When survivors actually play the game....

Mrpugalug916
Mrpugalug916 Member Posts: 47

Almost impossible with the second chance nonsense and handholding. Just played 2 games and both times with the killer meta btw, the gens flew by while I get 2 hooks and only chance of winning was to tunnel someone out. But wait DS. Then free endurance out the gate lol. This game is a joke as killer now. Why are you balancing the game for the worst players in the game instead of the actual knowledgeable players who dont give up the second something doesnt go their way. Thats who youre balancing the game around.

Comments

  • Mrpugalug916
    Mrpugalug916 Member Posts: 47

    Yes because the knowledgeable ones are the ones benefitting the most from the majority of this games survivor base being trash. All survivors get the same handholding, knowledgeable or not.

  • NeverSolus
    NeverSolus Member Posts: 130

    Holy crap, OP. You made me agree with Cryptic. I never agree with Cryptic. I mean, gold star, I guess? Achievement unlocked.

    Look my man, I'm a killer main as well, and I too feel the game is a bit swindling of non S-tier killers right now. That being said, this may not be the best way to present your argument. You posted what is effectively an accusation followed by what is effectively an ultimatum in a dress.

    May I suggest that in the future you consider taking some time to formulate your post into a coherent argument that others can engage with? What you've presented is just kind of a baleful tangle of upsetti spaghetti.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 47

    Prove my argument wrong then. Good survivors benefit because of the loud majority of bad survivors in dead by daylight. They benefit because of handholding mechanics implemented based on a survivor created rule book. Is that clear and coherent enough for you?

  • Mrpugalug916
    Mrpugalug916 Member Posts: 47

    Basekit BT that has been weaponized at this point, dead hard, DS, pallet density, nerfing of killers based on low ranks giving up at the slightest inconvenience or perceived "tunnel"/"camp". Anti camp mechanics. I can keep going

  • Mrpugalug916
    Mrpugalug916 Member Posts: 47

    I guess everyone's a survivor main on here lol. Dude what im saying is theyre balancing the game around babies who dont know how to play the game, meanwhile the experienced players who actually know how to play the game abuse every single advantage given to them while no killer can keep up consistently.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 47

    Here we go with the gaslighting from the survivor community once again. Nah man thats survivors. The only role who can consistently mess around, not do the objective and still win is the survivor role. Thats why they nerfed mangled into the ground. Why should survivors have to worry about their macro play, goof off and not heal, do a whole gen and then get to heal for free after only 70 seconds? Lol survivors heal meta is insane right now because of resurgence but they nerf sloppy into the ground.

  • vol4r
    vol4r Member Posts: 1,087

    Sloppy will ALMOST always deny resurgence.
    Especially if you hang around at the hook. That's one thing you can do if resurgence bothers you.

    This doesn't happen only if surviviors unhook each other last second and if they do you should be there so secure the trade.

  • Rulebreaker
    Rulebreaker Member Posts: 2,714

    So I got a question that I really need a answer to. How do survivors get out of the gate without doing gens?... Cause I really don't think survivors can win without doing the objective.

    Sloppy Butcher provides 90 seconds of mangled and hemorage. That's a gens worth of time. Idk off hand what gift of pain (or whatever name) gives but it gives mangled off hook, which is arguably one of the most important and/or popular times to heal no? It even helps against resurgence. Mangled isn't nerfed to the ground. Btw weren't you complaining about second chances earlier? How exactly is resurgence a second chance? How exactly did this go from "hand holding" things to healing?

  • NeverSolus
    NeverSolus Member Posts: 130

    As I said, I'm a killer main. I play 90/10 Killer/Surv, to be generous.

    I get that the balancing is borked but you're looking for structural competitive level balancing in a game that the dev's have openly professed they do not intend to develop in a competitive direction. Yes, it is a competitive game by definition but their direction for balance does not, and will not reflect that. It's not their priority.

    But since you asked:

    Good survivors do benefit because the bulk of the playerbase is, unsurprisingly by metric, lower skillset survivor players. Thus yes, when the bulk get a benefit from a change those few good ones get more benefit from it than the lower end. Hand-holding included. I don't even disagree with you: I do feel there has been far, far too much handholding. BT base, anti-camp, etc etc, sure. I'll take the downvotes on that.

    However, you aren't presenting an actual argument here my man. "The few high skill ceiling players benefit more from patches directed to benefit the lower skillset players" is not an argument, it's a standard result from almost any game development cycle. It's been true in League of Legends, it's been true in DoTA. It's been true in CSGO, it's been true in every PVP oriented game, and some PVE games. That's not an argument it's an observation of what is effectively an industry law.

    To be clear the reason I say you aren't presenting an argument is because you aren't presenting a valid alternative path. "Get Rid of basekit BT" would result in the bulk of survivor players having a patently more miserable experience. I HATE bodyblocking and basekit BT abuse to take hits and think it's frankly rancid and exploitive, by example. But the alternative by default, in absence of another presented, is removing it and punishing the bulk for the benefit of keeping the high skillsets in check.

    Also: complaining about meta while playing meta is, in itself, kind of confusing as an opener.