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I have a new intresting idea for buff The Trapper

Hello again, now the next is The Trapper, let's read it.

Basekit
- Increase Escape Attempt time to 12 seconds. (Was 1.8)
- Increase Escape Attempt chance to 100%. (Was 16.67%)
- Any survivor Attempting that Bear Traps is faced with continuous of Skill Check until attampted. And everytimes when Skill Check successful, rotation speed will continuously increased, too. But if the survivor fails the Skill Check, the timer will being reset. (New)
- If any survivor stepping into Bear Traps and escape with "Injured State", when The Trapper pick ups or reset that Bear Trap, the Killer Instinct will triggered on the latest survivor who stepped into that Bear Trap until fully healed. (New)

Add-ons

  1. Padded Jaws
    - Bear Traps immobilise Survivors without damaging them.
    - Survivors who escape from Bear Traps suffer from the -10% "Hindered" Status Effect for 20 seconds. (New)
  2. Trapper Gloves
    - Increases the Setting speed of the Bear Trap by 30%.
    - Increases the action speed of picking up while survivors who stepping into the Bear Traps by 15%. (New)
  3. Legthened Jaws
    - Change the rarity to Rare. (Was Uncommon)
    - Survivors who escape from Bear Traps suffer from the "Deep Wound" Status Effect.
    - Increases the mending time of survivors by 50% per seconds of timer of "Deep Wound" Status Effect being wasted. (New)
    - Survivors who triggered by Killer Instinct, it will linger for another 3 seconds after fully healed. (New)
  4. Serrated Jaws
    - Change the name to "Serrated and Rusted Jaws".
    - Survivors injured by a Bear Trap suffer from the "Haemorrhage" Status Effect until fully healed.
    - Survivors injured by a Bear Trap suffer from the "Magled" Status Effect for 70 seconds. (New)
  5. Wax Brick
    - Increases the Rescue time of the Bear Traps by 33%. (Was have the Escape timer, too)
    - Decreases the Success zone of the Escape attempting Skill Checks by 15%. (New)
    - Increases the initial of the Rotation speed of the Escape attempting Skill Checks by 10%. (New)
  6. Fastening Tools
    - Increases the Rescue time of the Bear Traps by 25%. (Was have the Escape timer, too)
    - Decreases the Success zone of the Escape attempt Skill Checks by 10%. (New)
    - Increases the initial of the Rotation speed of the Escape attempt Skill Checks by 5%. (New)
    - Increases the Setting speed of the Bear Trap by 50%.
  7. Rusted Jaws (Change)
    - Change the name to "Tightened Jaws"
    - Survivors caught in a Bear Traps and hit or picked up, they suffer from the "Broken" Status Effect for 80 seconds. (New)
    - Survivors who escape from Bear Traps suffer from the "Broken" Status Effect for 30 seconds. (New)
  8. Tar Bottle
    - Change the rarity to Uncommon. (Was Rare)
  9. Honing Stone (Reworked)
    - Survivors caught in a Bear Trap, who fail Escape attempting Skill Check, are inflicted with the "Dying State"
    - Survivors who escape from Bear Traps suffer from the "Deep Wound" Status Effect and reduced the "Deep Wound" timer by 10 seconds.
    - Survivors who rescue from Bear Traps, are inflicted with the "Injured State".
    - While injured, survivors who rescue from Bear Traps, become afflicted by the "Deep Wound" Status Effect.
  10. Oily Coil
    - Resetting a Bear Trap reveals the Auras of the last Survivor to have disarmed it for 5 seconds.
    - Survivors who disarm a Bear Traps suffer from the "Incapacitated" Status Effect for 20 seconds. (New)
  11. Tension Spring
    - Automatically resets the Bear Trap 2 seconds after a Survivor escaped from it.
    - Automatically resets the Bear Trap 3 seconds after a Survivor picked up or hit from you. (New)
  12. Trapper Sack (Change)
    - Causes all Bear Traps to be carried in your inventory at the beginning of the Trial.
    - Cannot pick up any placed Bear Traps, until all Bear Traps are placed.
    - Reduces the number of carried Bear Traps by 1.
  13. Bloody Coil
    - When a healthy survivor disarm a Bear Trap, putting the survivor into the "Injured State".
    - While Injured, survivors who disarm a Bear Trap, become afflicted by the "Deep Wound" Status Effect. (New)
    - The Killer Instinct will triggered on the latest survivor who disarm that Bear Trap until fully healed. (New)
  14. Iridescent Stone (Reworked)
    - At the beginning of the Trial, all Bear Traps are reset and arm automatically.
    - Automatically resets and arms a Bear Trap after 20 seconds.
    - Survivors who disarm a Bear Trap, the Aura of survivors within 3 metres revealed to you for 5 seconds.
    - Automatically disarm a Bear Trap when step close to 3 metres, and automatically resets and arms after 3 metres away.

How about this discussion, you can comment to me anyway. I'll come back and check it later.