Interaction Prompts for Jason

Kupega
Kupega Member Posts: 147

In the same way that recently the Grab Axe interaction for Springtrap was changed to avoid accidental swings when the prompt appears for only a millisecond, I feel that some prompts for Jason should be changed.

Having the Take Projectile from a hook be the same as picking up a survivor means that if you end up downing a survivor during a trade or they crawl by a hook when you have no projectile, you end up removing the hook and have to either enter Omnipresent Evil or waste time going to another hook.

Another one is the option to mori impaled survivors being the same as entering Omnipresent Evil, which means you have to find the closest spot to teleport to ( some corners of Swamp are barren as I experienced last night) and then hope you get back in time to perform the mori.

These are obviously not pressing issues for the killer, but cause some annoyance - having both prompts be the same key bind as Grab Axe might help to remedy this pain point.