https://forums.bhvr.com/dead-by-daylight/discussion/472588/future-of-dead-by-daylight-forums
10.2.0 PTB Feedback
Discussion List
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Survivor Perk Changes Feedback
Please let us know if you have any feedback about any Survivor perk changes - the more specific, the better. Thank you!
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Killer Perk Changes Feedback
Please let us know if you have any feedback about any Killer perk changes - the more specific, the better. Thank you!
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Player Intent Wheel Has Too Few Slots (Only 8 Slots for 14 Phrases)
I've been enjoying the player intent wheel! My largest feedback is that I want more Slots, or a second page. I want to be able to use all of the phrases made because all of them are super useful! I hate that I have to decide between choosing informative, gameplay/action-driven phrases like "Hex!" and "Boon!" or "Gate!"…
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Please, I beg of you to add Crystal Lake series to Dbd!
This is by far one of the best shows I have ever seen in a long while. I beg of you to add the Camp Crystal Lake map. Perhaps a dedicated Jason chapter 2 and a Rift pass. If we get Pamela Voorhees as the killer, I will cry of happiness. You'l make $$$$$ and in returns the fans will be haply.
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Performance
Hta
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Undetectable status effect can stomp solo q, and we need a change.
I see no one really talking about this, so here I go. I posted this on ptb category since I mention ptb affected perks. And I can't post in feedback and suggestion for some reason. Stealth and undetectable killers, add ons and perks etc can stomp solo q due to the lack of comms, much less than swf gets. Especially on…
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Windows of Opportunity now Practically USELESS
Before: Pallets, windows, and breakable walls were revealed. Range: 24/28/32 m. No cooldown. Now: Only windows are revealed. Range is now only 24 m. You vault through windows 10% faster. After vaulting a window, the perk goes on cooldown for 40/35/30 seconds. Are you kidding me? Making vaulting 10% faster doesn't help at…
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Windows Of Opportunity and Five Moves Ahead Changes
The nerf to Windows of Opportunity is a change made for no good reason. The perk was never overpowered; it is being changed simply because it is widely used. This change will primarily impact new players, and the way it was announced is misleading: even when combining it with Five Moves Ahead, you cannot achieve the…
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Dark Arrogance. How I would've nerfed it.
I would've left the Successful Hit Cooldown at 25% (5 stacks of STBFL). Added Breaking Pallets/Walls and Damaging Generators 25% Slower You Basic-Vault Windows 15/20/25% faster. Your Basic-Attack recovery is 15/20/25% faster. •You Basic-Break Pallets and Breakable Walls, and Damage Generators 25% slower. (NEW) Whenever you…
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Are the NieR Automata outfits Legendary or Very Rare (cosplays)?
With recent leaks implying the NieR collaboration is only cosplays and the lack of answers, I would really like to know what to look forward to tomorrow. I know it’s releasing tomorrow but this is my most wanted license in the game and I really want to know if I should be excited to play my favorite characters tomorrow or…
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Make spine chill/premonition not work vs undetectable
Premonition in the dev update was stated to assist new players in locating killers, but it would hurt stealth killers which i doubt was intended. Same with spine chill
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Vr idea
Hello dbd team, I had a idea that I would like to share with you. What if Dead By Daylight was compatible with vr. I know it would take long and would be hard to get the right coding but think about how cool it would be. Chasing survivors as a killer and picking them up to hang them on the hooks or running for your life as…
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Suggestions for the future PTBs
Because the official forums are going away, there should be discussions regarding the best ways to gather PTB feedback on Discord and Reddit. Discord has a thing called threads, and the PTB Discord channel should tell everyone that separate feedback should be in separate threads. There should also be a stricter…
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Premonition perk was nerfed not buffed and idk if the devs even realise that
Probably last time I talk about it because I don't want all this to be for nothing, idk how likely I will be heard by the devs, idk if more or less talking about it will help or not, but it's like always on my mind tho because I used this perk alot for many years of dbd solo q, i truly believe this is the wrong change for…
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The Vanishing Signal: A Mysterious Survivor Concept
The clock struck midnight and the room grew freezing cold. I was sitting at my computer when the screen began to flicker. Suddenly, every sound disappeared. A thick, silver fog rolled in from beneath the door, smelling like autumn rain. The lights vanished. I reached out for my phone, but the walls of my room were already…
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Sole survivor change suggestions before Live release
I feel keeping this as short as I can would be best so I'll try I aim to suggest changes that hopefully can be easy to implement, like number changes, that can make it to live build in time. Although idk how game development works so forgive me. The sole survivor changes and buffs: I believe the token requirement is too…
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the perk 'Whispers' can detect players on the hook.
as the title says, the perk can be very confusing especially for new players because it works on the hooked survivor. the same issue with the perk 'Spies from the Shadows' it'll trigger on the hooked survivor. Hopefully the devs will change it, so it doesn't work on the hooked survivors 🤞🏻
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Buff Insidious More, And give it a similar effect as Lethal Pursuer
Insidious is a perk I really want to like, but it's still underwhelming after the buff. Even with the new lingering effect, it doesn't need to trigger after 2 seconds; revert that part to 1 second again, and it will be fairly useful Additionally, a suggestion that I've seen floating around that I really like is to give it…
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What's The Point of PTBs Once this Forum Ceases to Exist?
