Can we please do something about this 2 survivor scenario?! It is really boring to deal with.

13

Comments

  • Rulebreaker
    Rulebreaker Member Posts: 2,770

    So first off it's my fault I want something more fun than sitting and waiting in an active video game?... Ok sure, and yet is it wrong to expect something other than sitting and waiting especially when it's basically caused by another player? In a actiony horrorish game? Cause let me tell you, that waiting makes for some good sarcastic gameplay right there.

    Second your idea with perks doesn't really work if the killer is actually by them. At best it just trades who's slugged less the killer isn't as good as the other players, but if that were true the survivors wouldn't be in that situation and both would either be hiding or working.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 2,023
    edited June 9

    This game doesn't have a defined number of kills or escapes that constitutes a win. Some streamers who do kill streaks see it the way you do. 3K and let the last survivor have hatch. Some will only accept a 4K.

    If you want to talk about ego, what about the ego of survivor mains who think they have to get everyone out so bring Dead hard, Decisive Strike, We'll Make It, etc.? 3-4 seco9nc chance perks. Sounds stupid to call that an ego problem, right? So it the idea of a killer wanting to win the game their way being an ego problem.

  • Valuetown
    Valuetown Member Posts: 1,055

    The MMR system literally says 3k+ gives the killer MMR. You can define your own win, like 3 unique nose boops on pig if you really want, but that doesn't change the way the game constitutes a win.

    Streamers doing streaks or challenge runs are just that: challenge runs. It's all made up criteria.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 2,023
    edited June 9

    No, they said that MMR treats every match as 1v1 with each survivor. So, just killing 1 survivor? That's one 1 win for the killer according to MMR. Also you don't gain and lose the same amounts from what I understand. You can get a 2K and still gain MMR, not to mention survivors is binary based on you, not your friends. If you die making sure your 3 buddies get out, that's a loss for you and a win for your buddies. You lose MMR. MMR is not and should not be considered as a "win condition" I actually know this personally, as I tend to play very altruistically so my MMR is trash. I never escape, but quite often everyone else on my team does. Should I not consider that a win the same as you think the killer should? According to the MMR system it is NOT a win for me.

  • Grogmeir
    Grogmeir Member Posts: 30
  • Sauroth
    Sauroth Member Posts: 7

    How many times this happens, especially in "high mmr" games.. 3-4 gens are left to be done.. 2 survivors left.. killer downs one.. and slugs him.. if you think I am biased, this won't happen the other way around.. it's not like the survivors will keep the game hostage by intentionally not doing gens, because they want to spend more time with the killer..

    You're probably wondering how we got here.. well, survivors nowdays just looooove to hold the run key all game long..especially in the beginning of the game.. where does this lead to? oh yeah, being caught in few seconds by the killer, and most likely being downed by the killer in the next 5 seconds.. not every game is a 4 SWF twitch streamers who can loop for 5 gens straight, BTW… many people play solo…

    Then the killer has to search nearby for the adjacent generators, because that's where survivors spawned, and they start doing the closest generators, since it makes "the most sense".. so they will get caught doing gens, and be ran for an "x" amount of time.. he gets downed.. then the killer does the most "reasonable" thing there is to do - go back to the first hook in order to:

    1. chase the person who unhooked
    2. chase the person that was on the hook (higher change of happening)

    And from now on, this is on repeat.. chase one guy, down him, go back to the previous hook.. until there's 2 individuals left.. and now we're back to where this story started..

    What choices do I have in this position?

