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I have a new interesting idea for rework The Legion

In this discussion is from my mind. You can comment to me any mean.

Basekit

  • Increase the "Lunge" duration of Feral Slash to 0.8 seconds. (Was 0.5)
  • Increase duration for Feral Frenzy to 12 seconds. (Was 11)
  • When being stunned by any mean, Feral Frenzy won't be end and duration is still in progression. (New)
  • Can do interrupt when a survivor is Pallet Vault or entering/outing a Locker. (New)
  • The chase theme will be activated over time when Feral Frenzy is activated, and survivors who within "Terror Radius", too. (New)
  • Add SFX of "Bloodlust" when discover a survivor during Feral Frenzy. (New)
  • Add "Running Feral Vault" when run straight towards a Window for at least 2.5 metres with 0.5 seconds. (New)
  • Decrease the number of Feral Slash to put a survivor into "Dying State" by 1 times per a survivor who escaped or sacrified or die. (New)
  • If a survivor who suffer "Deep Wound" and "Exposed" will be into "Dying State" immediately when got Feral Slash. (New)

Add-Ons

  1. Friendship Bracelet (Reworked)
    - When missed attack while Feral Frenzy, it won't be end anymore.
  2. Mischief List
    - Increase the duration of Feral Frenzy by 2.5 seconds. (Was 1)
  3. Scratched Ruler
    - Reduces the recovery time of Feral Frenzy by 7.5 seconds. (Was 5)
  4. Smiley Face Pin (Reworked)
    - Suvivors hit with a Feral Slash suffer from the "Blindness" Status Effect until successful mending.
    - If survivors are Self-Mending, the Status Effect linger for another 60 seconds.
    - If survivors are Altruistic-Mending, the Status Effect linger for another 30 seconds.
  5. Defeced Smiley Pin (Reworked)
    - Suvivors hit with a Feral Slash suffer from the "Haemorrhage" and "Magled" Status Effect until successful mending.
    - If survivors are Self-Mending, the Status Effect linger for another 90 seconds.
    - If survivors are Altruistic-Mending, the Status Effect linger for another 45 seconds.
  6. Etched Ruler
    - Suvivors hit with a Feral Slash suffer from the "Oblivious" Status Effect for 60 seconds.
    - If another survivor hit with a Feral Slash while survivors are already suffer the "Deep Wound" Status Effect, they suffer from the "Oblivious" Status Effect for 60 Seconds. (New)
  7. Julie's Mix Tape (Reworked)
    - Reduces the duration of Pallet Stuns by 50% while Feral Frenzy.
    - After being stunned by any means while Feral Frenzy, got 1 Charge and only have 1 Charge maximum. Also being reset if Feral Frenzy has end.
    - If hit survivor with Feral Frenzy while have a charge, it won't be recharged.
    - After being stunned by any mean while Feral Frenzy, grants a 7% "Haste" Status Effect until hit with a Feral Slash or end Feral Frenzy.
  8. Never-Sleep Pills (Reworked)
    - Increase the duration of Feral Frenzy by 12 seconds.
    - Can't stack-able Movement Speed boost from chained Feral Slashs anymore.
    - Terror Radius won't be increased while Feral Frenzy anymore.
    - Increase the movement speed while Fatigue by 75%.
  9. Joey's Mix Tape (Reworked)
    - Suvivors hit with a Feral Slash suffer from the "Exhausted" Status Effect until successful mending.
    - If survivors are Self-Mending, the Status Effect linger for another 5 seconds. and suffer the "Incapacitated" Status Effect for 20 seconds.
    - If survivors are Altruistic-Mending, the Status Effect linger for another 5 seconds. and suffer the "Incapacitated" Status Effect for 10 seconds.
    - Grants a 3% "Haste" Status Effect for 1 survivor with "Injured State". Then additional the 2% "Haste" Status Effect per survivor with "Injured State".
  10. Stylish Sunglasses
    - The Aura of survivors who Self-Mending within 24 metres of your location will revealed to you.
    - The Aura of survivors who Altruistic-Mending within 16 metres of your location will revealed to you. (New)
  11. Susie's Mix Tape (Reworked)
    - Increase the detection radius of Terror Radius by 24 metres.
    - Grants a highest Movement Speed boost when activated Feral Frenzy immediately.
    - Can't stack-able Movement Speed boost from chained Feral Slashs anymore.
    - Grants a 7% "Haste" Status Effect when hit a survivor with Feral Slash for 6 seconds.
  12. The Legion Pin (Reworked)
    - Suvivors hit with a Feral Slash suffer from the "Broken" Status Effect until successful mending.
    - If survivors are Self-Mending, the Status Effect linger for another 60 seconds.
    - If survivors are Altruistic-Mending, the Status Effect linger for another 30 seconds.
  13. BFFs
    - Grants 1 Token for the first Feral Slash. (Was 0)
    - Grants 10% "Haste" Status Effect when Exit Gates are powered and BFFs has acquired 15+ Tokens. (Was 6%)
  14. Filthy Blade
    - Increase the Mending time of survivors by 6 seconds. (Was 4)
  15. Frank's Mix Tape (Reworked)
    While Feral Frenzy :
    - Cannot Feral Vaults with Pallet anymore.
    - Increase the Action speed for damaging Generators by 20%.
    - Increase the Action speed for damaging for breaking Pallets or Breakable Wall by 30%.
    - Grants a 7% "Haste" Status Effect until hit with Feral Slash or end Feral Frenzy.
    - Refills the Power Guage after performing the Break or Damaging action.
  16. Stab Wounds Study (Reworked)
    - Survivors hit with a Feral Slash, cannot Self-Mending by any means.
  17. Iridescent Button (Reworked)
    While Feral Frenzy :
    - Grants a "Undetectable" Status Effect until end Feral Frenzy.
    - Change the trigger on all survivors from Killer Instinct to Aura, by the distance will determined from Terror Radius and additional from Killer Instinct.
    - Survivors who suffer from "Deep Wound" Status Effect won't be revealed to you.
    - Survivors who suffer from "Blindness" Status Effect will be trigger with Killer Instinct instead.
    - When put a survivor into "Dying State" by Feral Slash, the Aura of all Survivors are revealed to you for 15 seconds.
  18. Fuming Mix Tape (Reworked)
    While Feral Frenzy :
    - The intensity of Generator Aura revealed their current Repair progress and incomplete Generator start regressing
    - If Chasing a survivor, Causes Feral Valuts to instanly break vaulted Pallets.
    When the first Feral Slash successful, all object (except Generators) will be blocked by Entity until end Feral Frenzy, whether it be :
    - Windows.
    - Undropped Pallets.
    - Totems.
    - Chests.
    - Exit Gate Switches.
    - Exit Gate.
    - Instantly breaks the Pallet that Survivor performs a Fast Vault across while inside your Terror Radius.
    - When put a survivor into "Dying State" by Feral Slash, the Exit Gates will linger for another 15 seconds.

Do you think about this, you can discuss tome anytime. I will be back to read this later.

Note
I have an idea for rework The Trapper, too. Maybe you will like this.

Comments