Will they be called PTBs but will really just be previews of what is to come? Where do you plan on getting coherent feedback from? Discord, Reddit, Twitter and the Steam forums won't give you that. Just for content creators to advertise your game for you while you mostly continue to ignore their suggestions?
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Shoulder The Burden have 2 Nerf way
now in PTB: while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects: Trade 1 Hook Stage with the other Survivor to their benefit. broken Status Effect for 160/140/120 seconds. Shoulder the Burden is then deactivated for…
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Scavenger need change.
While holding a depleted Toolbox, Scavenger activates: Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens. Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox. Recharging a Toolbox will reduce your Repair speed by -50 % for 40/35/30 seconds.…
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Shoulder The Burden Nerf Sets A Bad Precedent
To be specific, I'm not talking about the shift from Exposed to Broken. That nerf(? sidegrade?) isn't something I particularly mind. What I'm referring to here is the change where one person using StB turns off everyone else's StB. Even setting aside that it's wholly unnecessary for this perk - multiple uses only even can…
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Will our posts still have the possibility to be seen and relayed to the devs up until site ends?
Or is there no point in posting here anymore if we want our feedback to potentially have an impact on the game? Thats the main reason why I came here as I thought this would be the best and most professional place to have a chance at being heard by the people who develop dbd. Will at least the ptb feedback still be taken…
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Player Intent Wheel Using Controller
Just some quick feedback about the player intent wheel on controller - it was a little difficult to activate having to let go of D-Pad right while holding the direction (example video below), it would be good to have a linger on the input so that letting go of both would select the chosen option. Tears of the Kingdom nails…
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Thanatophobia outdated need to change
NOW: Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: Incurs a stack-able 1/1.5/2 % Action-Speed penalty per injured, dying, or hooked Survivor for Cleansing, Repairing, and Sabotaging, up to a maximum of 4/6/8…
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The number of chests needs to be increased.
There are some perks in this update that have improved interaction with chest, and even perks that were not mentioned in this update. But what still puzzles me is why the developers don't add more chests by default? If the developers want to encourage interaction with chests to the point that they nerf Dominance so that…
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No need to destroy Shoulder the burden
Im sorry but you overkilled shoulder. It shouldnt be capped to 1 use if you cant see the survivors perks in pre game lobby. That is just horrible for solo q.
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Windows of opportunity
The decision to split Windows of Opportunity's auras and put window vaults on a 30-40 second cooldown is a massive misstep for game health. Windows of Opportunity is used frequently because map RNG can be highly unpredictable for survivors without team communication. Forcing survivors to spend two perk slots just to see…
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Are the tome-challanges going away?
I saw a video about it from Paulie, that the tome challanges had a countdown on the ptb? DON'T REMOVE THE CHALLANGES, PLEASE!!!! After having unlocked every character and every perk, those challanges are one of few things that give me something to work towards. And no, the new "quest" do not count! I hardly ever look at…
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Whispers change is good, but please consider more haste.
I am absolutely in love with the change to whispers. For a long time now, I've wanted a base mechanic of some kind to allow killers with low mobility, such as Ghostface, to be able to get haste to move around the map faster to shorten the gap between lower tier killers and higher tier ones such as Blight. The fact we are…
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is ptb spine chill meant to detect killer through walls or not like it used to?
May be wrong place to ask this but its a ptb affected perk so, yeah just wondering if it's intended to or not or if its bugged that it doesn't right now, currently believe it doesn't in the ptb, but I've heard people and me confused on the wording of the perk, since they got rid of the "clear line of sight" wording. I saw…
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Hyperfocus should be the special skillchecks not stake out
Stake out had fine combos with stuff like corrective action, fogwise, medkit progression addons. It's major problem was only with hyperfocus. So coming into this patch they decided to nuke stake out removing it from all those combos. But also buffed this is not happening to fit the exact same niche because it raises greats…
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Calm Spirit
Short and simple discussion but has Hardened (Lara Croft perk) been power crept by Calm Spirit's buff?
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Stake out is not that good.
