http://dbd.game/killswitch
Comms?
Are we ever going to get in game comms? DBD discord has a section dedicated to SWFs and the only reason I think it isn't in game is because of how much of an unfair advantage comms/SWFs actually give, like if you got a full team with SFWs then your pain res and DMS combo is essentially useless because they're communicating the exact moment of hooking. Another situation is where a killer decides to walk towards one of your team mates, in a regular match there is no way of knowing that killer is coming after you unless you have aura reading capabilities whereas SWFs can communicate to hide giving survivors quite the advantage.
The reason I'm asking is because I think Comms should just be added to the base game if you're going to allow it on the official DBD discord, I would much rather be able to hear survivors talking in game and for them to hear me when I'm killer for those epic funny moments I remember getting on the Friday the 13th game, it added a layer that just made the game so much more enjoyable and I'd love to see that adopted in DBD to enhance the experience both as killer and survivor.
Of course you can circumvent this by using an in game mute button or party chat on console but just imagine the scenario of 2v8, two killers talking smack to 8 survivors and vice versa, running myers, chucky or ghost face with undetectable sneaking up being like SURPRISE and scaring survivors or getting the crap scared out of you, it would actually make these specific killer experiences so much more enjoyable without actually having to rework said characters and could actually add another level to mind gaming survivors at loops and pallets.
It's a shame it's not already in the actual game because survivors already get the unfair advantage on discord so why not just put it in the actual game and create moments for survivors, killers and content creators that would've otherwise never existed.
Answers
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Public comms wouldn't be good for dbd. Definitely not proximity chat between killers and survivors, that would be salt city, and I don't fancy trying to mute a toxic or hot mic killer midchase. I don't need to hear slurs mid match just because I'm running a good chase.
There's more of an argument for survivor comms but that would still probably do more harm than good. I find surv team mates get salty just as much, if not more, than my opponents.
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There is no plan to add voice communications into the game.
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I need to ask the devs. Will killers ever be givin any compensation for the advantage comms gives survivors?
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Since we know from stats that Killers also do fine against SWF, why should they?
I mean, obviously Comms is the nice excuse for people who lose a game. But the reality is way different. But keep telling yourself you lose games because of SWF on Comms and no other reason. Some very vocal content creators do the same and their viewers believe it, so you can use the same excuse.
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Look at some endgame chats. Do you really think it is a good idea to give people a built-in voice comms in game? 😅
Besides I don't think voice comms will change anything. The problem with solo Q is way more complex than just lack of communication
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So you feel it is ok to have an advantage by calling out perks, locations, builds etc.. but the killer gets nothing? Seems a bit biased.
Killer brings Spirt Fury. Enduring. "hey guys, spirit fury enduring drop early" totally fair right? Sure survivors would eventually figure it out. But the element of surprise is now gone.
Think comp teams would be as efficient if they didnt have comms?
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The fact that people are against this for the possibility of slurs mid game is funny to me, there's a report button for that. Having comms definitely does give an advantage and stating otherwise is outright ludicrous. Sadly no comms coming to the game is a tough pill to swallow, perhaps it's just the community if your opposition to comms is thinking every single killer/survivor is racist or perhaps you have some weird obsession with racists idk.
When I played Friday the 13th I never once experienced racism on comms and I played that game for years so why is this community hellbent on the assumption every other player is a racist? I get toxic players in end game chat and gates but none of them have ever been racist so idk where this comes from.
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So you feel it is ok to have an advantage by calling out perks, locations, builds etc.. but the killer gets nothing? Seems a bit biased.Killers get a target of a 60% KR.
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If comp teams did turn out to be unable to perform against equivalent-skill killers without them, it would show just how hard the game leans towards killer. It took a comp team with specific builds actively seeking out momo to finally break his streak of almost 2k. How many teams on comms do you think he defeated before them?
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That is not the point. The point is survivors having an advantage with comms. The killers have to deal with it. No matter what anyone says or tries to gaslight its the truth. Comms is an advantage.
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Comp is completely different from the DBD 99,99% of players experience.
But in general, the strength of SWF is that you decrease the teammate RNG. If 4 good players play together, they will achieve roughly the same results if they are on Comms or not on Comms. In general, I think people who see the biggest advantage of SWF in Comms dont really understand the game. They think that Comms make bad players to good players for whatever reason.
And yes, the Killer is also fine against SWFs according to the stats. Even if it is the ultimate Scapegoat, it does not warrant any compensation.
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Coms give you higher chance in everything if you are bad you will be still badbut informed atleast, if you arent bad and have some potencial just you need more info and help to play better coms provide that and even average players can be much better team with coms against many killers, not to mention some killers are automatically nerfed by teams using coms killers like ghostface,hag,trapper can work in soloq but against 3-4man teams they suck because what sees one player all others that speak with him through coms do.
Global kill rates vs swf escape stats arent worst but whats the issue is that some killers are super countered by coms thats even first reason why they are usualy lower than they should be like xeno is huge deal but one swf with coms can use turrets to slow him down tremendously.
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Which averages out to 2.4 kills so leaning towards regular draws rather than a win. But matches snowball regularly due to a huge amount of RNG and variables, so it doesnt mean much of anything. It statistically is the number to target for balancing an asym game. The 60% KR doesnt even mean what you're implying here either, because you can have a 60% KR and have a 20% win rate at the same time. KR DOES NOT = WIN RATE. You all really needs to stop using it as an argument because it really isnt one. It being targetted lower would statistically mean killers should lose more than win…. in an asymetrical game…. you can see the problem there. Or maybe you can't or don't want too.
