Killer Concept: The Berserker

BjornUlfr
BjornUlfr Member Posts: 1
New Killer Concept: The Berserker

An aggressive, relentless Viking-themed Killer who rewards intense chase momentum and punishes the survivors' defensive resources, His main weapon is a one handed axe and shield (shield is just cosmetic) in his bloodlust frenzy he pulls out his notched Dane Axe.

🪓 Power: Bloodlust Frenzy

  • Passive (Rage Meter): Injuring Survivors with basic attacks builds your Rage meter. Once full, press the Ability Button to activate Bloodlust Frenzy.
  • Activation: The Berserker lets out a deafening roar heard across the trial grounds. He loses any stealth capabilities but gains a massive movement speed boost.
  • The Weapon: The Berserker swaps his primary weapon for a heavy, notched Dane Axe.
  • Frenzy Effects:
    • Striking a Healthy survivor inflicts the Deep Wound status effect and puts them into the Injured state.
    • Striking an Injured survivor (or a survivor already suffering from Deep Wound) with the Dane Axe bypasses the timer and instantly puts them into the Dying State.
    • The Dane Axe instantly destroys dropped pallets and breakable doors upon striking them.
  • Counterplay: If a Survivor successfully stuns The Berserker with a pallet, the pallet is instantly shattered, but The Berserker is immediately knocked out of his Frenzy power and his rage is reset to 0%.

🩸 Teachable Perks

Perk #1: No Honor

Each time a generator is completed, No Honor receives 1 Token. For each Token, decrease your Successful Basic Attack cooldown by 4/5/6%. (Max 20/25/30% reduction at 5 tokens).

Perk #2: Bathe in Blood

Whenever a Survivor enters the Deep Wound status effect, their aura is revealed to you for 4/5/6 seconds. Additionally, if a Survivor suffering from Deep Wound is within 16 meters of you, their Grunts of Pain trigger loud noise notifications.

Perk #3: Helheim Awaits

When a Survivor is hooked, the Survivor furthest away from the hook is revealed to you for 4/5/6 seconds. For the next 30 seconds, starting a chase with that specific Survivor grants you a 3/4/5% Haste status effect for the remaining duration of that chase.

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This is the first time ive done something like this so let me know what yall think im also working on a survivor side counter part she will be a shield maiden ill post it soon :)

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