors can check with tab key right after they get into match who is the killer which nerfs ghostfaces start.
Same with fast track its know thing that many people want the game to be around more hooking than rushing for kill as fast ss possible but they change fast track to get gens faster when killer goes for more hooks and doesnt tunnel.
Sometimes I dont get dev team and what they want.
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Let’s hope they realize that knowing who the killer is within the first few seconds is the worst idea imaginable, and that it should never have even crossed their minds. It almost feels like they’ve never played their own game, or that this announcement was some kind of April Fools’ joke—I don’t know …
Aside from that, I’m looking forward to seeing what they’ll do to improve the strength of the weaker killers.
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why has it taken so long.. it’s been so obvious for ages… makes it seem like they are out of touch with there own game.
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Probably because once these changes go through, Blight will no longer be S-tier, or the strongest killer in the game. Who will be though? Ghoul?
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Nurse obviously, but she's just not played enough for ppl to complain.
Ghoul is not the top killer in the game, yes he gets that first hit pretty easily (Less so now with the autoaim gone thankfully) but after that the survivor needs to ######### up or he has to outplay them with m1 or a cutoff. People won't want to admit this but against good survivors he takes a lot of skill to dominate with (way more than nurse), and there's always counterplay on the survivor side, so I think he's in a pretty good spot.
The one thing I do believe should be addressed is running enduring/brutal strength and just braindead breaking a pallet and catching up to the survivor before they can get to anything.
Maybe a range nerf on his bite, would appease people, I rarely have to hit it at max range anyways.
Btw Blight will probably still be S tier, at least high A, good blights never do m1 chases anyways, it just upped the skill floor to get good results.
Post edited by Snitz at-3 -
nurse will be the strongest killer in the game by a huge margin.
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