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Doc's debuff rework
So, I took a gander at Doc on what is the minimal amount of change that would make him viable again and came to the conclusion it's the m2 debuff.
Doc has 3 big issues:
1. if a vault/pallet drop animation has started, the survivor still performs the action so doc might aswell not have shocked
2. Window heavy maps/loops are near impossible to counterplay, even with Bamboozle.
3. Predropping is incredibly strong, especially in an era where pallets are a neccesity as modern day killers tend to either vault/break the pallet with their basekit, or have a power that can (somewhat) ignore the pallet.
Perks that can help with this are either hard to use on doc (Dissolution requires a hit, pre-dropping prevents the hit. Crowd Control is a hex that can be removed early if you're unlucky. Bamboozle only blocks 1 window at a time. Buffing any of these perks to help Doc will break balance elsewhere)
What does the suggested rework entail:
1. The shock no longer prevents survivors from vaulting or dropping pallets. Then it doesnt matter if they started the animation or not, thus less frustration from players by default.
2. Instead, survivors that are hit by Static Shock at T1 madness or higher will activate window blockers if at any point during the window vault animation they have the debuff. Aka, if they have 0.1 second of debuff left at the start of the animation, it gets blocked. If they get hit 0.1 seconds before the animation is completely finished, it gets blocked. Standard window blocker timing.
3. To deal with pallets, if a survivor is in T3 madness and they get shocked, any pallet they interact with will break.
It would need some testing, especially on maps like The Game and Lery's, but I think that could keep Doc viable for a while. He would eventually need an addon pass anyway, as I can easily point out 5 addons that are completely useless in the DBD age of today, but I think reworking his m2 debuff is something that has to happen regardless.