I must first be within the killer terror radius, and I must be close to the killer within 24 meters, and I must stay for 15 seconds in order to gain one token, and the killer must not chase me. Just for 4% extra progress that easy to miss? And if you miss, you lose 4% extra progress. This seems too risky for a small…
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Overall Thoughts on the PTB
(Yes this is a long one, feel free to skip to the parts you care about) Now that it's been a few days, I'd like to look at the PTB as a whole after having time to play with a lot of the PTB myself and watch others and their ideas as well. And as a whole, the PTB will be great for the game, and if we get recurring perk…
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Distressing could use a slight nerf
Distressing buff was an ok buff and I have absolutely no complaints about it. However, since this diminishing returns is a thing, you can nerf it by giving it a 20% larger terror radius and buff coulrophobia by giving it a 20% larger terror radius and possibly nerf the skill check pointer speed down to 20 or 25% because it…
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Abandon Changes Are A Nightmare
Removing the ability to Abandon when slugged 3 times is a HUGE mistake. I just had a match where the killer slugged all but 1 player repeatedly and it was a nightmare not having the option to Abandon. If this change is implemented, there is no way any sane survivor player would not abandon and take the DC penalty, which…
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Whispers needs some more buffs
People have mentioned it, but the haste, although nice, still isn't really useful. That, combined with the fact that this perk detects hooked survivors, just makes it a little annoying. Please increase the haste to something around the 10 to 20 % range because it can't be used in a chase anyway. And please make its so…
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(Random "Fire Up" Idea) Add more speed increases to the Fire up (ex. Pallet-stun recovery)
This is more of a suggestion for another PTB because pushing something like this to live with no testing is an ass idea. The amount of speed Fire Up can increase is kinda limited because if increased too much (like to 10%), it could break balance with other perks. So here's a new idea to buff this perk more or change it if…
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Suggested survivor perk changes
I've used most of the survivor perks affected by the PTB changes for a few games each, and while some are mostly QoL changes, there are some that I feel there is something that needs to be said and changed. As of now I haven't had the chance to use a good amount of the killer perks that have been changed, so I am keeping…
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My thoughts on some perk changes
Here's my main thoughts from perks that got affected that I ran before: Premonition: me and people used this as solo q without comms to help with undetectable killer detection, always thought 30 seconds was too long of a cooldown, now its 60 seconds? Would much prefer if the aura is removed and we can have a shorter…
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My personal feedback.
Hi, background on me. Comp, ladder, ranked, and crossoff enjoyer/player. 6k hours. play both roles at a very high level. Passion for player skill expression, agency, and balance. I will be honest, i have not been having fun lately playing dbd and much of this patch will probably make it less so. And if some of the things…
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Whispers could have its haste increase
The new whispers buffs is good, but not good enough for it to to be worth on equipping I definitely think increasing it by an extra 5 percent might actually make this perk worth running, giving low mobility killers explore around the map faster
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Spirit/Singularity/Freddy/Clown Could be really oppressive with perk changes
I'm not saying all will be equally oppressive, but the m1 perk changes can already be felt on live with the Celestial Witness + STBFL combo, these new m1 perks are a great direction for the game I just worry some killers may synergise a bit too well with them considering their mobility. I'm not saying nerf the perks btw,…
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My problem with Shattered Hope.
Shattered Hope (Rework) Whenever you snuff a Boon Totem, it is destroyed. Whenever a Totem is blessed, cleansed or destroyed: (NEW) Dull Totems are blocked for 16/18/20s. (NEW) Hex Totems are blocked for 16/18/20s. (NEW) You see the Auras of Boon Totems for 16/18/20s. (NEW) I fully understand the developers' desire to make…
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Borrowed Time is not good.
Borrowed Time (Rework) Whenever you gain Deep Wound while you have Endurance passively mend over 40/35/30s. Dev Note: We added Elusive to the list of unhook protections previously but didn't like the idea of Borrowed Time extending it's duration. Instead we've opted to rework the perk to an entirely new effect. I really…
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About, Knockout.
I feel like new Knockout discouraging interaction between survivors and certain killer. While it has a good effect to make survivors to loop, some killers have anti loop ability and can force survivor to leave the loop immediately after dropping pallet. Also, some pallet is quite unsafe and survivors need to play for stun…
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If the survivor intent goes well can we look at giving it voice lines later down the line?
As people have mentioned it'd be really fun with the memes of everyone going "Damn!" when someone goes down, even if you had a volume toggle for voices or w/e, could tie it into the voiceline toggle for characters in general. I'd personally love to express myself as the characters I play if even it was proximity based, I…
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Shoulder the Burden rework
I just had a good thought about this perk, an amazing rework with some really punishing downsides. Not disrespect to the developers but I don't like the rework, I know it was a strong perk before but only being able to use it once per match is something I am not a fan of. Rework 1 The perk should be like it was a while…
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Dissolution change and killer fixes
Now that dissolution is getting gutted can we take a look at krasue and kaneki, can we do something to help krasue with vaults while she is in her power and can we let kaneki body block the pallet after he vaults like every other special vaulting killer? Quite frankly there is no reason that kaneki shouldn't be able to…
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Clown Main's Thoughts on 10.2.0 and 9.6.0 (Diminishing Returns on Haste)
Note: I consider this issue relevant, as the 10.2.0 perk changes were promised alongside the 9.6.0 diminishing return changes and the Clown is unable to use some of these perks. In 9.6.0, Clown players lost access to the ability to use haste perks. Rapid Brutality, PWYF, Batteries Included, Machine Learning, Furtive Chase,…
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Knockout cannot go live
Many loops are too short and sometimes you have to drop a pallet to stun the killer and gain distance, but this perk is a lose-lose situation for survivors. You ran away? Killer just go around the pallet and catch up easily, you decided to stay on the loop? Killers will blood lust until they hit you because loops are…