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Windows of opportunity

The decision to split Windows of Opportunity's auras and put window vaults on a 30-40 second cooldown is a massive misstep for game health. Windows of Opportunity is used frequently because map RNG can be highly unpredictable for survivors without team communication. Forcing survivors to spend two perk slots just to see basic chase resources is an artificial nerf that penalizes casual players. I strongly urge the design team to leave the perk in its live state.

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