    1. get up the guy was slugged, which was constantly proxy camped by the killer to know his position at all times, get chased, get downed, get slugged, and there's no way he did 3-4 gens in-between, we just swapped places..
    2. get the guy up, and we somehow lose the killer.. we are healed and ready to do 3-4 for generators, right? WRONG… that is statistically impossible.. even if we juggle the aggro onto generators on opposite side of the map, and keep hiding without getting caught, it's still a very very hard thing to do.. so sooner or later you'll get in the same position.. killer finds one of us, slugs, and hopes to find the other one..
    3. don't get the guy up, because I know the game is completely over, and there's no reason to prolong this agony for no reason.. but the downed survivor doesn't give up.. he just wouldn't abandon, he REALLY wants to get up, and starts coming towards you.. WHY? beats me to be honest.. is not like this game has any chance left.. for some reason maybe he thinks it's fair or he deserves to switch places with me, and I should be the one slugged, and he gets a chance to escape.. and sometimes he even gets picked up by the killer, and let go, only to help the killer find me, because why the f not… and you have to deal with ALL OF THIS, while the AFK system is still on… oh yeah, baby… you still have to do gens, when the game is already looooong time over… good luck doing 3-4 gens, good luck hiding enough for the crows to not show up..

    So here I am.. YES, hiding, because why would I do anything else.. it's hard for me to believe that there is still a "good" chance of winning the game in this state.. against a "merciless" killer, who would rather wait 10 minutes extra to get a few hundred extra points, then to end the game and get on with his life.. yes, the game is being kept hostage.. and this scenario that I just talked about, it's more common than you think..

    The highest the MMR, the sweatier the killers.. camping and slugging is MANDATORY for them..

    What I think the solution to this is, to implement a system like most games do nowdays: a "catch-up" mechanic ( not perks), where the game sees that we are really behind and tries to reward the left survivors with some extra gen speed or movement speed after doing some objectives or doing an amount of progress, I don't know.. but it should work both ways, if killer is behind in hooks, and lots of gens are done, he should be rewarded for downing or kicking gens… it's been proven that this type of system really makes the game more enjoyable for both sides.. it's not about rewarding bad players, it's about giving hope, that not everything is one sided, and all is lost.. this would fix more than the 10 years of trying to make a good MMR system, which we know it's never consistent or reliable.. some people just want to have a little bit of fun after coming from work, not everyone is a great looper or a sweaty player, survivor or killer..

  • Abbzy
    Abbzy Member Posts: 3,646

    First or second the game has two sides going after each other, loosing isnt pleasing or feels good to anyone no matter how it wents.

    My perk idea works unless killer has huge lethality (huntress,trickster) where he can shread health states, instadown like bubba,billy so he oneshots you before you get to heal him up or mobility to get you super fadt even after he puts you into mend state. If you dont rudh there visibly this perk combo gives both to you and sluged survivor endurance and no killer can shread both of you at the same time just some may shread you before you run there or get one of you faster but still no killer cant down through two survivors with active endurance (unless you will stay in same spot against bubba or run togeather so killer with ability to hit multiple survivors can hit you like plague with corrupt puke but this your fault then if you let situation like this happen).

  • Abbzy
    Abbzy Member Posts: 3,646
    edited June 9

    The second only sucks when killer has no info on fourth survivor and wastes minutes and doesnt find him but thats not what majority does.

    Personaly I go for 4 k with slugging last if I know where he is and its was hard match or I had lost more that day then draw or win but I value my time too especialy where holding slug in evening as killer for 2-3 minutes is ponitless to me (unless Im doing adept but I have all except pig that I dont own) when I have queue time of 1-2 minutes as killer and mostly in minute I have lobby.

    Last survivor is not objected to get hatch, he can have chance and even if many dislike it waiting for it its still chance got getting it. I would get that is couldnt be a thing (slug for 4k) if killer closing the hatch killed last survivor immideately but that isnt a case so only solition is like faster bleed out or abandon option for sluged survivor like when he is on the ground for 2 minutes something like that.

  • cogsturning
    cogsturning Member Posts: 3,600

    How are you comparing using perk, which are an intended part of the game, to actively suppressing an intended mechanic?

  • HexSlugged
    HexSlugged Member Posts: 141

    i dont think its reasonable to have an expectation that in a game people play both casually and competitively that they would forgoe their only objective "kill survivors" and kill less survivors for no reason or so that a survivor can escape through hatch.

    its like saying a why should survs go and try and save a 4th surv if they win with a 3 man out.

    thats just now how people are and it doesnt make sense to argue that people should try and win "less" for no reason than making someone who doesnt like to lose get less upset at their own failure.

