Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
http://dbd.game/killswitch
New Survivor Perk Idea: Parting Trap (Locker Mindgame Perk)
shouta02hcm
Unconfirmed, Member Posts: 1
I designed a meta perk specifically to counter locker-reliant Killers such as The Trickster and The Huntress, as well as Killers running Darkness Revealed.
Perk Name: Parting Trap
Category: Disruption / Locker
Effect (Tier I / II / III)
After repairing a total of 50 / 45 / 40 % of generator progress, this perk activates.
While this perk is active, hiding inside a locker for 10 / 9 / 8 seconds automatically installs a trap on that locker.
Trap Behavior
- The trap remains after leaving the locker.
- When the Killer opens the trapped locker (searching, reloading, or interacting with a Survivor), the trap triggers:
- The Killer is stunned for 3 / 3.5 / 4 seconds
- Applies Blindness for 10 seconds
- When triggered:
- All Survivors receive a notification
- The locker’s aura is revealed for 6 seconds
Limitations
- Only one trapped locker per Survivor can exist at a time
- Installing a new trap removes the previous one
- After the trap is triggered, this perk is deactivated
- To reactivate it, generator repair progress must be accumulated again
Design Intent
- Punishes locker-reliant Killers (reload mechanics)
- Creates mindgames around locker usage
- Synergizes with locker-based perks like Deception and Head On
- Enables clutch plays and situational counterplay
- Encourages planning over pure chase usage
Flavor Text
“Once your preparations are complete, leave quietly.
When the greedy pursuer opens that door… a perfect surprise awaits.”
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Comments
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A locker trap would be so funny with deception, it wouldn't work on aware killers but it would be so funny when it works.
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