Announcement regarding the future of the Dead by Daylight Forums:
https://forums.bhvr.com/dead-by-daylight/discussion/472588/future-of-dead-by-daylight-forums

No need to destroy Shoulder the burden

Colin
Colin Member Posts: 41

Im sorry but you overkilled shoulder. It shouldnt be capped to 1 use if you cant see the survivors perks in pre game lobby. That is just horrible for solo q.

Comments

  • Elan
    Elan Member Posts: 2,645

    I said if they try to make it having a big downside they can tweak it better than removing chance to fight tunneling in solo q where STB is already rare.

    My suggestion:

    Shoulder the burden

    → Press F to unhook survivor. The lose one hook stage and you gain hook stage and scream. Once you unhook a survivor all your perks will be disabled for the rest of the trial.

  • BloodBehemoth
    BloodBehemoth Member Posts: 163

    The one use per team is the nerf the perk needs. I think all the extra stuff they added was overkill though.

  • ForTheEntity
    ForTheEntity Member Posts: 382

    I don't mind this nerf to StB, however it needs a secondary effect that becomes active for other StB users once someone uses it.

    Maybe give it +10% vault speed since that's been handed out like candy. /sarc

  • dangersmymidd1ename
    dangersmymidd1ename Member Posts: 587

    Nobody asked for the vault speed, just like no killer ever lost a match because of the game breaking ability to see windows and pallets.

  • Elan
    Elan Member Posts: 2,645

    Survivors can see windows and pallets with a perk and killers can see gens and hooks base. I don't think neither side should use "auto-pilot" "braindead" terms to qualify skill of anyone.

  • XombieJoker
    XombieJoker Member Posts: 131

    1 use per trial is the risk you take, StB only being used by 1 player if 2 players bring it is like if 2 players bringing Left Behind is a wasted perk slot for one of them. Or that a player can't use their boon perks because another player is cleansing all of them for bloodpoints/build

  • colossusqw
    colossusqw Member Posts: 128

    Exactly, there IS an advantage to having 2 people bring shoulder: You can't shoulder your own burden.

    "Oh but its a wasted perk slot because of someone else." No it isnt? Somebody else just got value out of the perk for the whole team by reducing the killer's pressure. If you're the one on death hook first as the shoulder user wouldn't you wish someone else had also brought it to save you?

    Not every perk is going to be useful in every game, and while I do agree there should be a way to see other survs perks, strong perks being less than always reliable has always been a way to balance things.

  • XombieJoker
    XombieJoker Member Posts: 131

    I don't use shoulder. I have for the last few years had Blast Mine Wire Tap Kindred as staples with the 4th being something random or aimed toward getting a tome challenge done like Plunderer's to find chests. Survivor gameplay already puts me to sleep, using meta would put me in a coma

  • Sevrin443
    Sevrin443 Member Posts: 16

    are you smoking meth. disable all my perks cause i want to keep my guy in longer . jesus stop typing ideas onto forums you should be banned from having any input

  • Boons123
    Boons123 Member Posts: 1,032

    Left Behind is a bad example. If all the survivors brought Left Behind, it doesn't make your argument stronger, because none of the survivors knows if they will be the last survivor left to benefit from Left Behind. So it's a complete gamble if you or another survivor benefits to stay alive.

    1 use per trial is the risk you take, StB only being used by 1 player

    This isn't a risk; this is bad design. A perk is being stolen from you by another survivor. This is unprecedented in the game's history. Basically, any risk is something you can manage, but this is completely beyond your control.

  • ABAEX
    ABAEX Member Posts: 379
    edited September 21

    Pressing F immediately grants the exposed status for the entire match.(or 180s time can change, It's just a numbers thing. If the escape rate is too high, increase it; if it's too low, decrease it. The minimum should be 150s.[3+2+70+3+2+70 pick up+hook+hook stage+pick up+hook+hook stage])

    Can only be used when healthy, and after use, this survivor get the Broken status for the entire match.(or 180s time can change)

    In exchange, everyone carrying STB can use it.