    If its about wasting time the 4th surv could just run to killer or go pick up slug if the game is "already lost"

    that would speed it up.

  • Andrix_
    Andrix_ Member Posts: 20
    edited June 10

    Had a tedious game like that. 3 mins wasted basically.

    2v1 standoff exists only because of the hatch dumb rng mechanic that makes it a stupid Russian roulette.

    Killers are encouraged to slug of course, since they don't have any clue on where the hatch may spawn on 99% of games.

    If hatch was at least visible to players earlier, it will encourage the killer to hook, wait for the kill and immediately close the hatch, if he knew its location. If I were the killer, I'd rather close immediately the hatch and end the game as soon as possible.

    Depending on timing, it could result in a race between last survivor and killer. Or the surv may be camping exit gate knowing the killer would arrive first to hatch. This would make everything a little more dynamic than the current state on live.

    Then there are the keys of course, which may be the main culprit as of why this mechanic is so horrendously boring. What if... hatch was simply not unlockable until two survivor left?

  • HexSlugged
    HexSlugged Member Posts: 141
    edited June 10

    how is trying to eliminate all survivors (literally the entire point of the game) staggeringly disrespectful?

    The goal of the game is to kill everyone/escape

    it is not only kill a few and let the last person escape or only 3 people can escape not 4 rule based game.

    do not twist made up rulebooks invoked whenever you dislike losing with what the game, rules, and mechanics actually are.

    what other sport or competition that has a clear start and end has the game end early or have the winning person/team stop playing just because they are winning?

    In american football is it unsportmanlike for a team up 21 and 0 in the 4th quarter with 2 minutes to still play to win and try to score points?

    how about basketball?

    combat sports?

    you dont like losing and remaining in a state of being aware you are losing. so you want a shortcut out of it. thats why alot of people dc too. thats unsportsmanlike.

  • FerrousFacade
    FerrousFacade Member Posts: 374

    In ALL of the games you mention each player is still able to play the game in all situations. In american football, when one team is up 21 to 0 is the losing team forced to just stand there while the winning team scores more points? No, they are not they get to continue playing and try to score some points.

    Combat sports? These literally have a referee that stops rounds or the match as a whole to ensure no one gets injured. They regularly end before getting through all rounds.

    No one said you have to let them escape but it is unsportsmanlike and disrespectful to not allow them to continue playing or let them move on. I agree dcing is unsportsmanlike, good thing I don't do that and think those players suck too.

  • Sauroth
    Sauroth Member Posts: 7

    Have you seen a "Ranked" button while in the game main menu? Most people just want to have some fun, not sweat for few extra points.. also, I cannot believe that you used the "sports" argument.. you forget that this game is asymmetrical and in NO SHAPE OR FORM BALANCED.. yes, your objective is to kill the survivors, but nobody forces you to.. you are literally not punished at all if the last survivor escapes, even if he did nothing all game.. you will have more or the same amount of points as any of the survivors even if he escapes.. being slugged for the 4k is KILLER SIDED… let me repeat that.. ENTIRELY KILLER SIDED.. he doesn't get punished at all for slugging, for not kicking a gen or not hooking.. while the survivor is completely forced to do objectives, to not spawn the afk crows, in a game that is ALREADY LOST…

  • Abbzy
    Abbzy Member Posts: 3,646

    You are in loss at this part what you wanna change.
    As I mention above bleed out option or some abandon option could be made for this but things like basekit unbreakable and stuff thats like giving killer basekit noed speed buff (4% haste) because last gen is done and 4 survivors are alive.

    So like I sad these two options above (some bleed out or abandon for that situation) are good features for this but other suggestions like basekit unbreakable are way off.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,324
    edited June 10

    I guess you are quite new to the game?

    Hatch used to spawn earlier a few years ago. The Formula was that the number of completed Generators needed to be one more than the Survivors alive.

