Anti-Healing under Hook perk idea.

DNet89
DNet89 Member Posts: 271

So I think the community is torn between if you should heal under the hook or not. So I came up with this Perk which

When a survivor is rescued from the Hook PERK activates:

After 5 seconds the Hook will break for 25/20/15 seconds. Any Survivors within 4 meters of the Hook will be injured.

(Breakdown will have to be adjusted since it auto breaks instantly)

(Think of The Firsts Vine Attack

Area of Effect radius: 1.46 meters

Anti-camp Area of Effect delay: 6 seconds)

Comments

  • Rulebreaker
    Rulebreaker Member Posts: 2,714

    It's not really torn by "should you heal underneath the hook" it more "some people don't really know when and when not it's good to heal underneath the hook".

    Also that would just be brutal as a perk. Kinda funny, but brutal.

  • AGM
    AGM Member Posts: 927

    My first thought was "Finally a good idea for SH: Hangman's Trick."

    My second thought was that there already is an anti-heal perk for this, Leverage, but the heal speed penalty isn't nearly high enough when We'll Make It alone can power through it no problem (plus diminishing returns on heal speed decreases).

    I do like the idea though, I think it would be workable and would love to see a Pig perk that's more widely useable.

    Scourge Hook: Hangman's Trick: "17/16/15 seconds after a survivor is unhooked from a Scourge Hook, Scourge Hook: Hangman's Trick activates. The hook that the survivor was unhooked from falls off, injuring any survivors within 1.5m of where the hook fell. Any injured survivors are sent into Deep Wound. The hook repairs itself in 20 seconds.

    Within 6m of any Scourge Hook, any survivor engaging in a healing action has all healing speed increases nullified."

    (Or something along those lines)