http://dbd.game/killswitch
Boon: Steadfast needs a change in direction
I wanted to copy a comment from another thread where feedback was being given on Boon Steadfast. I don't think that this perk needs to be in a bad spot, but I think it should definitely shift away from giving permanent progress and towards reducing the effectiveness of regression events.
One potential option would be to simply make it so that generators within the boons radius (24m) cannot be kicked by the killer until the boon is snuffed, as an alternative to blastmine. Then have it reveal the aura of the boon when within 3 meters of a protected gen. I think this would be easier to implement mechanically as we already have visual feedback for generators that the killer is unable to regress, as well as being more fair in general.
At the very least, please don't implement a boon that gives your teammates a debuff as you really have no say as to when or where your teammates decide to use their boon perks.
Comments
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Protecting the gen, or having it consumed when a gen regression event takes place protecting it from it I feel is way more healthier. Make it reveal the aura of the protected gen too
No reason to debuff others, it's just going to be complained about0