    So 3 Survivors alive, 4 Gens completed, 2 Survivors alive, 3 Gens completed, 1 Survivor alive, 2 Gens completed and 4 Survivors alive 5 Gens completed. And at this point it was possible to open the Hatch with a Key. So not only did this mean that suddenly the 3 remaining Survivors could escape once one was dead and 4 Gens were done, but it also meant that if not 2 Gens were done, the last Survivor had 0 reason to do anything and might have been just hiding.

    Hatch how it is now is way better and honestly, it is only Killers who refuse to let the game end who are the issue here. As I said in an earlier post, nobody denies that a Killer who killed 3 Survivors before all 5 Gens were done are the winner of the game. But for some people only a 4K matters.

    Hatch is fine as it is and does not need changes. And I bet, even if we would do something which is requested, like a final chase where the Survivor has to survive a certain amount of time, if this Survivor would escape, the Killer in question will open a Thread in this Forum complaining that it was unfair and changes need to be made.

  • Andrix_
    Andrix_ Member Posts: 20
    edited June 10

    Post edited by Andrix_ on
  • Abbzy
    Abbzy Member Posts: 3,646

    Thats like survivors leaving guy hooked in endgame to die because killer has no kill and they escaped so they dont need to be tryhards.

    Thats same thing giving something free because you mostly won.

  • HexSlugged
    HexSlugged Member Posts: 141

    your still able to play the game in dbd. when you are slugged you are still playing and still in the match regardless of whether you are able to engage in actions you want to undertake.

    when you are slugged and 4th person is up your still able to be revived and put back in the game. is it easy? no. neither is coming back in any competition that you are losing.

    combat sports are only stopped before the end due to safety issues, if safety is not in play, if its a 10 round match, and you lost the first 8 rounds, the match still continues for 2 more.

    whats disrespectful and unsportsmanlike is wanting to stop playing because you are losing and not in a competitive position you prefer not to be in. (something i have been guilty of myself)

    bhvr not implementing a ranked or casual mode is not on survivors or killers to not try and win the best they can.

    You may not care about a 4k or a 4 man out (i dont myself) but other people do and other people caring about it is valid and fine even if you dont like it.

    the killers job is to kill ideally everyone and the survivors job is to escape as a team and ideally with 4 people.

    there is no expectation that the game places that you shouldnt try to fully complete your objectives or that you have to limit what degree you win.

    show some sportmanship and wait a minute and the last guy will get downed or youll get picked up.

  • FerrousFacade
    FerrousFacade Member Posts: 374

    The slugged survivor is able to crawl, that's not gameplay and it isn't participating in the match. Yes, you can be picked up and if I am the last survivor up I will try to do so if I think its possible and I still try to get gens done, I mentioned that earlier. I am not asking to be let go or given a "free" escape in any of these scenarios, I am asking that the match be allowed to continue to its natural conclusion which includes the possibility of a hatch escape.

    I am not asking to stop playing because I am losing, I am asking my opponent to not arbitrarily decide that an intended game mechanic doesn't apply to them. It would be like the winning team being able to declare that the losing team is no longer allowed to score more points. If you lose the first 8 rounds in a combat sport you could still win the next two, slugging for the 4k is the winning fighter saying that for the last two rounds the losing fighter has to fight with their hands tied behind their back, the last two rounds become guaranteed wins.

    Hatch exists, deciding that it doesn't apply because someone wants a guaranteed 4k instead of their already guaranteed 3k is poor sportsmanship and disrespectful to the slugged players time unless they already know where the last survivor is (something I have also mentioned before), there is no reasonable argument that can be made to deny that. All of the analogies to sports fall apart at the smallest level of scrutiny because those games don't allow the already winning side to decide how the rest of the match is going to play out or let them ignore rules they don't like and the losing side doesn't have to remove players from the field to the point that the original objective becomes impossible to accomplish.

    I would love the entirety of the endgame to be reworked in both the survivor winning and killer winning cases. Until that happens it isn't asking much of the killer player that they not go out of their way to deny hatch by slugging for the 4k, just like it isn't asking much of the survivor players not to sit in the exit gate to bag. If someone can't see that then it is absolutely reasonable to say they lack empathy for the other side and that they are being disrespectful and unsportsmanlike for choosing to prevent a mechanic simply because they don't like it.