The only real reason the game is still functional as it is now for the most part is because your average survivor is awful at the game and keeps the average KR up for like 80% of the killer roster and killer in general.
Post edited by Shinkiro on1 -
Of course that's the point. The game is filled with ways players can give themselves an advantage. Survivors can run BNPs every match, killers can always play Nurse, you can run BP offerings or things to make it more likely your side wins, etc.
People want to be incredibly selective about making SWFs sound different when they aren't. Killers have a 60% KR, a substantial advantage, if you want to talk about unfair that's the place to start.
The 60% KR doesnt even mean what you're implying here either, because you can have a 60% KR and have a 20% win rate at the same time.You can have a 60% KR and an 80% win rate.
As for the 20% win rate absurd outlier, let's actually explore that math. To get that over a 100 games a killer would have to 4k 20 times, and 2k 80 times - so they would have a 0% loss rate.
I'm not going to pretend that either of these scenarios are even close to true, but to try and disprove my point you brought up a situation where the killer never loses.
You all really needs to stop using it as an argument because it really isnt one. It being targetted lower wouldstatisticallymean killersshouldlose more than winNope, not even close to how the math works out, because this thing called draws exist which you even have in your post.
you can see the problem there. Or maybe you can't or don't want too.As I said above, the situation you brought up above requires a killer loss rate of 0%. So for those of us who don't want to understand things…
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Please elaborate, who are the other actors that neither win or lose in a 2k?
Because it isnt the dead survivors, they lost. Its also not the escaped survivors, cuz yknow they escaped and thus won.
And "team survivor" doesnt exist in dbd. Survivors arent judged and scored as a team.you dont magically get a win if 3 other escape or lose when youre the sole survivor. If theres been some changes, please enlighten me.
"Draws" do not exist in dbd.
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Why would you be "compensated" just because Discord and other communication apps exist? This request would sound completely ridiculous to anyone in any other online gaming community. When did DBD players become this entitled?
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Please elaborate, who are the other actors that neither win or lose in a 2k?If that's the framing you want to take, the killer advantage is even clearer.
If you want to view the game as 4 1v1s then the killer win rate goal is very explicit, its 60%. In that case a 4k is not a 'win', its 4 wins. A 2k is not a draw, its two wins and two losses.
And over many 1v1s the killer is going to win 60% of them.
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Comms are an advantage because they give survivors real-time information the game itself doesn’t provide. In an asymmetrical game, information is power. Killers are designed to control that. Comms remove that advantage, weaken stealth, and allow perfect coordination. Real-time information is power, and when survivors have access to it externally, it directly weakens killer pressure. That’s not entitlement. It’s basic game design. I’m not saying remove comms, but if one side has that advantage, the other side should be compensated for it. Denying that isn’t an argument. It’s avoiding how information actually works in this game.
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Voice comms should never be added into the game. Given the kinds of people that play this game and the horrendous experiences you've had with them, would you honestly want to actually hear their tantrums over voice? Absolutely not and as 98% of the rest of the playerbase wouldn't. It'd just be a feature that most, if not all people would immediately disable anyway.
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You’re framing this like it’s some unique design flaw when it really isn’t. Tons of multiplayer games especially actual competitive ones like Overwatch, Valorant, or League of Legends have players using external comms for coordination. Nobody is asking for “compensation” if the enemy team is on Discord. That’s just normal multiplayer behavior, not some injustice that needs fixing.
Also, you’re ignoring a core difference: killers aren’t on a team. You don’t have to deal with bad teammates, misplays, or lack of coordination. Survivors need coordination to function as a group, while killers are designed to be fully self-reliant. That’s not a disadvantage it’s literally part of the role’s strength.
And realistically, what kind of “compensation” are you even expecting? There’s no practical or reasonable way to implement that. Are devs supposed to detect whether people are in voice chat? That would mean monitoring external apps on someone’s PC, which is a massive privacy issue and completely unrealistic.
Lastly, not everyone in comms is some hyper-optimized squad trying to ruin your match. People play with friends because it’s fun. That’s a normal part of online gaming, not something that needs to be counterbalanced by buffs.
Calling this “basic game design” doesn’t make it true it just sounds like you want the game adjusted to remove a disadvantage you personally feel, which is exactly what entitlement is.
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You’re mixing up common behavior with game balance. Just because external comms are normal in multiplayer doesn’t mean they aren’t an advantage.
In team-based games like Overwatch or Valorant, both sides are designed around full communication. Dead by Daylight is asymmetrical. Killers are balanced around limited information and uncertainty, while survivors are meant to operate with incomplete knowledge unless they use in-game tools.
External comms bypass that design by giving survivors real-time information the game doesn’t provide. Killer location, builds, totems, rotations. Instantly and perfectly. That directly removes the killer’s intended information advantage and weakens stealth, mindgames, and pressure.
Killers being solo isn’t a compensation for that. It's part of the design. The tradeoff is that killers control information flow. Comms undermine that tradeoff.
And “compensation” doesn’t mean tracking Discord or invading privacy. It means acknowledging the advantage in design. Things like stronger baseline info tools for killers, clearer feedback, or mechanics that don’t rely as heavily on survivors lacking communication. Games adjust around real player behavior all the time without policing it directly.
I’m not saying remove comms. I’m saying pretending they aren’t an advantage and that the design shouldn’t account for them ignores how information works in an asymmetrical system. That’s not entitlement, it’s basic game design.
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