  • Andrix_
    Andrix_ Member Posts: 20

    I know exactly how it worked, I'm a 2017 player. I didn't mention any of it because it would have made my post as long as Wall Maria

    Let me ask you in reverse. In 0-kill games, have you ever seen a survivor spontaneously sacrifice for the killer to make him feel better? Why would you expect the killer to spare the last survivor? The entitlement here is absurd.

    Of course the precedent iteration of hatch had issues, (mainly caused by how broken keys were back then) but at least it was a consistent mechanic. Now it's just plain ugly rng.

    The problem here is that the mechanics of hatch are forcing Killers to play toxic to get 4k, because otherwise they'd simply rely on rng. Which is not fun.

    The only problem with hatch being visible was the existence of keys which allowed survivor to escape way earlier. That's why I suggested to make it not-accessible until 2v1.

  • TropesDaMan
    TropesDaMan Member Posts: 592
    edited June 10

    Generally ill happily give the killer a free kill if they struggled all game

  • HexSlugged
    HexSlugged Member Posts: 141

    it objectively is gameplay and its objectively participating in the match albiet not in a particularly exciting manner. but this was something intentionally designed as a gameplay mechanic therefore it is gameplay.

    I do not disagree that its a tad annoying to be left bleeding out instead of hooked in a 2v1 scenario but the game was designed this way. hatch was designed so there is some reason to play when its a 1v1 scenario as gates can be almost impossible to solve at that point.

    it wasnt designed to ensure survs get to always use it obviously or that there is an expectation the killer should let you play for it.

    I understand you dont like laying for 1-2 minutes every once in a while when you only have a small chance to win. but its only 1-2 minutes and the game isnt over even if the chance of a come back is astronomically low.

    But it isnt reasonable to expect people to accept less of a victory in a game designed around achieving the victory in a competitive game where most people are trying to win when they play.

    The game does not tell you in any way that you shouldnt kill all 4 or that you should ensure everyone has a chance for hatch.

    Again hatch was only ever implemented to prevent a softlock in the old days where neither side was able to break a deadlock and escape or get out.

    its not there as an expectation that anyone should be able to play for.

  • FerrousFacade
    FerrousFacade Member Posts: 374

    It's objectively you doing nothing, not gameplay (unless you consider watching paint dry gameplay?). It lasts for up to 4 minutes for the full bleed out timer not 1-2.

    Hatch was designed to end the match and I doubt the developers even thought someone would slug the second last survivor to prevent it spawning in.

    A two out is a tie not a comeback and while I have in fact made that happen before we are talking maybe two matches out of thousands, statistical anomalies. In one scenario the killer wins and in the other the killer wins, its not less of a victory. You don't see a football team quibble about winning by only 3 points instead of 20 points, they still won and that's all that most people really look at.

    All you are doing is justifying someone making a selfish decision and being a poor sport while downplaying how it effects the slugged survivor.

  • TheVarietyKiller
    TheVarietyKiller Member Posts: 59

    At that point, your hope is to either save the slugged survivor, hide, or wait for a bleed out/hook and try get hatch.

    But at that point, your team has probably lost. Nothing wrong with losing, just part of a PvP video game

  • TropesDaMan
    TropesDaMan Member Posts: 592

    sadly in this community, everything is wrong with Losing

  • DNet89
    DNet89 Member Posts: 286

    Maybe basekit recover to injured state from the Dying state when only two survivors are left and not all gens have been completed

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,324

    I know exactly how it worked, I'm a 2017 player. I didn't mention any of it because it would have made my post as long as Wall Maria

    The way you worded it sounded like you were not around when old Hatch existed.

    Let me ask you in reverse. In 0-kill games, have you ever seen a survivor spontaneously sacrifice for the killer to make him feel better? Why would you expect the killer to spare the last survivor? The entitlement here is absurd.

    Look, this is just a good showing that you dont really have any argument. Nobody ever said that the Killer should let the last Survivor go. There is a difference between not slugging for the 4K and just making it a Hatch Race and whoever finds it first, will escape/close the Hatch (with the Killer being at a full advantage here) and willingly letting the last Survivor escape.

  • HexSlugged
    HexSlugged Member Posts: 141

    i mean, i think they are well aware since this has been possible for the entirety of hatches existence which is like 9 years or something now. It clearly is an intended mechanic even if you dont like it. to be clear im not arguing that you SHOULD like it. i totally understand how it can be annoying, but the game is designed to be done that way and killers are supposed to and clearly allowed to not have to allow someone a chance at hatch as technically the killers job is to prevent people from having a chance for a pity escape anyways.

    very rarely in insatnces ive been in that situation has it taken 4 mins for the last person to get downed or come and rescue me and if a killers spent 4 mins looking for the last guy and that guy hasnt come picked you up, thats on your team mate not the killer

    wanting to abandon a game instead of staying in it when the game is ongoing just because for the moment your having to sit there is selfish. your wanting people to change how they play and win "less" in order to avoid you having to wait a couple minutes to que up again and remove your team mates ability to potentially escape or pick you up.

    Its mutually selfish on both sides.

    its not poor sportmanship though.

  • Rulebreaker
    Rulebreaker Member Posts: 2,770

    ...sooooo gonna be honest here the joke here eludes me and I feel miffed I don't get it.

    Saying that they told me that I wanted basekit unbreakable?

  • TropesDaMan
    TropesDaMan Member Posts: 592

    I was half expecting a "thats pretty much what you just said" to come out, and i heard Watson. ill see myself out

  • Abbzy
    Abbzy Member Posts: 3,646

    Some here want it because they lack the mentality to ge thgough loss in online vedeo game.

  • TropesDaMan
    TropesDaMan Member Posts: 592

    DBD players, "refusing to learn from their mistrakes since 2016" no offense to everyone just those who make othrs miserablw due to themselves screwing up

  • Rulebreaker
    Rulebreaker Member Posts: 2,770

    Yet i never did. Keep track of whom said what or your going to needlessly offend people.

  • FerrousFacade
    FerrousFacade Member Posts: 374

    Have they ever stated that its intended? Does anything state anywhere that its intended? I don't think they have. People are so quick to say things like "the devs don't understand why people slug more on gideon" but here you think this is intended? I think they don't change it solely because they know there is a large cohort of people that cannot stand a match ending with them getting anything less than a 4k and those players would kick up a huge fuss about it.

    It is never on either of the survivor, it can't be, they are not the one choosing to create the situation and its ridiculous to put any blame on them. I'm not going to blame someone with no power in the situation for not picking me up, I am going to blame the person putting us all into that situation, its illogical to do anything else.

    It is not selfish to want to move on when I have been slugged for the 4k, you can't even give me a reason why that is selfish, how does that even make sense? What about it is selfish? Whereas I can point directly at the slugged survivor and state that the killer is choosing to waste that persons time because of their selfish desire for a 4k.

    You're not even engaging with any of my arguments at this point just saying that I'm wrong while spouting nonsense. How am I removing my teammates ability to potentially escape? How are they supposed to pick me up in such a way that we can continue the match and not just fall into a cycle of pickup → slug → pickup → slug? Its an unreasonable expectation. Me being there is the primary thing preventing them from potentially escaping, complete nonsense.

    It is selfish of the killer only and they are the only person being a poor sportsman.

  • RinWaifu
    RinWaifu Member Posts: 50

    And you're not wrong, i also think survivor should be the better person and leave someone behind for the 3 man escape, also the survivor hooked on end-game should also understand that 3 man escape is also a win. When is doable to make most of the survivor escape, there's no reason to play selfish and caring only about your escape.

  • RinWaifu
    RinWaifu Member Posts: 50

    Holy s, this is the worst parallel i may ever seen in my life XD.

    You for real saying that a game, played for fun, is comparable to a JOB with people being PAID, to play a sport?